Commit graph

885 commits

Author SHA1 Message Date
Kurt
3aa3a29264 Add 3 more static enc locations 2019-11-17 22:04:52 -08:00
Kurt
47be249331 Rework evo tree chaining to track form
Now recognizes & reverses form-changing evolution chains like Sirfetch'd

basically the whole process is to build the tree but point in the
opposite direction (for de-evolution paths)
2019-11-17 21:45:53 -08:00
Kurt
4bcf60746b Add egg move sharing checks
Was referencing wild caught mons that are given a single egg move; this
logic handles shared egg moves too via daycare.

Probably need to rework SplitBreed into a dictionary; this might not
catch Mime/etc split breeds if they have different tables.
2019-11-17 17:14:21 -08:00
Kurt
c2dce518c2 Invert sign of fake met locations
Suggested encounters check < 0
2019-11-17 16:03:53 -08:00
Kurt
d4c5919e5e Revisions for some static encounters
Identified a few more
2019-11-17 15:50:41 -08:00
Kurt
ea822e9fcd Add raid flawless IV check (speculation) 2019-11-17 09:55:27 -08:00
Kurt
86a20afe8e Minor style fix 2019-11-17 09:47:10 -08:00
Kurt
524ceb7bf9 Fix dracozolt species ID
heh dunno how that happened
2019-11-16 15:02:32 -08:00
Kurt
dbda5e6934 Update comments
align all, add location text for motostoke 3(4) encounters
2019-11-16 14:37:00 -08:00
Kurt
e5bd026eec Add static crustle location
ty @ReignOfComputer
2019-11-16 12:46:24 -08:00
Kurt
29d52e065f Don't generate invalid sister-pair eggs 2019-11-16 09:00:05 -08:00
Kurt
848737b2a0 Remove giga gender lock
can be female
2019-11-15 21:05:19 -08:00
Kurt
ab7e920410 Update toxel static encounter def
flawless attack IVs, yay
2019-11-15 19:43:09 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
1c418e8394 Add advanced format output
groups together by encounter slottype (grass, water, etc) for a little
more detail
2019-10-25 19:53:32 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
a70769dc76 Remove static encounter voltorb def
unused ingame; only electrodes are static

Closes #2399, ty @steph9009 !
2019-10-11 08:19:35 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
255cdc6ae0 Seal r2
https://www.reddit.com/r/csharp/comments/dd5c1o/til_sealed_override_modifier/

only a few instances for now
2019-10-04 15:56:22 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
3c50983afd Use less efficient IsLevelWithinRange, for clarity
See previous commit for discussion; it's easier to read and maintain
this rather than have the precomputed min/max comparisons.

LevelMin - minDecrease <= min && max <= LevelMax + maxIncrease;
See EncounterArea7b:
Since we know min and minDecrease (0) before doing the linq filter we
can precompute the lowbound, same for highbound; but this isn't
immediately obvious to the reader. The perf cost is pretty much
negligible in the big picture, so leave it in the more readable state.

Thanks @fattard & @ammako !

#2389
2019-09-19 22:54:53 -07:00
Kurt
a4a0e3ac6e Fix flute level amp direction
The inputs to "IsLevelWithinRange" are the highest value the
lowest-level can be, and the lowest value the highest level can be...
seems confusing (hence the original error).

If a slot is 6-7, with a wild encounter (flute), we can go +/-3 from
6-7, which is 3-10.
With an encounter of level 5, the inputs are: 5+3, and 5-3 (8, 2).
Since 8>lvlmin and 2<lvlhi, we can get a level 5 pkm from the slot
(using a negative flute yielding a -1 adjustment).

I could probably refactor it to be a 3-input signature (lvl, lvlneg,
lvlpos), and have it do LevelMin - lvlneg <= lvl && lvl <= LevelMax +
lvlpos

I should probably refactor these methods to do minLevel & maxLevel (so
baseSpecies.Level to CurrentLevel for pkm that lost their original met
data) but nothing needs the extra logic at this time.
2019-09-19 22:37:56 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
972e35a289 Minor reorganization
Move the ea32->array creation to the actual class
2019-09-13 09:08:12 -07:00
Kurt
aa6f803ba9 fix g7sm trade strings
borked in a prior commit, nice string reference
2019-09-13 08:36:21 -07:00
Kurt
734aa33898 Split encounter areas, relocate slot finding to obj
Now logic is reasonably split, and each format of area has its own way
of yielding slots

Too much junk with checking flute boosts or catch combo applicability;
just let the area dictate how slots match.
2019-09-12 23:20:52 -07:00
Kurt
477187a66c Split EncounterArea into game-specific classes
Generating encounters from an EncounterArea is getting a little stupid
without inheritance; each type can now have its own specific behavior
without checking for each individual type of generation pattern. Will
add the abstract method implementations in a future commit

Move some string[] array fetch (for all languages) to Util
2019-09-11 22:06:24 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Matt
afd4ff25a5 Fix off-by-one (#2382) 2019-09-02 19:28:48 -07:00
Kurt
0fc9b4dd15 Fix lgpe init
oops prior commit
2019-09-02 19:07:20 -07:00
Kurt
ef5ff32c3c Add GO transfer restrictions for min level
Closes #2381

Keep Raichu and Marowak at the end for ez referencing. Keep a separate
refence for alolan kanto stuff for futureproofing

Might want to improve the EncounterArea abstraction to do the
slot-finding labor themselves, but whatever, hardcode stuff until swsh
throws new monkey wrenches in. A good idea would be a dictionary with
level forcings [species | form << 10] = X and use the dictionary to
check on slot creation
2019-09-02 18:38:12 -07:00
ReignOfComputer
33ae5b3ac5 Add Realgam Tower to Colosseum Encounters (#2368)
https://github.com/kwsch/PKHeX/issues/2367
2019-07-30 08:43:30 -07:00
Kurt
db632905fd Remove WasEgg setter
WasEgg (aka WasDefinitelyAnEgg) from stored properties is one thing,
WasEgg from encounter info is another; don't mix
2019-07-25 17:42:20 -07:00
Kurt
b5945624eb Add VC2 trade OT gender check
Closes #2343 ty @WEERSOQUEER !

#2338 was referenced by
4d08e21126
, that commit was incorrect. Looks like these 2 have OT Gender female.

Instead of marking every trade MALE except for these two, just update
the handling (i'll probably regret this lol)
2019-06-29 17:43:09 -07:00
Kurt
c8747d4ede Apply OT mismatch deferral to gen2
Check the OT length for the deferral

other encounters are more permissive than trades, hence why we defer
unless we know for certain. Same OTs are possible, except for the
too-long ones!

Closes #2338 , thanks @WEERSOQUEER !
2019-06-27 21:38:24 -07:00
Kurt
4d08e21126 Explicitly check VC in-game trade gender
can't have Female ever, so check == 0
#2338
2019-06-27 21:24:08 -07:00
Kurt
da93a19c05 Add edge-case transfer OT cases
Needs to be checked prior to the strict Array Index search, as we can't
have an exact string match.
can probably be revised to a StartsWith to only check for the specific
language match, but that's a little less obvious & extra work :)
#2338
2019-06-26 21:19:37 -07:00
Matt
7472ba8152 Encounters cleanup (#2335) 2019-06-25 10:55:35 -07:00
Kurt
6b18208ccb Fix g2 trade OT check
Closes #2332 thanks @WEERSOQUEER !
2019-06-24 15:45:52 -07:00
Kurt
2b8ef9236a use some explicit dex numbers as enum 2019-06-01 10:22:49 -07:00
PP-theSLAYER
88d7be62d9 Removed Special Funfest Poliwag & updated min Lvl. (#2315)
According to the link below, the official page states that Poliwag's announcement was a mistake, and they clarified it would not be appearing.
This message was echoed across various pages (Sapporo, Fukuoka, Tohoku), not just the Yokohama one.
https://voice.pokemon.co.jp/stv/yokohama/2013/08/post-2286.html

Additionally, based on tests from me and jojo, Funfest missions forces the grotto encounters to be max level (of the individual grottoes).
https://projectpokemon.org/home/forums/topic/39810-unlock-all-funfiesta-missions/?do=findComment&comment=245303
2019-05-27 00:39:36 -07:00
PP-theSLAYER
968f850138 Added Funfest week 3 encounters (#2312) 2019-05-21 23:37:47 -07:00
Kurt
d1bc1d07c8 Disallow shiny aura
if hadou were here, it'd get the same anti treatment too
2019-05-17 17:48:45 -07:00
Kurt
73b61e5bf0 Add gender changed azurill evo pokewalker edge case
Closes #2311 , thanks @SpiredMoth !
2019-05-15 17:14:48 -07:00
Matt
25985f11e6 Fix Static/Gift IV method call (#2310) 2019-05-15 12:07:48 -07:00
Kurt
4703a3d364 Fix incorrect method call
IVs for regular trade gifts can have random IVs; only VC-era have purely
fixed IVs.
Closes #2300
2019-05-11 17:03:22 -07:00
Kurt
4b770e62d9 Simplify and relocate wurmple evo logic 2019-05-11 14:25:58 -07:00
Kurt
332784d34b Misc updates
parameter name lowercase
simplify some comparisons/calcs
reuse comparison methods
wrap memory dump into readonly struct
2019-05-11 00:59:07 -07:00
Kurt
55189a6967 Extract most common location numbers to class 2019-05-10 20:46:49 -07:00
Kurt
042e5176a6 Remove hardy shuckie & version split
Not version specific; I'm assuming the 00020003 PID is a result of
hacking the save file to change OT gender. Legitimate saves haven't
yielded the Hardy PID. Changing gender probably results in a bad
pointer, fetching the wrong value.

