GetCanKnowMove should be checking for Smeargle knowing thousand arrows/waves.
GetNeededMoves should also return 1ka/1kw for needed moves, and then no encounters.
All uses of InvalidSketch are behind that method, so any future Smeargle modifications (like sketching a dummied move) will be checked (yay BDSP considerations).
Removes duplicates if every encounter in the same index is the same as a
previous index. The following were affected, and only the first index
was retained.
- 5, 7 (Index 2 has 1 move different on 1 mon)
- 3, 4
- 11, 13
- 16, 18
- 27, 28, 30, 32
- 33, 35
- 36, 38
- 42, 44
- 45, 47
- 48, 50, 52
- 53, 55, 57
- 59, 61
Just allocate the parent array and pass it to HashSet; having an ICollection, prevents resizing repeatedly and gc'ing the temp array is cheap.
Actually, only create a hashset if we're adding a gift from external DB. Saves on that allocation, and keeps the final result as an array (fastest iterating).
Regex objects aren't cheap, and the RegexCache has DefaultMaxCacheSize = 15.
We're checking 4,000 regexes for each unique string, so just keep the created regexes around instead of cycling new through the cache.
+4MB passive consumption, but each IsFiltered call no longer generates >4MB of discarded objects.
My unit tests run >25% faster now... nice?!
hovering would grab ILocation, which didn't use the flexible met location fetch.
Just repoint stuff and have it as a virtual call, since most of these are fixed values, there's no point increasing the size of the classes besides those for gen4.
Add dragonite to the uncapturable list, removes catchrate comparison for dragonite since it's filtered out.
Skip some linq by doing the loop directly in the method. Replace local methods with captured variables with direct if-returns.
Looks like Mr. Rime case wasn't being handled, so I rewrote it. Better performance, less complexity. No need to double-reference the moves.
Cache a single Valid evolution result; every parse can reuse that object.
More in line with modernizing the codebase with latest c# syntax
improve web-qr decode speed slightly (no linq skiptake)
get money/coin mask without a temporary string (lol performance)
The EncDB doesn't specify form; the encounter methods verify Form.
This is actually a fix; pkm that can change forms aren't really encounter trades, but we shouldn't be strict matching here.