Commit graph

222 commits

Author SHA1 Message Date
Kurt
24412a2812 Add setting to disable sound on legality/sav load
Closes #2615
2020-01-03 15:29:12 -08:00
Kurt
166f8d82e5 Misc clean
Refactor out some logic, make "en" literals reference one spot (where
appropriate)
2020-01-01 19:07:21 -08:00
Kurt
827a7649c1 Export PCD/PGT as encrypted format
add Write method for writing the data outside the program; only use Data
if you know what you're doing!
2019-12-24 23:24:28 -08:00
Kurt
9e997f1613 Trycatch all clipboard set-text operations
Closes #2486
redirect to a common method in the event that setting to the clipboard
fails; the handling is now the same for all usages (trycatched and a
shared error message).
2019-11-22 21:23:00 -08:00
Kurt
025cf69eeb Switch pkm export formats to party format
Now dumps party format bytes
Cons: more space
Pros: stats are retained, especially when users drag-drop.

Closes #2419
2019-11-16 14:03:25 -08:00
Kurt
39d11f5f2f Simplify font logic
dont bother trycatching stuff that shouldn't fail
2019-10-26 23:14:00 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
43e8b08ba8 Dynamically generate slot grids
Gen1/2 INT: 20 slots => 4 wide x 5 high
Gen7lgpe: 25 slots => 5x5
otherwise: 6x5
(maintain 5 rows)

Database(s): 6x11

Could probably wrap the initialization logic (grabbing savefile, etc)
but works for now

This is all in prep for box sprite resizing (56x68 as evident by lgpe
sprites); figured I'd add some display flexibility to handle prior games
with non-30/box layouts.

shave off a couple pixels for popup box view to make the edges of the
box directly at the edge (-2 bot, -1 right side)
2019-10-02 20:04:12 -07:00
Kurt
94baab1c45
Split off image generation to separate project (#2395)
With the approaching games, PKM sprites are a different size from the 3DS era (as already hinted by LGPE, which has 56x68). It'll be a little easier to manage with this portion of the library walled off from the rest of the codebase.

Eventually the net46 target will use fody or something to merge in these extra dependency dll's automatically to not disturb the usual exe/dll experience.
2019-09-29 09:47:06 -07:00
Kurt
f47382e34f Fix GetUnderlyingControl call from ContextMenuStrip
https://projectpokemon.org/home/forums/topic/55096-unhandled-exception-error-pkmdb/?tab=comments#comment-249235
had recently moved the contextmenu to the designer, event handler has
sender as the ContextMenuStrip

use recursion -> while loop so that the input can be any of the 3 cases;
it'll drill down until it gets a picturebox or none.
make generic for giggles, update usages so Array.IndexOf uses
picturebox[] instead of object[]
2019-09-24 18:14:15 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
52bfa50641 Simplify font loading
Don't care about operating system; use the AddFontFile method instead.
Add fallback for font load failure.

This should be easier to maintain in the future, if multiple char->glyph
mappings are to be supported (gen6 is already different from gen7 with
some swapped glyphs).
2019-05-19 14:37:15 -07:00
Kurt
56eeca0cbc Use custom savefile extension detection for err msg
#2305
Catches the following as SaveFiles:
"srm", // RetroArch save files
"fla", // flashcard
"SaveRAM", // BizHawk
and whatever else is added by the init
2019-05-13 15:58:36 -07:00
Kurt
04cd0da2ac Use generic pattern match
>7.0 c#
2019-05-13 15:53:27 -07:00
Kurt
300ef4d60a Minor simplifications
Use "SetData" method to automatically apply the Edited flag
Use appropriate method for CopyTo
simplify expressions a tad
2019-04-29 17:21:19 -07:00
Kurt
9861128b63 Minor img processing update
Extract magic pixel shifting numbers for layering imgs -- SWSH will
likely use the large boxsprites, as hinted by LGPE's upsizing.
Remove new[] color array creation, just pass byte values
break up glowedges into steps
2019-04-22 22:25:14 -07:00
Kurt
5b29e71954 Misc tweaks
no functional change, just rewrite some logic for better flow
fix subform popup count restriction (OwnedForms requires forms to be
added/removed manually; it doesn't automatically update)