Closes #2290
2019-04-30 17:03:12 -07:00
Kurt
35851fcf5c Simplify and enhance expression
cache fetch of PersonalInfo (avoid re-fetching)
If event, the pkm wasn't bred with ditto
If genderless or male-only (except nido/volb), assume ditto
2019-04-16 23:07:47 -07:00
Kurt
74a45c436a Remove machoke trade catchrate restriction
reverts to 90
Closes #2282, also evident in RoC's PC files (as 90 catch rate).
2019-04-12 22:46:05 -07:00
Kurt
b1ead9e630 Split StringConverter into smaller pieces
reduces loading time (don't have to allocate conversion arrays when
launching a gen7 game), and separates things to easier to manage
locations

reworks gen3 string encode/decode, no longer does 3->4->5 and 5->4->3;
instead goes straight to the end result without an intermediary format.

String sanitization should probably be broken up rather than reused, oh
well.
2019-03-20 21:50:44 -07:00
Kurt
8bc949152d Enhance IEncounterable list summarization
separates by type (wild, egg, etc) then groups by generation, listing
the locations and games that can obtain it in that location
2019-03-19 22:05:13 -07:00
Kurt
7e8154fa62 Make parsing flexible / diacritic insensitive
Flabébé if users manually type it :)
2019-03-18 18:09:48 -07:00
Kurt
53dbdf62f7 Add more test cases, case insensitive parse 2019-03-18 00:04:17 -07:00
Kurt
5e3b390fe1 Add learnability API and tests 2019-03-17 22:19:46 -07:00
Kurt
d975081a86 Add short/long name property differentiation 2019-03-17 22:19:37 -07:00
Kurt
3eed1370c1 Minor simplification
if conditional checks >=3, and all subsequent checks require Valid; add
this to the continue condition, and remove unnecessary comparisons

update some comments
2019-03-16 20:07:30 -07:00
Kurt
30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00
Kurt
df94afa711 Misc updates
extract some enums to core, use Enum.GetNames to do string fetch
make stamp listbox taller
clean up Display*ID setters
2019-02-21 21:54:41 -08:00
Kurt
5f4241063f Misc verbosity reductions
hide enum name
2019-02-21 20:44:31 -08:00
Kurt
c9e894a46d Misc reductions
hide setters for LegalInfo outside assembly (shouldn't overwrite the
stored values)
update GenNumber to Gen* if appropriate; GenNumber checks for first Gen*
to match, is a little more explicit and quicker than calling twice when
checking a range
2019-02-21 20:41:04 -08:00
Kurt
941b1b5c47 Extract some reused logic
Put the methods in Tables4; kinda breaks the 'only arrays here' rule but
they only reference values in this file(partial class).
2019-02-20 22:10:15 -08:00
Kurt
7c3e5aa83c Make RandomGender a method instead of property
See pkNX for similar change; the functionality is really *method*
2019-02-17 22:13:40 -08:00
Kurt
d1f6a5a3ff Misc clean
no functional change
2019-02-15 11:46:46 -08:00
Kurt
e79f46673c Refactoring iencounterable->pkm
SetPINGA{S}(pk, criteria) -> pid,iv, nature, gender, ability (stats
future?)
memes aside, this is where criteria data is forced

Split N encounterstatic (has fixed PID and special flag) from
EncounterStaticPID
2019-02-09 11:37:20 -08:00
Kurt
383d4b7700 "" -> string.Empty
be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
59b41937e1 Misc variable name changes
readability++
2019-02-06 23:28:02 -08:00
Kurt
d03ff30140 Fix ita traded lgpe diglett OT
ty ThePunish3D!

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=240159
2019-02-05 17:09:47 -08:00
Kurt
f481404503 Misc clean 2019-02-02 10:19:41 -08:00
Kurt
aa022fad40 Misc refactoring
remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
6353e8d84d Add special set operation for alph rocksmash
closes #2253
ty @Subject21J & @ReignOfComputer
2019-01-27 11:08:21 -08:00
Kurt
147b676d8c Misc api accessibility tweaks
disable GeneratePKMs from throwing an exception (it's a testing flag,
not to leak out if someone wants a debug dll I guess)
expose FixedGenderFromBiGender
expose ribbon interfaces
2019-01-26 14:48:32 -08:00
Kurt
8652677a79 Misc tweaks
showdownset: contains char instead of string
gameinfo: static readonly array instead of redefining new on update
legality: order of operation / value reuse / simplification / comments
pkx: compare char instead of single character string
header/footer: move assignment into method as an out instead of ref
2019-01-20 21:55:28 -08:00
Kurt
41a3989b53 Consolidate encounterlink into mysterygift
use synthetic wondercards to match link gifts
2019-01-12 23:50:31 -08:00
Kurt
4f1375ad6a Add route 1 to sky location table
Closes #2241 ty @Ninjistix !
2019-01-12 17:21:57 -08:00
Kurt
950ddcf9fd Reduce npclock object size
24 bytes per object -> 16 bytes
2,624 objects are made for legality checking; reduces from 73KB to 41KB
removing unnecessary clone recreation -> count from 2624 -> 414 (41KB to
6.6KB)
yay 10x reduction; not huge in the big picture but a fun exercise
2019-01-06 20:58:57 -08:00
Kurt
0c9b760470 Move GetIV to pkm, misc simplifications
remove linq for characteristic calc (get max IV) and others
remove some reliance on new[] for iv/ev
pk5 replace bitmagic with property get->set copy for cleanliness
2019-01-05 10:51:41 -08:00
Kurt
4dad475fcd Fix colo lock check regression
oops; tests pass now
2019-01-04 00:10:44 -08:00
Kurt
90e5776dbc Update ereader 0IV detection
the ereader mons are nature/gender locked too, so unroll a little prior
to rechecking the overall team (with ereader mon included). Have to do
it this way as a lock can pop if the ereader data matches a prior spread
before the prior teammate can be generated.
2019-01-03 21:29:19 -08:00
Kurt
272a29a641 Differentiate DP/Pt Shaymin
fateful isn't on dp shaymin even though it's an illegal encounter
2019-01-03 17:04:32 -08:00
Kurt
bd6494d8c7 recognize gen12 italian trade OT
https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?page=3
Thanks ThePunish3D!
2019-01-03 15:47:41 -08:00
Kurt
bd56999b20 Increase search flexibility
add more version fetch methods, add reset method to reset encounter
priority
#2219
2018-12-30 17:30:57 -08:00
Kurt
2ecd3f1f30 Replace IV3 with FlawlessIVCount
Other games may vary the flawless IV count so best to have consistent
declarations
(the vc transfer encounter has 5 or 3 depending if it's a mew/celebi)
2018-12-30 10:33:00 -08:00
Kurt
82eae79823 Remove cosplay fixed IV
Was added a few months ago
https://github.com/kwsch/PKHeX/pull/2117

