Kurt
d95ba482f3
Reduce allocation in methodfinder IV set
2022-03-13 19:39:38 -07:00
Kurt
d5ae6764aa
Stackalloc IVs for template->pkm fill
2022-03-13 19:24:08 -07:00
Kurt
8f8726ac5e
Disallow encstatic1 yield catchrate not tradeback
2022-03-13 18:29:47 -07:00
Kurt
8afc6814eb
Disallow matching BU statics for non-JP
2022-03-13 17:45:01 -07:00
Kurt
4841a01b4e
Update GO pickles, move Shiny.Never before Always
2022-03-12 17:39:01 -08:00
Kurt
801892b59e
potential revisions for gible ( #3462 )
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ddc6f414df
caused it to be `<=` instead of `<`, but maybe the underlying issue was fixed a different way since all tests still pass with this reversion.
2022-03-12 17:39:01 -08:00
Kurt
69fafcab83
Performance: Slightly reduce allocations in moveset validation ( #3460 )
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* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.
Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
93255efcb8
Disassociate Shiny enum from WC6 PIDType ( #3461 )
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Have `Shiny.Random` be `0`, so we can skip init on this field for EncounterStatic. Plus makes it a little less brittle for future expansion if shiny qualities change.
2022-03-12 17:38:59 -08:00
Kurt
85b7541c9f
Update EncounterArea1.cs
2022-03-10 18:04:39 -08:00
Kurt
5359a140a6
Handle fixed ability for 8b RNG
2022-03-08 08:44:55 -08:00
Kurt
4e1276a954
-8 bytes from each encounter template
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saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
462ef70ffb
SlotNumber/MagnetStatic int->byte
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more size reductions
2022-03-06 22:47:03 -08:00
Kurt
8f9de86347
Span-ify BreedInfo, saves 10bytes heap alloc
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the Actual result still needs to leave the stack, so that has to be heap allocated.
2022-03-06 13:04:56 -08:00
Kurt
9049ef99fd
Minor allocation reduction
2022-03-06 13:03:39 -08:00
Kurt
7911cd6d5c
Seal some classes
2022-03-06 12:16:36 -08:00
Kurt
e1414a0bea
Move some interfaces to different folder
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No code changes
2022-03-06 12:06:50 -08:00
Kurt
c51d51d381
More specific primitives for Memories/others
2022-03-06 12:01:47 -08:00
Kurt
41d2dd9294
Update EncounterTrade for Shiny metadata
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Doesn't need to be stored in most cases
Now permits EncounterTrade1 to be shiny
2022-03-05 21:04:18 -08:00
Kurt
e17483fe46
some linq reduction
2022-03-05 20:03:52 -08:00
Kurt
1b266c1e4b
Handle PLA MMO formarg deferral
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Can capture formarg evolved stuff directly in wild
2022-03-05 18:54:50 -08:00
Kurt
3d9c7dc750
Reduce IAwakened from int->byte
2022-03-05 18:46:03 -08:00
Kurt
b20566eb59
Use actual primitive instead of int
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Some interfaces aren't needed to be exposed as int
2022-03-05 18:30:35 -08:00
Kurt
9696da2eb3
Minor clean
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Seal ComboItem
Reorder methods for easier reading
Fix BulkGenerator living dex setting CurrentLevel -- needs to be after species,form as EXPGrowth can vary for forms.
2022-03-05 18:13:31 -08:00
Kurt
f3b3f15035
Add exp > lvl100 check
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stop directly writing EXP values lol
2022-03-05 09:12:43 -08:00
Kurt
d0f2b6eeb5
Add .CurrentLevel=$suggest for min legal level
2022-03-04 22:34:11 -08:00
Kurt
7443db3564
Update some xmldoc
2022-03-04 22:34:11 -08:00
Kurt
50828fa1bb
Change some field types, reduce memory usage
2022-02-28 22:46:59 -08:00
Kurt
2991f62052
Reduce allocation for eggmove loading
2022-02-28 18:24:11 -08:00
Kurt
b0f846ae35
Optimize bdsp eggmove bin
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Strip out unused entries
Use form-less loader format (nothing has formed eggmoves), just let shellos-1 use shellos-0's table.
2022-02-28 18:24:11 -08:00
Kurt
21a77f2197
Guard against invalid egg move indexing
2022-02-28 16:57:51 -08:00
Kurt
85e422c225
Compress PLA wild bin resource
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Change the data structure so that different locations are tied to the table, rather than separate usages of the table.
This de-bloats from 344KB->85KB and has less runtime memory consumption.
2022-02-27 15:08:53 -08:00
Kurt
c2f7003f38
Update Encounters8a.cs
2022-02-27 14:13:35 -08:00
Kurt
e5e2a3427f
Rename Silver SV->SI
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SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Matt
0d96d801ac
Unban Sketch Seed Flare, Oak’s Letter hatch locs
2022-02-27 13:15:01 -05:00
Kurt
ff58d1bb68
BDSP Shaymin encounter uncomment
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Now available via oak's letter
2022-02-27 09:00:11 -08:00
Kurt
ccca8abdad
Remove fixedball for go7, reset h/w/cp
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Now that we have accurate calcs, let's just generate them with the values.
2022-02-25 13:52:50 -08:00
Kurt
5a71ecc8bb
Minor clean
2022-02-24 23:17:16 -08:00
Kurt
cd043bce04
Extract egg met location
2022-02-24 23:14:40 -08:00
Kurt
ab62e76505
Handle alolan vulpix suggestion scenario
2022-02-24 22:47:48 -08:00
Kurt
32789d5609
Fix WB8 friendship check
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Similar to WA8 friendship check. Previous personal table repoint didn't work because WB8 have .Version=BDSP.
7b05d0c056
Works fine now.
Closes #3448
2022-02-24 20:17:58 -08:00
Kurt
65130a9ae1
temp fix for some fixed h/w statics
2022-02-22 23:18:10 -08:00
Kurt
2753927942
Ignore empty slots in pre-filter
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Add Palma property to PK8 per bdsp disassembly
2022-02-22 07:34:43 -08:00
Kurt
75bd26d056
Add new Illegal (clone/glitch abuse) flag + check
2022-02-21 20:13:27 -08:00
Kurt
5b981f2832
Un-secret the bulk PKM validator
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Now has its own button next to verify checksums.
2022-02-21 17:46:32 -08:00
Kurt
2870163fff
Don't check handler friendship if already invalid
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prevents generating an unnecessary exception when gen == -1
2022-02-21 17:46:03 -08:00
Kurt
f1264a1a97
Handle struct default ctor 17.1 handling
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Closes #3445
2022-02-21 16:11:58 -08:00
sora10pls
91d1a91142
Add Pokémon Day distribution raids
2022-02-21 19:05:34 -05:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation ( #3443 )
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Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic
Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.
This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.
level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00
Kurt
dc3d8e7cec
Minor clean
2022-02-14 21:32:52 -08:00
Kurt
7b05d0c056
Fix base friendship check for PLA piplup WA8
2022-02-13 15:25:45 -08:00