Fix xmldoc ampersands

This commit is contained in:
Kurt 2018-10-31 13:52:09 -07:00
parent 7a021781e0
commit 8f9cc6cd7e
8 changed files with 11 additions and 11 deletions

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@ -321,7 +321,7 @@ namespace PKHeX.Core
}
/// <summary>
/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index & format.
/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index &amp; format.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="item">Held Item to apply</param>
@ -609,7 +609,7 @@ namespace PKHeX.Core
/// Gets a moveset for the provided <see cref="PKM"/> data.
/// </summary>
/// <param name="pkm">PKM to generate for</param>
/// <param name="random">Full movepool & shuffling</param>
/// <param name="random">Full movepool &amp; shuffling</param>
/// <param name="la">Precomputed optional</param>
/// <returns>4 moves</returns>
public static int[] GetMoveSet(this PKM pkm, bool random = false, LegalityAnalysis la = null)

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@ -163,7 +163,7 @@ namespace PKHeX.Core
/// <summary>
/// Sets the <see cref="EncounterSlot1.Version"/> value, for use in determining split-generation origins.
/// </summary>
/// <remarks>Only used for Gen 1 & 2, as <see cref="PKM.Version"/> data is not present.</remarks>
/// <remarks>Only used for Gen 1 &amp; 2, as <see cref="PKM.Version"/> data is not present.</remarks>
/// <param name="Areas">Ingame encounter data</param>
/// <param name="Version">Version ID to set</param>
internal static void MarkEncountersVersion(IEnumerable<EncounterArea> Areas, GameVersion Version)

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@ -41,7 +41,7 @@
/// </summary>
/// <param name="slot">Slot Data</param>
/// <param name="pkm">Ancillary pkm data for determining how to check level.</param>
/// <returns>Slot number for this frame & lead value.</returns>
/// <returns>Slot number for this frame &amp; lead value.</returns>
public bool IsSlotCompatibile(EncounterSlot slot, PKM pkm)
{
bool usesLevel = !slot.FixedLevel;
@ -75,7 +75,7 @@
/// Gets the slot value for the input slot.
/// </summary>
/// <param name="slot">Slot Data</param>
/// <returns>Slot number for this frame & lead value.</returns>
/// <returns>Slot number for this frame &amp; lead value.</returns>
private int GetSlot(EncounterSlot slot)
{
// Static and Magnet Pull do a slot search rather than slot mapping 0-99.

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@ -48,7 +48,7 @@ namespace PKHeX.Core
/// <summary>
/// Player Trainer Shiny Value
/// </summary>
/// <remarks>Only used by <see cref="GameVersion.XD"/> encounters, which disallow shiny shadow members for both player && CPU TSVs.</remarks>
/// <remarks>Only used by <see cref="GameVersion.XD"/> encounters, which disallow shiny shadow members for both player &amp; CPU TSVs.</remarks>
private readonly int TSV;
private readonly Stack<NPCLock> Locks;

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@ -21,7 +21,7 @@
}
/// <summary>
/// Move specific <see cref="CheckResult"/> to contain in which Generation it was learned & source.
/// Move specific <see cref="CheckResult"/> to contain in which Generation it was learned &amp; source.
/// </summary>
public class CheckMoveResult : CheckResult
{

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@ -17,10 +17,10 @@ namespace PKHeX.Core
internal const int MaxItemID_7_USUM = 959;
internal const int MaxAbilityID_7_USUM = 233;
internal const int MaxSpeciesID_7_GG = 808;
internal const int MaxSpeciesID_7_GG = 809;
internal const int MaxMoveID_7_GG = 728; // todo
internal const int MaxItemID_7_GG = 959; // todo
internal const int MaxAbilityID_7_GG = 233;
internal const int MaxAbilityID_7_GG = MaxAbilityID_7_USUM;
#region Met Locations

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@ -215,7 +215,7 @@ namespace PKHeX.Core
/// Gets a Friendship delta rating to indicate how much the <see cref="PKM.CurrentFriendship"/> has been raised vs its base Friendship value.
/// </summary>
/// <param name="pk">Pokémon data</param>
/// <returns>255 if maxed, else the difference between current & base.</returns>
/// <returns>255 if maxed, else the difference between current &amp; base.</returns>
private static int GetFriendshipDelta(PKM pk)
{
var currentFriendship = pk.CurrentFriendship;

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@ -63,7 +63,7 @@ namespace PKHeX.Core
}
/// <summary>
/// Determines how many extra areas are available to enter. Areas 1 & 2 are already available by default.
/// Determines how many extra areas are available to enter. Areas 1 &amp; 2 are already available by default.
/// </summary>
public int Unlock38Areas
{