Game ignores the fixed IVs and instead does 3 flawless IVs
2018-12-30 01:10:53 -08:00
Kurt
78ff441e8b Update iencounterable api with new criteria arg
rearrange some logic for clearer function (extract some methods)
2018-12-29 22:24:34 -08:00
Kurt
c2422d6927 Misc updates
possibly gonna update the iencounterable api for criteria
check/enforcement, rather than just generating random encounter data.
2018-12-29 22:19:44 -08:00
Kurt
d5a8d29088 Misc updates
reduce some allocs, clearer names/enum usage
2018-12-27 20:24:24 -08:00
Kurt
2d75e93ef0 Move encounter matching logic to iencounterable
generator logic is now clean
2018-12-27 01:00:08 -08:00
Kurt
22b9da58e2 Add priority setting for yielding possible encs 2018-12-15 21:34:50 -08:00
Kurt
ec4088b1fe Cleanly lay out hgss swarm data 2018-12-02 14:46:17 -08:00
Kurt
77a4691a58 Add remainder of relicanth swarm data
https://projectpokemon.org/home/forums/topic/48702-bug-ss-relicanth-encounter-error/
Thanks finalevil151!
2018-12-02 14:39:24 -08:00
Kurt
d41197828b Misc fixes
apply version after adding (was previously left as Unknown version ID)
add Route 9 to rarespawn flying list (thanks @sora10pls )
2018-11-29 16:06:25 -08:00
Kurt
71f1e6238a Misc fixes 2018-11-23 10:15:49 -08:00
Kurt
58080f36c9 Add WB7 and legality detection logic
Derived from WC7 with minor alterations (dynamic OT/Nickname which is
stored in the Full data). Since the 0x108 is not stored in the save
file, just keep the full data around.
2018-11-21 12:24:41 -08:00
Kurt
0ebfb38717 Add Route 20 to sky encounter rarespawn list
Thanks @ReignOfComputer !
2018-11-20 23:00:16 -08:00
Kurt
7bd3bfc52e Update rarespawn restrictions for birds 2018-11-20 13:38:49 -08:00
Kurt
ba1a7c2bcf Fix broken tests
rework getblank for version specific
2018-11-19 16:14:49 -08:00
Kurt
4022d7fea9 Add check for invalid pgo shiny transfer
Thanks @sora10pls !
2018-11-19 13:07:21 -08:00
Kurt
70fe7f58ee Remove eevee, revert porygon 2018-11-18 20:39:15 -08:00
Kurt
67cc6bdead Account for wild catch combo/lure level boost
Route 4 sandshrew captured at level 13 (12 is max)
+1 for now, not sure if it can go higher
2018-11-18 16:17:39 -08:00
Kurt
17348c1808 Add bird rare spawns 2018-11-18 10:36:28 -08:00
Kurt
1c0b2488ef Update lapras/porygon gift locationIDs
Thanks Asia81!
2018-11-18 09:41:52 -08:00
Kurt
029e0e0a08 Manually add rare slot locations
placeholder; hopefully this isn't permanent
2018-11-17 15:12:32 -08:00
Kurt
a2eef9deae Misc fixes
it is version exclusive; fix magikarp speed IV
2018-11-16 16:44:25 -08:00
Kurt
720e04ff91 Allow 7b trades to be shiny
remove the todo, thanks twittersphere

remove version exclusivity for puppycat (can be done on either ver)
2018-11-16 14:20:06 -08:00
Kurt
ed5abbd686 Add puppycat NPC location
Thanks (twitter) thelostdogg!
2018-11-15 18:39:30 -08:00
Kurt
94b924fdfc Add ingame trade IVs and random AV notes
exclusive maximum, not inclusive
2018-11-15 17:35:34 -08:00
Kurt
22063d3907 Add ingame trade met locations 2018-11-14 23:04:40 -08:00
Kurt
830c2cbb29 Add GO encounter area/slots
Level ranges per species TBD
2018-11-14 17:40:41 -08:00
Kurt
24c541eeef Get savefile-context sensitive pkm
Generating a IEncounterable -> SAV for pb7 can't start with pk7
2018-11-13 19:19:20 -08:00
Kurt
f11fa8752c Use pkm format specific evolutions, gg deviations
GG has slightly different evos from usum, don't bother adding a new
binary.
2018-11-13 19:04:58 -08:00
Kurt
5abbe6dceb Add fetching for lgpe encounters (legality checks) 2018-11-11 22:46:03 -08:00
Kurt
101149eb2e Skip eggs for gg (like cxd) 2018-11-11 14:19:02 -08:00
Kurt
9d2be1da9f Add beginnings for 7b encounter asset fetch 2018-11-11 13:12:24 -08:00
Kurt
1827b32d8f Add init function for wc7 gg files
pretty sure these will pop up soon as the pball plus doesn't send the
mew itself
2018-11-11 13:09:04 -08:00
Kurt
f38c46f5ec Misc updates 2018-11-10 21:07:31 -08:00
Kurt
453f43edd8 Allow shiny xd duking gifts
https://projectpokemon.org/home/forums/topic/48279-issue-with-ribbon-legality-shiny-dukings-and-japanese-text/
2018-11-08 18:58:52 -08:00
Evan Dixon
9c87ad2977 Port tests to .Net Core (#2156)
* Rewrite tests with XUnit and .Net Core
* Add better "because" message
* Skipping test that was not ready & convert the fact to a theory
* Tweak casing
* Convert select date tests to theories
* Make the GetStringList load lock safer
2018-11-06 15:25:35 -08:00
Kurt
daf41da91b Add more pokewalker moves
Thanks theSlayer!
2018-11-03 12:42:11 -07:00
Admiral-Fish
69b6ea57a3 More nature lock data (#2154)
* Fix lock data

Don't have data on Speal phenac, Spheal post, and Ursaring from colo so can't verify that.

* Fix e-reader data
2018-11-01 22:38:33 -07:00
Kurt
fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
Admiral-Fish
6a5ee7bf6d Fix Electabuzz data (#2151) 2018-10-31 23:16:13 -07:00
Kurt
8f9cc6cd7e Fix xmldoc ampersands 2018-10-31 13:52:09 -07:00
Kurt
908c98b876 Switch lock checks to newer more complete check obj
Now accounts for the shiny locks & associated restrictions, abusing the
recursion by setting & unsetting the required CPU Trainer's shiny value.

Repoint all test methods to use the new obj methods
2018-10-29 22:49:04 -07:00
Kurt
afffaaa43c Enable full shadow lock checks
If you find any edge cases (the code does not account for shiny locks
yet) pls lmk, would be nice to have confirmed tests :) :)
2018-10-29 19:44:30 -07:00
Kurt
35143630a0 Add ereader locks 2018-10-29 19:43:32 -07:00
Kurt
1b57acc6a7 Check all locks for legality checking
Single->All
2018-10-28 20:28:56 -07:00
Kurt
a728e97d40 Fix Butterfree lock
Ninetales is female
2018-10-28 20:28:02 -07:00
Kurt
4268239c12 Continue work on shadow lock checks
Now gets count=2 tests working

yield return new SeedFrame { FrameID = ctr + (l.Seen ? 5 : 7), PID = pid
};
used to be ctr + 6, needs to alternate even-odd
all 2 lock cases pass, but didn't make lock3's pass. Something else is
still amiss :)

break out some classes for the solidified lock objects
2018-10-28 11:15:40 -07:00
Kurt
39f98a4a94 Misc qol updates
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
2018-10-27 21:59:31 -07:00
Kurt
ed3699fbb4 Update Ho-Oh mattle check
More languages than Italian have a rule-breaking name. Rework checks a
bit
Flag eggs more accurately
Update force hatch to move Link Trade met location to Egg Location

fix Ho-oh -> Ho-Oh text strings (correctness is key!)
2018-10-27 16:06:06 -07:00
Kurt
a3e7c4837e Rewrite trade OT/Nick verification, g4 shuckie
Shuckie in HG is not the same as Shuckie in SS.
Use the relatively-recent Nick/OT properties instead of digging through
the encounter table & strings. Ends up being slightly faster.

Thanks theSlayer!

https://projectpokemon.org/home/files/file/3048-kirks-shuckie/?tab=comments#comment-1424
2018-10-27 13:37:03 -07:00
Kurt
e8ad1e227f Update shadow lock table
Thanks @ijuintekka ! Closes #2148
Will check later for commented out tests that should pass.

May end up turning on the first-shadow-lock check feature prior to
release.
2018-10-26 11:14:42 -05:00
Kurt
3d0d8fa649 Add first shadow lock check
Currently toggled off, can be optionally toggled on (I'm not sure that
it's perfect? Random save files have stuff flagged since they don't
match the lock; will have to investigate later)
2018-10-21 21:07:33 -05:00
Kurt
8c4a17335f Add first shadow lock test method
Everything should always pass the first lock check; will add shortly to
any cxd encounter checks
2018-10-21 20:55:02 -05:00
Kurt
c0aae6ab78 Add cxd lock check info & begin troubleshooting
commented out test calls = not working
will have to debug in more detail later; the first lock is always
working at least.

data sourced from
https://github.com/ijuintekka/Eligor/blob/master/Eligor/Spread.cs , not
sure if it's perfect.

can't cleanly condense deviating team appearances as double-shadow leads
can't be selectively encountered. didn't feel like modding lockfinder's
recursive algo to be smarter.
2018-10-20 21:03:04 -05:00
Kurt
93af3e61b7 Add handling for Mt Battle Ho-Oh (italian) edgecase
https://projectpokemon.org/home/forums/topic/47917-colosseum-italian-ho-oh/

there's no shadow ID, so it can have both the short (transferred back)
or full name (never transferred) as CK3 without side effects.

