Commit graph

885 commits

Author SHA1 Message Date
Kurt
b6d266824e Filter crystal statics in matching, not table fetch
Eggs from crystal traded to GS can hatch with no met location; skip
crystal-only encounters unless they are non-eggs

Closes #1245
2017-06-18 16:40:23 -07:00
Kurt
a16aa827e4 Add mysterygift version receivability check for PCD
Closes #1242
2017-06-17 23:09:00 -07:00
Kurt
7b2e3c59bf Add gsc goldenrod / fix mania shuckie 2017-06-17 22:44:05 -07:00
Kurt
3faecaf6d5 Prevent eggs from generating nonstatic encounters
Closes #1239 indirectly; anything gen5+ which was an egg can only be
Daycare or EncounterStatic
2017-06-17 19:08:40 -07:00
Kurt
3f38b123a3 Refactoring
mostly renaming things, includes a little bit of added sugar and
splitting methods to simplify the codebase.

all methods are now PascalCase
2017-06-17 18:37:19 -07:00
Kurt
84d3247b75 Add "Can't Tell" recognition for gen2 ingame trades
Fix xatu's IVs, dodrio's gender
why bulba, yes serebii
2017-06-16 23:14:22 -07:00
Kurt
2064779d91 Add gsc bug catching contest slots
surfing still looks a little wonky, fixed fishing slots
2017-06-15 22:21:02 -07:00
Kurt
9e3ee6eacb Update gen4 gift PIDIV checks
fix method1 PIDIV creation, check for antishiny manaphy gift
2017-06-15 18:34:03 -07:00
Kurt
f5a91182b8 Improve milotic evolution check for gen3/4
Closes #1229
2017-06-14 19:04:19 -07:00
Kurt
2979c4f7ec Misc gen2 fixes
still a few problems left:
surf encounters
roamer met locations
national park encounters
lake of rage all-gyarados encounters (?)

#1221
2017-06-12 22:16:20 -07:00
Kurt
7b874757f7 Change gen1/2 encounter preference
Previous approach was 'most likely to find valid', this approach is a
little greedier to try to find a more fitting match. Will result in a
small increase in computation time, but trying out EncounterTrades and
static encounters first is preferred.

Fix Rhydon ingame trade gender. Bulbapedia is wrong, that's a Male
Rhydon with those IVs.
2017-06-12 21:05:04 -07:00
Kurt
8a4c40908b Enforce met location matching for crystal data
Only while format == 2
improve detection for gen1/2 ingame trades
2017-06-12 18:15:26 -07:00
Kurt
bb6c5e3dbb Add static encounter egg edge case handling
Closes #1219
reject the eevee case if any relearn moves are present

allow traded eggs to be matched
2017-06-11 18:39:19 -07:00
Kurt
45ff41ca48 Add more gen2 hypothetical handling
won't be active until VC2 release
2017-06-10 15:48:18 -07:00
javierhimura
f8346eb7e1 Fix issue #1200 and added speculation for Gen2 VC without move reminder (#1201)
* Fix issue #1200
Minimum level for evolution moves in generation 7 is 2 thanks to the move reminder, also the evolution could be trigger at the minimum level and not the next level, except when the minimum level is the met level

* Gen 2 VC Speculation, it wont have Move Reminder because the only gen 2 move reminder was in Pokemon Stadium 2

* Missing variable

* Fix update generation 2 level moves
2017-06-07 16:15:13 -07:00
Kurt
94a315aa6d Speculation++
As if I would have insider knowledge...
┬┴┬┴┤ ͡° ͜ʖ ͡°)├┬┴┬┴

Prepping core for eventual VC2 support where Crystal data is not
retrievable.
2017-06-06 21:59:29 -07:00
Kurt
eaf2fd9198 Cleanup
little bit of simplification
2017-06-06 20:52:21 -07:00
javierhimura
0b1fcbbe6d New legallity checks (#1196)
* Add move source to the check result for current moves, it will be used for analysis of evolution with move to determine how many egg moves had the pokemon and determine if the evolution move could be a egg move that was forgotten

* Verify evolution for species that evolved leveling up with an specific move learned, the evolution must be at least one level after the pokemon could legally learn the move or one level after transfer to the first generation where it can evolve

* Check to detect traded unevolved Kadabra based in catch rate and moves exclusive from yellow or red/blue
If pokemon have data exclusive from one version but is in another version that means it should be evolved

* Check no tradeback moves for preevolutions, like Pichu exclusive non tradeback moves for a Pikachu, that Pikachu could not have at the same time Pichu gen 2 moves and gen 1 moves because move reminder do not allow to relearn Pichu moves and gen 2 moves must be forgotten to trade into generation 1 games

* Legallity strings for non tradeback checks

* https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_breeding#Passing_moves_down
Eggs only inherit a level up move if both parents know the move, that means genderless and male only moves could not have any level up move as an egg except the base egg moves because Ditto is one parent
Nidoran male and Volbeat excluded because they can breed with Nidoran female and Illusime

* Small check to not search for egg moves in genderless pokemon, generation 2 data include egg moves for Starmie

* Fix female only species

* Stomp is not a possible egg moves of Stanee

* Fix Steenee evolution move, it cant be inherited as an egg
2017-06-06 20:10:05 -07:00
Kurt
234a3d2ed8 Simplify egg game generation
All gens that store version number do not change the version ID on
trade/hatch; this info is preserved and can directly imply which game
generated the egg.

