`ListControl._dataManager` is null until some event fires, which never happens until the Visible state is normally triggered by flipping to that tab.
The met tab Version/Location can skip Visibility changes on startup, resulting in never being initialized by the GUI framework, thus ignoring any calls to change SelectedValue. Really weird, but setting the BindingContext here forces it to create a `_dataManager` when setting a new `DataSource`.
Closes#4384
line 340 - variable reuse!
In looking at the emerald disassembly, when Pressure/Hustle/Vital Spirit fails, it reduces the max level of the slot by 1 so that the max level doesn't randomly appear. Essentially 50% flat for the max to appear, for varied slots, not 50% + (1/range). Thus we require a separate branch of logic to check for this scenario.
f8119bedd4/src/wild_encounter.c (L298)
DPPt (and assumedly HGSS) do not decrease the random range on failure.
ty TFS for bringing this to my attention on discord
Skip the IsNicknamed evaluation, saving at least 1 string allocation on ctor. Remember the IsNicknamed state when we set false.
GUI: provide the selected language rather than recalculate
silly differences; MethodJ should have been /A3E not %25
Make GetNature public, and have the MethodK esv modulo be uint instead of long for better clarity.
* Added method to extract pokémon data from lilycove museum and experimental way to set paintings active and change their subject in order to obtain 2nd trainer star and crystal decoration
Like with Shiny Zeraora in the past, the only limitation is the distribution of the gift itself. Once added to your Gift Box, it can then be claimed at any time, giving it no end date.
submitting the date based on
- hard copy serial code issued out at Pokemon center in japan on 1st Nov 2024 1000hr (JST)(operating hous : 1000hr), hence countries in the UTC-11 would be able to redeem it on 31th oct 2024 1400hr earliest
- Serial code expiry date is from 1st Nov 2024 - 31th Jan 2026 (JST) or 1st Feb 2026 (UTC+11 )
For making fake WC*'s, revise logic to use the ribbon span instead of the entire range of bytes.
Fix Partner Ribbon not showing up in Ribbon Editor affix list.
Closes#4369 (superset, I wanted to change the underlying usage)
Co-Authored-By: Manu <52102823+Manu098vm@users.noreply.github.com>
With all the abstractions since SW/SH's release, the string hash method used by some SW/SH blocks is the 32bit method, not the 64bit one used by PLA/SV.
`FnvHash.HashFnv1a_32("ZukanData_Pokemon")` = `0x4716c404` as noted in the block accessor list.
Expose in the API as 32bit for documentation purposes. Good to know if we ever go back to bruteforce like is being done for SV file paths.
Detect base algorithm (regular, regular-anti, anti, shiny) and check for sub-patterns that differ per encounter (such as OT gender).
Implement PIDIV generators within the Gift3* template, remove old branches
Add Table Weight detection (still need to test) for PCJP 5anniv
Add PCJP GCEA campaign 1-6 templates
Differentiate Mystry Mew seeds; disallow Mews that were deleted b4 cart cloning
Need to double check some gen3 events (esp hadou titans), but is 99% there
Thanks Sabresite, for your continued support
International author names are padded with spaces to at least 6 characters.
On display, it's treated as Japanese only if the name is 5 characters or less.
Set the magic, set the flags to whatever, and refresh the checksum -> NPC recognizes you have DLC battle test ready and lets you challenge it immediately when starting a conversation with him.
Of course, it crashes immediately because we don't know what the 0x000 - 0x5C1 region data should be, but hey, this is progress for unlocking unreleased content.
Initially just C-Gear, can do better!
Adds i/o for Pokedex skins, Musicals, Battle Videos, Movies & PWT (B2W2), and a research-only tab for Battle Test (never distributed by GameFreak, so doesn't work).
GC strings are 22 bytes long, but GBA strings are 10 & 7 bytes long. If a 7-char OT name is generated in C/XD and transferred, it would try iterating to the 8th char which is OOB for dest.
Iterate over the smaller array, which is always dest (in this method).