allow 10chars in pkmeditor
2018-10-13 08:07:15 -07:00
Kurt
e8552affca More gb restriction relocations 2018-10-10 16:32:02 -07:00
Kurt
2ad103dd46 Extract gb specific core logic to separate class 2018-10-09 21:07:13 -07:00
Kurt
f65bc2e984 Reduce allocations for gen1 move parse
use shared interfaces
2018-10-07 15:36:32 -07:00
Kurt
fd1009476e Minor logic simplifications
reduce size of encountermoves, split into separate object
only execute gb movedata adjustments for gb
2018-10-06 19:44:50 -07:00
Kurt
4deb5080d1 Misc tweaks
rearrange getmove with respect to tutors; verifycurrentmoves was getting
tutor moves in levelup
extract not-found hint fetch
Expose gen5 block objects (so I can play with saves in linqpad)
2018-10-06 18:45:15 -07:00
Kurt
dc839333b7 Add more parse settings
allows consumers to tweak debatable settings
2018-10-06 13:43:05 -07:00
Kurt
66faa43e03 Add gen6+ fixed ability hot path
Closes #2135
2018-10-06 11:24:46 -07:00
Kurt
f507ab7081 Misc parse settings reorg
makes it more centralized for defining parsing settings, maybe can have
flags to change severity of certain preferential checks
2018-10-05 19:58:30 -07:00
Kurt
ce9d3abbe4 Misc reorganization
Move logical checks using encounter data out of Core.cs

might be possible to excise legality checking objects from
Legal/PKHeX.Core so that a 'slimmer' core can be made
2018-10-04 18:52:00 -07:00
Kurt
03a05364ab Update colo suicune ++
location ID was originally added by:

afde4514e2 (diff-83a32d69355a64376bc77bd07e338a33R446)

I
have another save file that uses met location 110 (like this one) so I
assume it was originally a copypaste error from Sudowoodo.

Change Trade strings to not allocate separate empty arrays.
2018-10-04 08:14:53 -07:00
Kurt
4bbb1f54b9 Change burned tower suicune encounter type
was initially set by this commit

0e3815b048

field test resulted in Cave/HoO type
https://projectpokemon.org/home/files/file/2953-burned-tower-suicune/
2018-10-03 16:46:55 -07:00
Kurt
db30fea38c Remove gsc dodrio trade OT trailing space
Closes #2126
Rewrite trade OT validation by using the trade's OTs property
2018-09-19 19:09:29 -07:00
Kurt
d5816795bf Remove split gsc trade levels for tradeevo species
#2126
Receiving a lower leveled species from GSC will evolve it away from the
required species, ruling it unavailable.
Receiving a Machoke will evolve it, so can't reuse for Haunter trade
2018-09-19 19:08:10 -07:00
Kurt
65272d460a stricter mysterygift references
results in:
- precomputed GetTable() reference
- no casting when iterating for matches
- no db null checks, as they are initally Array.Empty<T>();

reduces noise a little & slightly faster
2018-09-15 16:22:07 -07:00
Kurt
df321d14b5 Reorder checks
most common path is now first
2018-09-15 16:13:17 -07:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Matt
fc91819410 Add XY Magikarp trade IVs (#2117)
* Add XY Magikarp trade IVs

* Add Cosplay Pikachu IVs
2018-09-12 11:02:11 -07:00
Kurt
f444c41ee3 Remove nick req on g5 gigalith trade
Closes #2114
2018-09-08 10:45:30 -07:00
Kurt
1750c69b01 Update pcd version distro check
some events have fixed version IDs in the gift data

https://projectpokemon.org/home/forums/topic/47365-vgc-shiny-milotic-usa-pkhex/
2018-09-05 16:09:30 -07:00
Kurt
cc20bb38d7 misc updates
use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
91c37ab573 Update legality check message string style
V### names weren't enjoyable to work with; use similar verbose style as
the program message strings.

updating the translation files with the remapped variable names shortly

remap list: https://pastebin.com/jybkVDAK
2018-09-01 14:11:12 -07:00
Kurt
4dc04cb4b9 Add pelago status value check + etc
0, [9,19] are set (didn't see 15), but there's also a switch case which
references all values 0-19.

these values are used by a 80 sbyte array (4*20) in the Resort.cro

remove usages of "goto case"
2018-08-27 20:44:26 -07:00
Kurt
6a225ad091 Add mr mime to usum additions for egg balls 2018-08-26 09:43:11 -07:00
Kurt
7403c0f91a Add more pokewalker moves
igglybuff wish, happiny heal bell, and the elemental punches to round
things out even though they can be tutored

https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?do=findComment&comment=234991
2018-08-08 17:35:06 -07:00
Kurt
1486b7f14a Misc style & minor tweaks
Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes

no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
f4bfdb8311 Remove unnecessary empty array allocations
yay net 4.6
read more: http://justinvp.com/2015/07/20/array-empty/
2018-08-01 18:30:51 -07:00
Kurt
c46924d220 Use wcxfull version/language restriction data
some cards may permit being recieved on incorrect games

some wcxfulls permit games they shouldn't (tapu koko flags permit USUM
but games released after the distribution window)
lots of wcx lacking restrictions completely

tested flagging USUM rockruff & zeraora

might be worth discarding MysteryGiftVerifier and instead just using
unused fields for prior formats to supply the data.
2018-07-27 22:26:27 -07:00
Kurt
c8563a3737 Respacening
Style guidelines, handle a bunch of files
no functional change
2018-07-26 19:34:27 -07:00
Kurt
75801e22e0 Update egg location -> encounter generating checks
WasEgg only checks for EncounterEgg valid locations; check for any value
instead.
2018-07-26 14:55:49 -07:00
Kurt
b97e967304 Misc cleanup 2018-07-22 17:14:22 -07:00
Kurt
1ff8ebf777 Misc overload add/use
Some values are already computed; pass them in to overloads for quicker
execution
2018-07-19 19:38:44 -07:00
Kurt
614d2629ce Remove unnecessary ref passing
object is already passed byref, don't need to repoint the reference
2018-07-19 18:09:37 -07:00
Kurt
9a91619580 Update vc1 invalid transfer pruning
Closes #2065 Thanks @WEERSOQUEER !

Single evo species weren't getting flagged in the evolution verification
as they early returned (species matched), just move the sanity check
before that
2018-07-19 16:42:45 -07:00
Kurt
ff4ca47ebe Remove GBEncounterData boxing
Interfaces implement enough detail, so can simplify
extract local methods (likely will be inlined)

less obj allocations = faster!
2018-07-18 16:37:21 -07:00
Kurt
1c75093e27 Specify altform for ranch shellos
1 not 0

https://projectpokemon.org/home/files/file/336-shellos/?do=findComment&comment=1290&tab=comments
2018-07-18 07:15:46 -07:00
Kurt
a100488142 add gen12 generator kadabra catch rate case
https://projectpokemon.org/home/forums/topic/46259-yellow-kadabra/

Thanks Cloud AC !

update misc verifier for catchrate to better indicate for
any->nontradeback scenarios
2018-07-17 16:54:23 -07:00
Kurt
fe7fea877b Replace boolean OrderBy with DeferBy
orderby consumes the entire input enumerable in 'sorting' the list;
since we don't care about the order besides a yes/no, just manage the
yield order ourselves.

don't bother using this method more than the spot it's in; was a fun
exercise but other spots are set up for easier debugging
(overall flow is where->deferby->yield), could make things easier to
read but meh
2018-07-17 16:28:42 -07:00
Kurt
7ec1cab9a7 Update gen1/2 trade generator to emit gen1 if match
Closes #2060
2018-07-16 15:22:40 -07:00
Kurt
83e61923f7 Add bw/2 jellicent deferral case
https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/?tab=comments#comment-233860

Thanks paf!
2018-07-13 13:48:27 -07:00
Kurt
f8c43d4a06 Rework gen1 trade OT handling
convert all dictionaries to char-byte instead of string (saves 50KB on
compressed dll, lul)
update OT string comparison for pre/post transfer specimens

Showing "TRAINER" for all languages isn't correct, just show a mapped
character

Closes #2049 , thanks @egzonqj & @WEERSOQUEER !
2018-07-10 16:45:24 -07:00
Kurt
027d898f3d Update Yancy Curtis trade OT checks
Thanks paf!
https://projectpokemon.org/home/forums/topic/46143-bug-in-last-update/
2018-07-10 12:37:40 -07:00
Kamron Batman
5ecd3b1875 Adds distribution for Negai Boshi Jirachi (#2043)
* Adds distribution for Negai Boshi Jirachi