the 'version' is ignored anyway, just useful to track for gen2 eggs.
2017-06-06 18:28:21 -07:00
Kurt
d730f60dec Fix dexnav relearnmove1 check
species=0 was passed, pass the base species instead
Closes #1192
2017-06-04 09:20:58 -07:00
Kurt
14225bbc2e misc fixes
encounterinvalid isegg no longer throws exceptions when parsing moves
dropping invalid file paths to main window are now ignored (downloads
from chrome can be manually deleted but still dragged from the downloads
bar)
add pidiv case for manaphy gift
2017-06-04 00:12:37 -07:00
Kurt
7c4092e1c5 Misc updates
More elegant handling for PKM without nicknames that have another
language species name; use that language ID instead of the pkm's
language ID. Since ToLower is not called, Ho-Oh from 3/4->6 now
transfers correctly.

fix gen3 encounterstatic eggs while still on gen3 games; only check the
egg location if still an egg

tighten up gen3 PIDIV compatibility checks, roamer glitch is fixed on
Emerald, and static encounters can't get method 2, and can only have
method 4 if under software emulation (RS Box) since the emu speed is
faaaaast 🚤 /s
2017-06-03 17:49:37 -07:00
Kurt
4201e10a0e Misc cleanup
Add PCD fixed PID check
improve PID matching for CXD pkm
hide no-pidiv match seed (00000000)
fix matching fateful for wild pokespot pkm
don't generate eggs for c/xd
2017-06-03 15:16:27 -07:00
Kurt
5823425f42 Add PIDIV checking for encounters
Fixes HGSS egg moves, and improves encounter detail detection.
example: togepi from FRLG transferred up, old detection couldn't
differentiate the gift egg from a regular egg; however, PIDIVs can lend
a hand -- eggs don't have a PIDIV!

fixed shiny BACD spread detection (in regards to antishiny rerolls).
Shiny WISHMKR now detected correctly.
2017-06-03 00:12:05 -07:00
Kurt
03f42ee19c Split gen3/4 encounter generators from default
Add exclusion for gen3/4 balls since met location requires a less
precise match; static encounters will never be in safari/sport balls.

Fix wurmple species ref, isn't smeargle
2017-06-02 16:56:38 -07:00
Kurt
f70bd02d69 Fix wurmple evo lockup
while loop wasn't checking the modified EC value, thus looping forever
standardize usage across core
2017-06-01 18:41:22 -07:00
ReignOfComputer
8f951211b4 Fix Link Gift Check if not Gen 6 (#1184)
* Skip Link Gift Check if not Gen 6

Prevents NullReferenceException if location is set in other Gen.
Reference:
https://projectpokemon.org/forums/forums/topic/40749-beautifly-and-dustox-re-roll-pidencryption-pkhex-becomes-unresponsive/

* Change Additional Pokemon Link Check

Based on @evandixon's direction :)
2017-06-01 18:10:19 -07:00
Kurt
92ca1e2263 Fix eevee static encounter collision scenario
eevee gen7 egg has no moves; always generate eggs first for gen4+

Closes #1179
Closes #1176 (prior commit)

there's probably a better way to optimize this (don't check wild
encounters if 100% sure it's an egg); best left for future optimization
since it's working fine atm.
2017-05-30 18:42:50 -07:00
Kurt
f60f36081a Fix relearnmove suggestion for set relearn moves 2017-05-30 18:28:06 -07:00
Kurt
c666183e6c Misc fixes
enhance evolution checking
add gen2 game corner static encounters
simplify relearn checking methods that did the same thing
2017-05-29 15:21:39 -07:00
Kurt
82750de1b8 Add initial gen3 event detection
egg events supported, only some gen3 event distros supported
will eventually flag for PIDIV type mismatching

@kamronbatman
2017-05-29 00:48:25 -07:00
Kurt
9a7dc9998c Misc fixes
Track gen1/2 origin game as well  as generation
fix pk2 gender setting (incorrect bitmask & wasn't set from tabs)
extend female gender check for gen2 to apply to GS encounters -- if met
location is missing, was traded to gen1 which clears gender.
2017-05-28 16:56:51 -07:00
Kurt
e01c8a5786 Misc gen3 related legal check fixes 2017-05-28 15:49:20 -07:00
Kurt
cbfa38b131 Rework encounter slot generating
Closes #1171

Calculate rejection scenarios, store rejected slots to spit out at the
end rather than returning them early.
2017-05-28 11:10:01 -07:00
Kurt
858aa50689 Refactor encounter matching
exercise in deferred execution/state machine, only calculate possible
matches until a sufficiently valid match is obtained. Previous setup
would try to calculate the 'best match' and had band-aid workarounds in
cases where a subsequent check may determine it to be a false match.

There's still more ways to improve speed:
- precalculate relationships for Encounter Slots rather than iterating
over every area
- yielding individual slots instead of an entire area
- group non-egg wondercards by ID in a dict/hashtable for faster
retrieval

reworked some internals:
- EncounterMatch is always an IEncounterable instead of an object, for
easy pattern matching.
- Splitbreed checking is done per encounter and is stored in the
EncounterEgg result
- Encounter validation uses Encounter/Move/RelearnMove/Evolution to
whittle to the final encounter.

As a part of the encounter matching, a lazy peek is used to check if an
invalid encounter should be retained instead of discarded; if another
encounter has not been checked, it'll stop the invalid checks and move
on. If it is the last encounter, no other valid encounters exist so it
will keep the parse for the invalid encounter.

If no encounters are yielded, then there is no encountermatch. An
EncounterInvalid is created to store basic details, and the parse is
carried out.

Breaks some legality checking features for flagging invalid moves in
more detail, but those can be re-added in a separate check (if
splitbreed & any move invalid -> check for other split moves).

Should now be easier to follow the flow & maintain 😄
2017-05-27 21:17:57 -07:00