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https://github.com/kwsch/PKHeX
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Adds structures to read/write saved spawner data such as seeds, counts. Adds generator and validator to emulate the FixInitSpec builder used by the game logic Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required. This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill. level is calc'd: randFloat(sum) -> slot float rand.Next() -> gen_seed (for all the details) rand.NextInt(delta) +min -> level Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com> |
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.. | ||
Areas | ||
Encounters | ||
Enums | ||
Evolutions | ||
Formatting | ||
Learnset | ||
Moves | ||
Restrictions | ||
RNG | ||
Structures | ||
Tables | ||
Verifiers | ||
BinLinkerAccessor.cs | ||
Breeding.cs | ||
BulkAnalysis.cs | ||
BulkGenerator.cs | ||
Core.cs | ||
LegalityAnalysis.cs | ||
LegalityAnalyzers.cs | ||
MoveList.cs | ||
MoveListSuggest.cs |