* Updates negai boshi to have the proper game origins
2018-07-08 16:21:49 -07:00
Kurt
397de97f3c Remove excessive references to Util.Rand32()
all usages besides fetching a 32bit random value should use rand.next
remove unnecessary do-while loop for calculating random EVs (always
returns 510 in total)
2018-07-04 11:30:43 -07:00
Kurt
326522c76f Misc simplifications
cache splitbreed species as another class
reduce linq usage in evolution validity check
reuse egg hatch method
2018-07-04 09:15:20 -07:00
Kurt
d11a89d52d Move relearn required flag to checkmoveresult
reduce usage for non gen6+ relearn move cases
save contains result for later usage instead of recomputing the inverse
2018-07-01 21:34:17 -07:00
Kurt
bc6c361746 Reduce linq usage
reuse variables instead of re-fetching (pkm.Species)
add overload for HashSet<int> contains vs ICollection
merge BattleOnly to one hashset
2018-07-01 10:49:11 -07:00
Kurt
3cf78ff3a2 Permit metronome for Pokewalker Cleffa
Closes #2033
2018-06-25 19:15:37 -07:00
Kurt
ea6842e5eb Refactoring
improve readability
2018-06-23 12:37:01 -07:00
Kurt
0d3c6eef74 Refactoring
Relocate fixed OTs to core (iencounterable & checks now reference same
values)
2018-06-23 09:49:04 -07:00
Kurt
b502d11428 Replace evolution check
already have evolution obj from parsing moves, use it instead
2018-06-22 21:40:41 -07:00
Kurt
346c401727 Rework initial evochain trim
push unsaved IVTotal/EVTotal stuff from prior commit
rework exposed types for evo chain
initial trim now uses much less linq

can probably redo the get initial chain to provide a species to break
on...
2018-06-22 17:59:02 -07:00
Kurt
eb35d71fcc Flag East Gastrodon from Friend Safari... correctly
Closes #2023
2018-06-21 20:26:21 -07:00
Kurt
8387da64fb Disallow East Gastrodon friendsafari
Closes #2023
2018-06-21 20:22:14 -07:00
Kurt
2ef12f635f Continued refactoring
move sylveon check to requireslevelup
need to make this generic for transfer species gaps
2018-06-20 15:59:57 -07:00
Kurt
f10cc183a7 Refactoring
Relocate Evolution Chain logic
minor reorg of check arguments for nesting / grouping
2018-06-19 17:14:22 -07:00
Kurt
f3ef122214 Refactoring
continued simplification

core.cs is pretty much the following:
misc one-off junk
moveset fetch
encounter table fetch
evo chain fetch

might eventually move things around a bit further for cleanliness so
that misc meta junk is the only thing that remains in core.
2018-06-18 21:56:30 -07:00
Kurt
0c06506a8d Refactoring
remove some unneeded logic
moves in gen1/2 can be reordered, sequence match should be intersect
(full) contains match.
2018-06-18 19:57:32 -07:00
Kurt
2e1081086d Refactoring
Split evolution data specific DexLevel properties from DexLevel

use IReadOnlyList instead of IList for covariant collection
2018-06-18 19:10:21 -07:00
Kurt
f8a1d26694 Fill empty ability values with ability1
update handling that checked for this case to instead check for
equivalence to ability1 instead of 0

was generating a PGF with ability[1] = 0, which is not correct. Just fix
the binaries to behave and get rid of all the workarounds since future
tables don't have missing values.
2018-06-15 23:41:07 -07:00
Kurt
49c36e2173 Misc legality gen tweaks
bypass savefile language checks if no language set
fix gen2 static gift egg that is really a wild encounter -- egg flag was
set & not cleared -> no wild pkm, bad! Adds test case for this.
(probably isn't a better place to clear, enforces only once per
generation rather than on every yield/end of every static yield)
2018-06-15 18:47:17 -07:00
Kurt
cb5e1239ae Refactoring
Extract game value limits
Rearrange GameVersion util logic extensions
add better gameversion fetch for generator (equivalent to pkmeditor)
2018-06-15 16:00:28 -07:00
Kurt
b9652a835d Weaken gen2 egg species checks for pre-evos in gen1
VC can inhabit both gens

Add Tradeback setting setter for legality tests
Add GBCartEra setting setter for legality tests

Thanks @iiippppk !
2018-06-12 18:46:31 -07:00
Kurt
64a64b8ce1 Add special handling for gen1 encounter move fetch
Begin splitting of GetMovesLevelUp per-gen into per-version
2018-06-12 18:35:56 -07:00
Kurt
242fc295b4 Handle smeargle egg case
#1993
Just use precomputed array since it can only know sketch
2018-06-11 08:03:10 -07:00
Kurt
e105f2b589 Refactoring
fix b2w2 egg base levelup reference (not bw, b2w2!), doesn't really
matter much except for better indication (possibly?)
remove some unnecessary linq ToArray() calls
continue relocating code out of Core
2018-06-10 17:55:03 -07:00
Kurt
3f1195a2d4 Refactoring
Remove duplication of levelup fetch
relocate some stuff to a more appropriate area
2018-06-10 10:44:05 -07:00
Kurt
3b84f33776 Misc changes
Revert linq chain
Closes #1987

change encountermatch comparison (never null), add comparison for vc
output
remove unused strings (will get removed from translation files in later
update)
2018-06-10 00:26:33 -07:00
Kurt
021ac7c54f Refactoring
where!contains -> except
relocate special tutor
2018-06-09 16:04:06 -07:00
Kurt
ee3fda46f2 fix method name typo 2018-06-09 08:04:40 -07:00
Kurt
a494a6b37a Don't generate move check order for an invalid ver 2018-06-08 20:36:52 -07:00
Kurt
1202474cd5 Defer & flag VC korean unobtainable encounters
Closes #1985
2018-06-06 21:49:30 -07:00
Kurt
e52ae06721 Add version check
16 bits for version flags, should be more than enough.

should probably rework it from a packed ushort to a class...
2018-06-05 22:20:30 -07:00
Kurt
323db29374 Handle volt tackle special egg move
edge case turns the [] into an ienumerable, better than calling another
to-list.
2018-06-05 21:38:38 -07:00
Kurt
e7fc30ac7a Add mysterygift region/language restriction code
Closes #1317
Needs the events crew to produce serialized binaries with hash-flag data
for each generation before proceeding any further. I'm not really
interested in doing all the work for events since it doesn't impact
battle legality.
2018-06-05 18:27:08 -07:00
Kurt
ae3b6a7fa1 Simplify IContestStats usage
remove new[] creating for checking if any contest stats exist
(HasContestStats)
2018-06-02 21:19:03 -07:00
Kurt
15b5de11c0 Handle hatched wc3 metlevel oddballs
Closes #1978

Met Level at 5, when hatched ingame is reset to 0.
2018-06-02 07:50:48 -07:00
Kurt
f237476ccc Add nickname reset modify
nickname reset clears except for encountertrades (some have fixed
nicknames).

remove untraded check for HT memory verification, has to be traded if it
has a HT memory.
2018-05-31 19:49:47 -07:00
Kurt
4b8cb9b8fb Add entree forest editor & randomizer
ezpz

(clear trailing spaces from entree forest comments)
2018-05-28 08:26:52 -07:00
Kurt
c31ab63a1a Initialize mgdb for tests that need it initialized
don't initialize multiple times
2018-05-27 15:57:28 -07:00
Kurt
a57cdb5f48 Update fateful handling
#1970
add files as test cases
2018-05-27 14:38:03 -07:00
Kurt
4c1e014a53 Fix mgdb viewing cxd gifts
Closes #1972
2018-05-27 14:16:56 -07:00
Kurt
ae27c10dc2 Misc cxd fixes
#1970
2018-05-27 12:18:27 -07:00
Kurt
6a3b422a14 Fix xd fateful gift pkm
stored as wc3's, make "Version" from IVersion rather than int so that
"WasXD" recognizes it.

Update handling for fateful encounter trade-away cases.