sanitize box names when dumping boxes with separate folders (and bad box
names)
2019-02-23 14:58:48 -08:00
Kurt
5e242833ba Sync missing change
oops
2019-02-23 09:14:23 -08:00
Kurt
60e05f181b Allow disabling of savefile path detection on fopen 2019-02-22 23:04:10 -08:00
Kurt
a385a8481d Misc tweak to savefile export
Use flags to request header/footer in the output
gets rid of the DSV/GCI bool arguments
2019-02-18 21:59:57 -08:00
Kurt
4aa103a320 Misc clean
lowercase input parameters
2019-02-16 19:53:14 -08:00
Kurt
e82b4de657 Misc clean
replace Friendship control click to match shortcut description (used to
do nothing)
Remove some duplicate translation strings
fix gameselect string formatting
apparently systemsounds changed in a recent win10 update, Question is
now silent?? Exclamation is now the same as Asterisk (same as Beep?) Use
hand instead of Exclamation.
only use asterisk for notifications
2019-02-11 22:39:12 -08:00
Kurt
ec1d3069a5 Remove SaveFile dependency for wallpaper data fetch
reusability++
2019-02-09 20:05:32 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
29253ed636 More cleaning 2019-02-03 20:28:03 -08:00
Kurt
2eef523475 Misc clean
meh
2019-02-02 15:20:08 -08:00
Kurt
f481404503 Misc clean 2019-02-02 10:19:41 -08:00
Kurt
a7323ef484 Misc updates
Reuse some code in netutil for fetching stream (provide useragent for
all uses)
make sav4ranch use dynamicly read offsets to handle both variants
(quicker) #2248
2019-01-25 16:51:58 -08:00
Kurt
9fd6d86b1d Merge game selection alert & prompt to 1 popup
https://projectpokemon.org/home/forums/topic/49080-multiple-exceptions-when-selecting-gen-3-blank-saves/

ty BlackShark :)
2019-01-15 22:26:45 -08:00
Kurt
9a4f12c279 Misc updates
rearrange pkm version groups for clear break between
twins/siblings/family
clear pokelist for sav7b on non-exportable saves (prevents b1s1 from
showing markings)
rename horohoro (pgo) to non romaji lol, hide daycare/party tabs on
nonexportable save
remove some unnecessary operations
rewrite getallcontrolsoftype to remove ToList() and make generic
2019-01-05 15:40:25 -08:00
Kurt
1b50e97934 Remove cgse fixed path
can restore behavior by adding it as a custom user path; cgse isn't very
prevalent nowadays

now the only registry key checks are for checking net framework version
2019-01-02 18:18:24 -08:00
Kurt
b5f82f6535 Update translations with latest 2019-01-01 20:27:00 -08:00
Kurt
6140c973ae Account for wr7 deviance from gen7 format extension 2018-12-29 22:10:33 -08:00
Kurt
fb10a1f983 add size rating indications when viewing pkm data 2018-12-13 21:10:38 -08:00
Evan Dixon
34f4fb176c Use assembly version as the current version (#2164)
* Put assembly version in window title
* Treat version.txt as a Version
* Cache current version
* Don't use resources anymore for version
* Re-add version.txt, for backwards compatibility
* Set old version.txt's build action to None
* Use GitHub API for version checking
2018-12-10 20:36:18 -08:00
Kurt
efb9b7eba2 Misc cleanup
removes clickonce logic/reference
2018-12-10 20:32:08 -08:00
Kurt
8a0b9cd88c Add indication for party/starter slots 2018-12-09 23:18:37 -08:00
Kurt
71fab815bf Provide more slot information
remove lockedslots, store & save all teamslots for sav7
differentiate locked slots from overwrite protected slots by emitting an
enum containing info about the slot

locked = can't be replaced, period.
starter/battleteam = can't be pasted over by bulk-pastes

can eventually show more specific sprite layers to denote party
indexes/team#/starter
2018-12-04 22:59:28 -08:00
Kurt
359a529870 Misc updates
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
66f082e4a0 Add shadow lugia sprite
Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
9f1d850273 Show shadow aura for colo/xd shadow mons
differentiate unpurified vs purified while in cxd, muh value added
2018-10-13 20:41:58 -07:00
Kurt
f7f5d78beb Misc perf tweaks
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
c8d874462c Clamp scroll value set
Mono (Linux Mint) specific behavior; I guess 'NewValue' can be outside
the range?
Closes #2140
2018-10-11 15:44:36 -07:00
Kurt
16dcef13a6 Show old egg sprite if egg holds item
Accurately show the item
2018-10-10 22:59:00 -07:00
Kurt
f5b09c2bea Add key item sprite for mysterygift display
closes #2110
2018-09-03 14:23:27 -07:00
Kurt
47e61e9393 Directly reference manaphy egg sprite 2018-09-03 12:36:46 -07:00
Kurt
42deb0ad12 Add extra backup locations for savedetect
Closes #2109
Program boots -> load extra locations rather than constantly fetching.
These files won't change location or presence (not an external drive).

