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https://github.com/kwsch/PKHeX
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Fix MethodJ enc->pkm nature check
silly differences; MethodJ should have been /A3E not %25 Make GetNature public, and have the MethodK esv modulo be uint instead of long for better clarity.
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4 changed files with 6 additions and 6 deletions
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@ -37,11 +37,11 @@ public static class GenerateMethodJ
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continue;
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}
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}
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var esv = LCRNG.Next16(ref seed) / 656;
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var esv = LCRNG.Next16(ref seed) / 656u;
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if (esv < min || esv > max)
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continue;
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var lv = randLevel ? LCRNG.Next16(ref seed) : 0;
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var nature = LCRNG.Next16(ref seed) % 25;
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var nature = MethodJ.GetNature(LCRNG.Next16(ref seed));
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if (criteria.IsSpecifiedNature() && nature != (byte)criteria.Nature)
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continue;
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@ -23,7 +23,7 @@ public static class GenerateMethodK
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var ability = criteria.GetAbilityFromNumber(AbilityPermission.Any12);
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var (min, max) = SlotMethodK.GetRange(enc.Type, enc.SlotNumber);
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bool randLevel = MethodK.IsLevelRand(enc);
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var modulo = enc.Type.IsSafari() ? 10 : 100;
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var modulo = enc.Type.IsSafari() ? 10u : 100u;
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bool checkProc = MethodK.IsEncounterCheckApplicable(enc.Type);
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// Generate Method K correlated PID and IVs, no lead (keep things simple).
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@ -42,7 +42,7 @@ public static class GenerateMethodK
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if (esv < min || esv > max)
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continue;
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var lv = randLevel ? LCRNG.Next16(ref seed) : 0;
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var nature = LCRNG.Next16(ref seed) % 25;
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var nature = MethodK.GetNature(LCRNG.Next16(ref seed));
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if (criteria.IsSpecifiedNature() && nature != (byte)criteria.Nature)
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continue;
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@ -64,7 +64,7 @@ public static class MethodJ
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private static bool IsFeebasChance(uint rand) => (rand >> 15) == 1;
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private static uint GetNature(uint rand) => rand / 0xA3Eu;
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public static uint GetNature(uint rand) => rand / 0xA3Eu;
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public static uint GetHoneyTreeLevel(uint rand) => 5 + (rand / 0x1745); // 5957; rand(11) using the pre-compiled rand function.
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/// <summary>
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@ -65,7 +65,7 @@ public static class MethodK
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//private static bool IsIntimidateKeenEyeFail(uint rand) => (rand & 1) != 1;
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private static bool IsIntimidateKeenEyePass(uint rand) => (rand & 1) == 1;
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private static uint GetNature(uint rand) => rand % 25;
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public static uint GetNature(uint rand) => rand % 25;
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/// <summary>
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/// Gets the first possible origin seed and lead for the input encounter & constraints.
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