#1970
2018-05-27 10:11:01 -07:00
Kurt
f7a61cf72c Flag version exclusive trades with incorrect ver
Closes #1969
2018-05-27 06:59:27 -07:00
Kurt
e6765d3691 Flag langid=0 when appropriate
only jpn bw ingame trades can lack a languageID.

skip language checks for pk1/pk2 as they have no language stored.
2018-05-26 14:40:02 -07:00
Kurt
407cca38dd Update generator to handle link celebi
Had relearnmoves defined but no current moves; better for generator to
spit out all moves rather than the special move (hold back)

store current moves for all link gifts
2018-05-20 09:06:32 -07:00
Kurt
cd3b24c122 Handle smeargle generating
Needed moves is essentially none (unless you have invalid sketch moves).
2018-05-20 08:19:03 -07:00
Kurt
1f8c72af5a Handle EncounterTrade without moves specified
Similar to EncounterStatic handling
Thanks @architdate for pointing this out
2018-05-19 21:49:26 -07:00
Kurt
0e6db90de2 more minor tweaks
add 2 overloads for encounter generator
more simplifications
2018-05-12 18:11:47 -07:00
Kurt
99005d8fc0 Refactoring
more discards & simplifications
2018-05-12 12:28:48 -07:00
Kurt
e2f11edc43 Refactoring
discards, Array.Find over FirstOrDefault
2018-05-12 08:41:29 -07:00
Kurt
5a3c8f4147 Remove trailing whitespace 2018-05-12 08:41:29 -07:00
Kurt
9fb7056837 Add test living dex generator
doesn't generate everything due to the evo chain not being 'full'
(instead is unevolved singular pkm), nor does it evolve pkm
2018-05-09 21:02:35 -07:00
Kurt
79b2576c31 add overloads for GetPossible
Remove edge case handling for level 2 blissey; updates over the past 2
(yay 2 years of legality checking) can now handle that case without
special handling.
2018-05-09 20:37:11 -07:00
Kurt
9f8e86b2b5 Finish rough generator
* handle gen6+ egg case where egg move count < 4 (cannot displace
Levelup lvl1 moves)
* handle minior altform case

generates all species/encounters possible, yielding 144,094 pkm files
(all detected as legal!)
2018-05-09 19:21:44 -07:00
Kurt
16ed4353b2 More generator updates
Store 4g giratina held item for enc->pkm legality
revise usages of GetSaneGender
Rearrange some logic
Better handle impossible version encounters (gen4)

gen 1-5 done, stuck on 659 - bunnelby egg...?
2018-05-09 17:50:56 -07:00
Kurt
4913ef9647 More generator updates
* B2 has an error in the encounter table for Route 3 Corphish Special
water encounter; GF edited from Basculin-1 to Corphish-1 and forgot to
update the form to 0.
* Ranch Trade egg locations
* Trade gender-PID set correctly
* static roamer glitch does not apply for emerald
* Mirage Island wild Wynaut case now allowed (collision with Gift Wynaut
egg hatched on Mirage Island?)

gen1-3 done; now at 413 (Wormadam) which currently yields an
EncounterEgg AS wormadam, which isn't right...
2018-05-08 21:17:31 -07:00
Kurt
c21f8bf45f More generator updates
Blazing past 251, now stopped at 280 (trade ralts, gender mismatch??)
2018-05-08 20:13:55 -07:00
Kurt
4d60a5a64e More generator updates
* first case of EncounterLink, now works (version, ability, OT memory)
* handle gen2 gb events (not even sure if they pop up, just in case)
* handle gen3 ereader shadow mons
* handle gen4 spiky pichu PID type
* handle gen2 crystal egg met level
2018-05-07 22:53:36 -07:00
Kurt
8902e9662c Add exclusive encounter handling
Handle Faraway Island Mew, handle DP Darkrai/Shaymin & Arceus, handle
not-distributed WC3s.

Now stopping at dex 154 -- one full generation of PKM species IDs can be
completely spawned directly from IEncounterable data!
2018-05-07 22:12:12 -07:00
Kurt
3c31d5798f Continued pkmgen updates
* adds g4 forced shiny seed->pid (Chain Shiny Lake of Rage Gyarados)
* adds cxd starter pid generating handling
* adds g5 forced shiny seed->pid (MG5Shiny Shiny gift Dratini)
* excludes gen4 route45 surf impossible encounters
* actually use ingame trade edge case handler

Up to dragonair (147) yay; yellow dragonair is likely the catch rate
edge case.
2018-05-07 21:16:54 -07:00
Kurt
86bf4201e2 Remove encounterstatic-encounterslot collision case
Exeggutor Island has wild & one static with a fixed ability; the fixed
ability is returned first which causes wild lv40 exeggutors with
ability2 (1/2/H) to be flagged as illegal.
2018-05-07 21:12:42 -07:00
Kurt
ea2c6260fa Prevent providing beta safari zone encounters
Fixes Krabby / etc.
Fix genderless encounterstatic gender set (Voltorb)

Now at 103, Exeggutor
pretty cool that over 100 species can have every single encounter
generate a legal pkm ;)
might be useful to add metrics to count how many encounters are
generated in a session
2018-04-29 21:56:12 -07:00
Kurt
ab71ea2d8b More generator updates
Graveler (SM Trade) -> Force applying handling trainer details for
ingame trades
Ponyta (Ranch Trade) Apply correct ability for encountertradePID

Up to 98 : Wild Gen2 Krabby (safari zone impossible location needs to
get filtered from possible encounters)
2018-04-29 21:29:34 -07:00
Kurt
997ca29fe6 More generator updates
Checks.cs : fix duplicate analysis result (encountertrade machoke is
legal & illegal), nope, legal.
Core.cs : Add version bypass if none assigned.
EncounterSlot.cs: Handle yellow kadabra
EncounterTrade: Handle must-evolves.

now at 75: graveler (SM trade)
2018-04-29 21:08:49 -07:00
Kurt
1c3a330ab2 Remove clefable from non-obtainable encounters
Can be obtained via game corner
update possible games of origin
clear wasegg flag for next iteration

now at species 64: Kadabra.
2018-04-29 20:04:13 -07:00
Kurt
50d390bd4e Fix gen1 trade version overwrite
only noticable when generating from

up to dex 35, clefairy now. I expect things to ramp up soon...
2018-04-29 19:03:55 -07:00
Kurt
daf093879b More generator updates
all the way up to nidorina

extract some reusable methods
exclude invalid headbutt encounters
use built in randomgender
2018-04-29 18:26:36 -07:00
Kurt
b1549837b1 Update gen2 ingame-trade met location handling 2018-04-29 11:46:49 -07:00
Kurt
b353701d3e More generator updates
adds pokewalker handling

now stuck on GSC Trade Spearow (likely not setting OT details as needed)
2018-04-29 11:33:35 -07:00
Kurt
4214b1be7b More generator fixes/improvements
Fix/add missing gameversion references (BU instead of BW,
pokewalker=HGSS)
increase reuse of pidgenerator & add more generating methods.

seems like it's generating pkm fine besides the PID edge cases, which is
nice
2018-04-29 09:31:13 -07:00
Kurt
08603c5664 Fix xd miror b encounters not receiving versionID
version was set to Encounter_XD, which did not contain the miror b
encounters.

simplify XD check to be O(1) now that version is stored in the encounter
obj
2018-04-29 08:31:57 -07:00
Kurt
120f5380c9 Rework some more pkm generating logic
can get all the way to caterpie
- gen3/4 needs an antishiny,
- gen5 needs shiny&antishiny mech
- else case needs both as well.
2018-04-28 22:56:10 -07:00
Kurt
70992138e2 Misc encounter->pkm generating fixes
eggs for Gen1 must be generated in Gen2
gen1 wild encounter initial moves
gen4 abilities have 0 for single ability mons
2018-04-28 16:30:56 -07:00
Kurt
55f0143400 Handle generating gb2 events & eggs
restrict the simple encounter provider to not spit out cart era only
gifts.
2018-04-28 15:59:33 -07:00
Kurt
af8084fd34 Rework cosplay pikachu static encounter population
Now IV3, thanks @wwwwwwzx for finding the hard-coded case (Lati@s is
already IV3).

https://projectpokemon.org/home/forums/topic/45011-illegal-cosplay-pikachu/?tab=comments#comment-230318

remove SkipFormCheck, and just have all 6 populated (so that Form0
pikachu doesn't slip through).
2018-04-27 21:53:00 -07:00
Kurt
1b4ec11335 Add rebattleable Miror B locations to xd shadows
https://projectpokemon.org/home/forums/topic/44957-bug-pokemon-xd-post-game-shadows-flagged-illegal/

if shadow lock sets are ever implemented, would need to update this as
well to 'clone' with the different shadow teams available.
2018-04-23 17:14:52 -07:00
Kurt
a48c70ccf2 Add evolution minbound check
https://projectpokemon.org/home/forums/topic/44834-bugabout-event-evolution/?do=findComment&comment=229887

(espeon at level 50 originating from a level 50 eevee gift is not valid)
2018-04-17 20:06:23 -07:00
Kurt
fef1d6e0dd de-linq some evolution dexlevel fetch
use shared IList interface instead of IEnumerable
2018-04-17 19:56:43 -07:00
Kurt
f767b2db0f Differentiate WasEgg (any egg location) from bred
https://projectpokemon.org/home/forums/topic/44838-buggen5-egg/

WasEgg is used for other encounter based checks, so can't reduce the
logic usage
2018-04-17 18:54:38 -07:00
Kurt
7a77b4524f Add b2w2 route 23 amoonguss
https://projectpokemon.org/home/forums/topic/44798-bug-report-amoonguss-encount-error-b2w2/
Thanks smileynation!
2018-04-14 08:47:02 -07:00
Kurt
b8a5ccdf7d Simplify shedinja evo move check
Closes #1895 , re-verified with pkm provided in #1805
there's no shedinja gift, always is an evolution

seal some forms to remove virt call in constructor warning
2018-04-10 17:00:28 -07:00
Kurt
be285917b9 Update ingame trade data
https://projectpokemon.org/home/forums/topic/44726-bug-in-game-trader-pokemon-flagged-illegal/