just store the locations instead of constantly fetching, we already call
detect once when loading the form anyway.
2018-09-03 10:40:40 -07:00
Kurt
53216333e6 Misc updates
extract final pkm manipulation logic from pkm editor
add xmldoc to boxmanipulator, add utility class for enum->manip fetching
fix xmldoc referencing removed enum member
relocate boxmanip overview logic to utility class
move SAVPaths file pointer to Main for reuse #2109 , will add to
autodetect in a later commit
open/save dialog with extra extensions: ignore ones already present
2018-09-03 10:30:35 -07:00
Kurt
efb895385b don't sort messagestring file 2018-09-01 14:43:26 -07:00
Kurt
7e03d1203d Remove unused legality strings 2018-09-01 14:37:58 -07:00
Kurt
b4400216dc Flag invalid party slots
lol oops
pkmeditor pkm does not get illegal flag in the sprite, it's off to the
side. remove early return which masked the underlying issue
2018-08-31 21:35:53 -07:00
Kurt
6abeec507f Catch gdi exception & ignore
#2072
2018-08-28 18:21:46 -07:00
Kurt
af0b8b2a37 Add egg sprite alternate display + setting
egg sprites can be a little difficult to see what's underneath (glance
value)
make the new egg sprite method the new default; adds setting to revert
to old behavior

adds translation text for the mega rayq control from #2098
2018-08-19 16:45:20 -07:00
Kurt
e366f9a93d Misc tweaks
only have one empty forme array object
rename method for clarity
show version ID for hidden savefile program window titles
2018-08-15 21:15:06 -07:00
Kurt
10f050eb18 Update translations with new hide savdetail setting 2018-08-13 19:40:00 -07:00
Kurt
70a6cd9421 Remove untranslatable content
sav6 recently added trainer appearance editor, prior commits removed pt
translation (only official ingame translations)
2018-08-13 19:24:49 -07:00
Kurt
c3136187de Style updates 2018-08-04 10:06:06 -07:00
Kurt
3fd21db51e Style & function extracting 2018-07-29 16:39:15 -07:00
Kurt
2e88da9d3c Make BitmapAnimator usage single-object
Don't unlock/lock the GlowBase bitmap repeatedly; store the bytes
separately for frame generating. Fixes any memory access exceptions
(unlock->unlock due to program lag).
Do more preprocessing of egg glow sprites for cleaner appearance (now
glow inside sprite)

extract glow method for easier reuse
2018-07-27 19:59:14 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
c7e7011116 Fix qr crash
order of operations idk
2018-07-24 17:18:19 -07:00
Kurt
3c4ba0d52b Misc cleanup 2018-07-22 17:26:19 -07:00
Kurt
b97e967304 Misc cleanup 2018-07-22 17:14:22 -07:00
Kurt
e1365c837c Glow sprite edges
Continue using the hover frost effect on the edges too
doesn't really play well with the colorized slot image since it's 1px,
whatever.
2018-07-21 21:55:37 -07:00
Kurt
0c5c9bc33c Misc clean / xmldoc updates
remove unused label in QR (use window Font)
escape & -> & for xmldoc proper style
2018-07-21 19:20:11 -07:00
Kurt
3510d72fef Fix legal/illegal qr image sizing 2018-07-21 10:42:23 -07:00
Kurt
63b9b72a49 Relocate save detection to core
Environment.GetLogicalDrives is not present in net standard 1.3;
relocate code and add it as a parameter
2018-07-21 10:23:15 -07:00
Kurt
c7175fbdb4 Misc reorg
bye bye SAVUtil and PKMUtil
2018-07-20 21:32:33 -07:00
Kurt
33637836f2 Ignore detected saves when displaying backups 2018-07-18 21:26:18 -07:00
Kurt
e5d95bf178 Display autodetected path location better
Autodetect location not stored in a button path will show up as "???";
check the typical homebrew autodetect paths, then display the parent
folder

eg, Path.Combine(root, "3ds", "Checkpoint", "saves");
shave off "saves" to return X:\3ds\Checkpoint

add range checks to label translation
2018-07-18 19:32:57 -07:00
Kurt
01c4ca348f Allow FolderList to be translated 2018-07-17 21:02:01 -07:00
Kurt
99c790a4b0 Update File name/path/folder fields
original file path is not saved with the two listed properties, add
FileFolder and relcoate existing FilePath functions to that field