Thanks Jimmy Cerno!
2018-04-07 12:34:06 -07:00
Kurt
547c799eeb Handle gen1/2 static encounters
levelup starts after initial moves
2018-04-02 17:51:37 -07:00
Kurt
39f1805940 Fix gen2 met data setting 2018-04-01 20:25:40 -07:00
Kurt
d4e38dded0 Refactor time of day check/validate
Fixes time of day flitering property reference (met_day is always 0, so
it never reached)
2018-04-01 20:22:10 -07:00
Kurt
867c705597 Fix broken gen2 tests
add oddish to the mix
2018-04-01 15:51:55 -07:00
Kurt
d42eb4372f Fix 4 egg move gen2 oddish
egg moves also can be taught in gen1, which causes the learn source to
be locked to a tradeback (removing egg moves that have IDs greater than
RBY's moves). Simplify gen<=2 parse preference ordering with this
addition to force egg moves to be acknowledged.
2018-04-01 15:04:53 -07:00
Kurt
07b2568b1f Fix g2 caterpie generating
has no egg moves -> no moves generated!
2018-04-01 15:02:27 -07:00
Kurt
5e55b916fa Handle fixed gender statics
Seems like a PID/Nature/Gender/Ability smart-setter is necessary for
other encounters
2018-03-31 21:55:59 -07:00
Kurt
ba4c911566 Refactoring & finish eevee test case
generates a legal pk* for every possible encounter; there's likely other
scenarios and more roughness to smooth out, but seems legit for now
2018-03-31 20:37:36 -07:00
Kurt
32f9f806db Add other iencounterable->pkm generators
not tested
2018-03-31 00:43:41 -07:00
Kurt
0b4adf9763 Sync missing content
fixes tests
2018-03-30 22:11:24 -07:00
Kurt
0597833899 Track version of slots/static/trades
I think I set the version at the appropriate times to get all encounter
objects
2018-03-30 21:38:57 -07:00
Kurt
a89c0c3312 Rename egg game->version
add more gameversions (soon)
2018-03-30 21:37:01 -07:00
Kurt
b38abc22e2 Refactoring
add IVersion interface with common interactions
2018-03-30 16:31:40 -07:00
Kurt
537ad33229 Add encounterlink gen
not tested
2018-03-30 01:02:37 -07:00
Kurt
d03ff147d4 Add template -> pkm method
fix signature if no versions are provided (empty params is [0], not
null)
2018-03-29 21:04:05 -07:00
Kurt
2ea1fea5f5 Refactoring
add GameVersion to generation
fix generating pk2 eggs
relocate some logic
2018-03-29 21:00:38 -07:00
Kurt
e74e7878cd Lower dragonair encounter level req for trade
https://projectpokemon.org/home/forums/topic/44555-gen2-legality-issue-with-in-game-trade/
Thanks Bumidek !
2018-03-29 08:50:23 -07:00
Kurt
e5ccae906a misc quality of life improvements
set egg friendship
allow SetRandomIVs to use a minimum fixed IV count
2018-03-28 20:56:58 -07:00
Kurt
76b4db1477 Add egg converter & test
only tested for gen7 egg->pkm (not to eventual set)

pretty sure a good chunk of the egg generation logic can be pulled out
for reuse in other IEncounterable generators (IEncounterable
extensions?)
2018-03-28 20:40:07 -07:00
Kurt
6333c42cf1 Add more suggestions for eggs 2018-03-28 20:38:21 -07:00
Kurt
1e13220e6e Add IEncounterable -> pkm interface method
egg,slot,static,link,trade need to be implemented later

remove IEncounterable from PL6
2018-03-28 20:38:07 -07:00
Kurt
78616e1ad5 Add showdownset -> pkm encounter fetch test case
Test parsing glaceon, input must equal output
Test generating encounters for a specific version (exists only on Moon)
Test generating encounters for the same version (add handling trainer
data to permit Tutors)

fixes error in VC generations-present fetch which allowed movesets from
generations 3-6 lul
exclude negative/invalid gameversions
2018-03-27 19:45:22 -07:00
Kurt
1ca69965bf store encountertrade nick/ot within object
allows for ot/nick fetch for a given language
2018-03-26 22:23:11 -07:00
Kurt
4d3877bf7f Add EncounterMovesetGenerator
lack of a better name; generates IEncounterable list.
2018-03-25 22:50:32 -07:00
Kurt
99a4c55579 Relocate some logic to core
party stats set when setting a slot to a save file
simplify set/delete slotchange duplicate logic
suggest better met locations beyond VC transfers
hatching a gen6 egg applies memories automatically
2018-03-25 19:05:49 -07:00
Kurt
a24e5aa742 Update personalinfo usages
less temp array usages, add methods for cleaner understanding
2018-03-25 13:54:30 -07:00
Kurt
1e708a2102 Simplify default met location fetch
now that IGeneration is available, don't call pkm.GenNumber (slower)
2018-03-24 17:28:56 -07:00
Kurt
a6977af19a Pull out Contest Stat logic to interface 2018-03-24 10:36:48 -07:00
Kurt
d1cfdd782e Rework ball / frame check passing
Two checks are performed for Gen 3 & 4:
A: Encounterability (wurmple, ball, ability)
B: RNG Compatibility (frame)

Original code only checked 'A'
Recent code ordered by 'A', but returned anything that matched 'B'. If
'B was not satisfied, an 'A' match would get deferred, allowing for an
eventual B & !A to be returned before a A & !B being returned.

yay bool logic

we want to prefer a RNGFrameMatch as well as a SlotCompatible match
original code (no RNG checks) retrieves with SlotCompatible just fine
recent adding in framematch resulted in deferring compatible if not RNG
frame, yielding !A matches before A & !B

maintain 3 queues (A & B get yielded immediately) to track A!B, !AB, and
!A!B
not necessary to check unown case anymore as it'll fall into the A!B
group. better performant to skip that check in favor of only adding for
fail.

thanks theSlayer!
2018-03-21 20:19:54 -07:00
Kurt
636736c3fa Add g3 safari ball wild deferrals
Pineco is valid but also can be sourced to altering cave
similar for sandslash
Thanks theSlayer!
2018-03-21 17:30:19 -07:00
Kurt
2c4e3358e4 Fix ninjask evo move comparison
https://projectpokemon.org/home/forums/topic/44413-bug-information-about-bug-found-on-the-new-version-180319/
2018-03-18 15:30:19 -07:00
Kurt
88ce27f26b Add R/S roamer data offset
is different from emerald

Thanks TetsuyaGR!

https://projectpokemon.org/home/forums/topic/44407-bug-rubysapphire-roamer-bug/

(use concatall in encounters4)
2018-03-18 08:37:40 -07:00
Kurt
e9a3b4acf1 Merge PIDType and bool? shiny property
Gen5 does not follow the same convention, 0 = non, 1 = rnd, 2 = always;
not gonna bother updating for just that one

bool? occupies 2 bytes; enum:byte is 1 byte.

should probably move validity checking logic into the IEncounterable
objects instead...
2018-03-16 19:35:55 -07:00
Kurt
1cdbe6f4f8 Fix ditto5 IV order
closes #1863
2018-03-12 19:34:54 -07:00
Kurt
aa65d88d3d Cache pressure slot instead of saving all to list
faster to do:
null check & comparison for each
vs
collection add (especially if growing collection)

don't evaluate all slots (faster), capturing the dexlevel[] object is
fine until the enumerable is discarded
2018-03-11 11:02:02 -07:00
Kurt
5148fd2c4e Add minimally filtered encounter generators
Filters by species at most, resulting in something that can be scanned
for a preferred encounter.
2018-03-11 00:29:31 -08:00
Kurt
94811d9052 Split up IEncounterable generators
Can break the filtering out into smaller methods such that the generator
can return results with less strict filtering
2018-03-10 19:51:09 -08:00
Kurt
2bd9d99d9e Refactoring
WinForms->Core logic absorbing (CommonEdits)
loading ShowdownSet now applies properties to PKM instead of PKMEditor
Contest/IVs for Static/Trades are no longer set by default (less object
allocations), and are now checked by the encounter generator
2018-03-10 18:03:09 -08:00
Kurt
9da1913f1b Only check static IVs if original IVs still exist
https://projectpokemon.org/home/forums/topic/44319-bug-vc-mew/
Thanks Davil!
2018-03-09 20:00:13 -08:00
Kurt
cda2cfcefd Clean up EncounterLink
no new gen6 pkm link gifts, simplify usages
2018-03-09 18:58:00 -08:00
Kurt
452ffe2369 Refactoring
relocate location of stuff
2018-03-08 21:18:32 -08:00
Kurt
cbf4038a95 Refactoring
relocate gift data storage out of legal.cs
2018-03-05 22:19:56 -08:00
Kurt
21cdf4f642 Reorganization
wonder if it's possible to provide a more lightweight core by pulling
out legality stuff to a separate project?
2018-03-05 20:49:45 -08:00
Kurt
e33bd4c327 Add Dialga/Palkia headbutt location
turns out route 47 (below route 48) also yields dialgapalkia, which also
has a tall grass patch that can be headbutted from.

Closes #1833
2018-02-15 19:40:42 -08:00
Kurt
89248b30a9 Re-add rufflet pelago for sn
Thanks @wwwwwwzx !
2018-02-12 17:38:31 -08:00
wwwwwwzx
9187be8177 Update CHS translation files (#1827)
* Update CHS translation files

* Fix crabrawler outliers

Double check the wild encounters level range again.
2018-02-10 15:29:22 -08:00
Kurt
f289249b2d Add oddball crabrawler berry pile levels
thanks @wwwwwwzx !
2018-02-09 21:26:28 -08:00
Kurt
d6fbd0f0d7 Reorder gsc encounters
new string resources have shuckle last
thanks @sora10pls
2018-02-08 17:05:15 -08:00
Kurt
05c4a0f286 partner cap pikachu update
great job gamefreak

allow current handler to be 0, remove static encounter as the data was
sneakily faked as a WC7 in the events gallery.

Closes #1817 ; still needs to update with new pikachu pid method
allowing shinies (next update).
2018-02-07 19:56:02 -08:00
Kurt
9408255bee Add other international (non english) gen2 tradeOTs 2018-02-06 23:09:00 -08:00
Matt
1b2aded412 Allow shiny Partner Cap Pikachu (#1820)
good job Game Freak https://twitter.com/wwwwwwzx/status/961057063198539778
2018-02-06 18:54:45 -08:00
Kurt
05355f3566 Fix gsc shuckle jp name
Closes #1818
strengthen language specific checks (JP or INT, not any)
2018-02-05 20:55:10 -08:00
Kurt
246b9d46a9 Add GSC fishing swarm encounters
Closes #1814
2018-02-04 23:14:12 -08:00
Kurt
2a638a957f Refactoring
compress some ideas
2018-02-04 19:17:44 -08:00
Kurt
35e5dbfb32 Add eterna forest honey tree location
Closes #1812 , thanks @ultima-soul !
2018-02-04 14:03:35 -08:00
Kurt
04888a5c39 Add crabrawler berry pile scripted encounter
https://projectpokemon.org/home/forums/topic/43628-crabawler-bug/
doesn't exist in static encounters, maybe is set up like the swooping
encounters of gen6.
2018-02-04 13:04:45 -08:00
Kurt
14fc71a5d2 Fix Zygarde Aura Break formechange detect
original was AltForm != 1, 0 is also invalid so >1 suffices.
remove parameter from method & update usages
2018-02-03 21:12:36 -08:00
Kurt
0a22ccdb2b Disallow invalid pelago levels
simplify pelago slot generation too
linq for now; can be silly and make it a for loop but meh
2018-02-02 20:52:44 -08:00
Kurt
382c94c348 drop sm pelago exclusives back to 1-55 not 37-55
https://projectpokemon.org/home/forums/topic/43711-vullaby-invalid-error/
2018-02-02 20:10:43 -08:00
Kurt
b603bc87b8 Update shedinja ninjask move checks
check level of source moves for any incompatibility in non-bred cases.
Closes #1805
2018-02-01 19:57:02 -08:00
Kurt
999427f484 Update gen2 egg generator
Level = Level is equivalent to Level = 0

update EggInfoSource to use Level instead of LevelMin (LevelMin returns
Level, just be clear on usage)
update VerifyCurrentMoves so that only gen1/2 do the gen1/2 move update
methods. Recently extended all encounters to have a generation property;
we only care about gen1/2 here.

https://projectpokemon.org/home/forums/topic/43655-pokemon-crystal-egg-mark-as-not-legit/
2018-01-30 20:36:22 -08:00
Kurt
74f185591a Fix shiny/nonshiny egg mysterygift link trade checks
thanks @Admiral-Fish for finding this case
2018-01-28 23:40:57 -08:00
Kurt
2365e2394c Add eggcycles override for Odd Eggs
not gonna bother checking for exp < 125 because after transfer these are
indistinguishable from regular eggs.
2018-01-28 09:46:11 -08:00
Kurt
13e7d8ff85 Fix dragonair ingame trade genders
#1787
2018-01-27 23:23:10 -08:00
Kurt
282676e2f2 Refactoring
reduces mental footprint
2018-01-27 17:49:18 -08:00
Kurt
ca2898d648 Rework gbc celebi detection
disallow outside jp games
2018-01-27 11:46:51 -08:00
Kurt
c066df243f Misc fixes/updates
Fix crystal lacking met level<->current level checks
Fix met location loading for gen2 saves (gen7 sav loaded gen1/2 pkm ->
load gen2 sav)
refactor some logic with pattern matching/consistent method names
2018-01-26 09:19:20 -08:00
Kurt
48564d7e30 Fix celebi iv check
update version ID as well
Closes #1775
2018-01-25 20:39:32 -08:00
Kurt
58e374bcc6 Add celebi / more crystal legality handling
Closes #1772
2018-01-25 19:25:10 -08:00
Kurt
5472f869cf Remove some crystal vc checks
now legal
assuming x->kor7 sets the language val based on the cart language,
should be good for the kor crystal checks.
2018-01-25 09:14:25 -08:00
Kurt
713e9ea209 Compress box padding 2018-01-23 17:18:37 -08:00
Kurt
b229a947f2 Fix pt/hgss egg location handling 4->5
Closes #1766
pt/hgss egg location data is lost on transfer, retaining faraway place
only.
2c8e2176e9 fix was incorrect
2018-01-21 11:57:34 -08:00
Kurt
e616b56bfa Remove uncatchable grubbin static encounter
#1763
2018-01-18 14:06:17 -08:00
Kurt
029539003b FormChange check: use original form not current form
Closes #1758
noticing the different usage for species (encounter species vs current),
iterating over possible dexlevels (unnecessary?)
2018-01-13 12:10:17 -08:00
Kurt
fb6738f18b Add unown 2->7+ shiny check
closes #1755

also:
fix vc transfer checks not being called (EncounterOriginalGB is no
longer GBEncounterData).
remove usages of GBEncounterData -- class is (as of a ~~month ago) now
never leaked out of the EncounterGenerator -- always returns the actual
encounter data as the wrapper is not needed.
simplify logic flow / references
2018-01-10 16:16:35 -08:00
Kurt
63a983749e Don't generate encounter slots for eggs
Closes #1749
2018-01-06 21:51:58 -08:00
Kurt
0f21fc2217 add location interface for verbose analysis output
indicates met location for transferred mons
most gen1/2 encounters won't show values due to the location not being
stored respective to the string tables (anyone wanna do a location remap
after initial load?)
2018-01-02 12:00:41 -08:00
Kurt
5888898e7d fix gen2 egg met level mod
https://projectpokemon.org/home/forums/topic/43278-gen-2-hitmonlee-and-hitmonchan-flagged-as-illegal-if-location-is-mt-mortar-at-level-10/?tab=comments#comment-225577
2018-01-01 21:51:36 -08:00
Kurt
76385a6b4a Fix gsc pre-evo species chain filtering
simplify gsc check to do only once

https://projectpokemon.org/home/forums/topic/43278-gen-2-hitmonlee-and-hitmonchan-flagged-as-illegal-if-location-is-mt-mortar-at-level-10/
2018-01-01 13:53:28 -08:00
Kurt
cfe78a7a0c Add rby power plant static encounters
https://projectpokemon.org/home/forums/topic/43272-small-electrode-legality-bug/?tab=comments#comment-225537
2018-01-01 10:38:38 -08:00
Kurt
0c2b16391f fix spanish ranch gift name check
oops
2017-12-29 13:08:06 -08:00
Kurt
43cb0e8d7d Provide more accurate met level for eggs
Gen6 egg with met level != 1 (ie 98) will use the gen3-4 metlevel
branch.
fuzzed input from #1728 to be hacked (met level = 98)
2017-12-28 10:01:48 -08:00
sora10pls
c3d5266b89 Add XY gift Lapras ability check 2017-12-23 18:28:00 -05:00
Kurt
ea76d6a899 Misc tweaks
minor perf improvements (don't ToList for encounter slots, store all
slots incrementally); has better performance for legal pkm checks
2017-12-23 11:49:20 -08:00