move some GetVariantSAV usages to the string method instead of byte[]
2018-07-16 21:00:43 -07:00
Kurt
a81c28f114 Upgrade FolderList to show recent/backups
sortable grid like the ReportGrid for pkm, can open/browse individual
files
2018-07-15 17:48:31 -07:00
Kurt
99673706a0 Rework recent savefile detection
return a reference to the savefile rather than the path, since a
SaveFile has a FilePath property.
2018-07-15 13:35:58 -07:00
Kurt
cce7f34f05 Re-add 'unused' qr pattern methods
simplify out the floor operations while we're at it

should have been a func array in the base lib but whatever ;)
2018-07-15 10:57:37 -07:00
Kurt
8d89776ae9 Remove unused portions of lib 2018-07-14 21:55:26 -07:00
Kurt
fae36e2086 Add layerimage overload
transparency=1 is no opacity change
remove Rectangle use, just provide coordinates (looks to be simpler in
the .net src too)
2018-07-14 18:43:46 -07:00
Kurt
6c8374f26f Extract inner sprite building to class
any romhack maker can replace the behavior with their own builder
2018-07-14 17:53:37 -07:00
Kurt
4d73fa70d8 Simplify binding to ComboItem logic
could probably look into better binding but meh
2018-07-14 16:00:28 -07:00
Kurt
8c2b74c149 Refactoring
max IVs use flawless method directly with 6 IVs specified
move color blend/stat calc to ImageUtil
move potential string to commonedits
expose color properties for pkmeditor
don't constantly create/dispose brushes for drawing legal moves
2018-07-14 15:08:14 -07:00
Kurt
d724dffcc3 Update translations
Add secret debug hotkey to trigger update of translation files
2018-05-31 22:40:55 -07:00
Kurt
3b635be77f Flag nonparsed
removed parsedvalid/invalid, unnecessary I guess
2018-05-22 18:57:39 -07:00
Kurt
6949cf103e Add custom savefile extension support
savexts.txt if you wanna update it without recompiling

Keep in mind these are just aliases for raw data. No conversion is done,
it only allows the file to be filtered to.

Closes #1955
#1856
#1455
2018-05-21 19:12:02 -07:00
Kurt
400774595e 0 indexed -> 1 indexed
fixes regression from 2 days ago

e216c38151 (diff-37bd5b548e2b340e5c38fd0961a3eb04L165)

Thanks @ReignOfComputer for pointing this out:
https://github.com/kwsch/PKHeX/pull/1956

(also, update GetSprite since slot is 1-30; box is now -1(and below) if
not originating from a box. Now matches the legality check side
2018-05-21 18:28:54 -07:00
ReignOfComputer
a81b43cd4f Fixed Off By One Error in Single Box Dump (#1956)
Huh, how long has this been here :O
2018-05-21 18:24:29 -07:00
Kurt
05e3b3c8c3 Add switch save detection & folder browser link
use checkpoint's path
hide cgse paths if they don't exist

( ͡° ͜ʖ ͡°)
2018-05-21 18:20:08 -07:00
Kurt
0e6db90de2 more minor tweaks
add 2 overloads for encounter generator
more simplifications
2018-05-12 18:11:47 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
e2f11edc43 Refactoring
discards, Array.Find over FirstOrDefault
2018-05-12 08:41:29 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
232427d002 Rework slot interactivity a little
decentralize some logic, individual view providers now provide the
details rather than detecting from a huge array.

#1925
2018-05-05 08:07:22 -07:00
Kurt
9fd0432c41 Reference check translatable object string
Closes #1921 by only setting the string if it is updated.
2018-05-01 18:42:56 -07:00
Kurt
cee43a3c4b Fix translating non-translatables
addnew adds a key when not found in original translation, which results
in translating to the old value when flipping back to that language. can
result in invalid values if the control is used as any data display (ie
Gender label)

https://projectpokemon.org/home/forums/topic/44926-when-i-changed-the-language-a-bug-about-gender-occurred/
2018-04-19 15:36:43 -07:00
Kurt
6ac8ed0098 Update translations
all supported langs now have all 3 translatable resources; translate
away!
2018-04-08 09:19:19 -07:00
Kurt
2acef4eaf7 Add messagestring dumper
untested, will monkey with later
2018-04-06 22:51:10 -07:00
Kurt
41653490c1 add better legality string file updater
may want to make the export location smarter so that they dump back to
the compiled resource location, meh

assume that english is already loaded; restore english before next so
that new languages use english as the base language for untranslated
strings
2018-04-06 22:06:15 -07:00