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Fix xmldoc ampersands
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8 changed files with 11 additions and 11 deletions
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@ -321,7 +321,7 @@ namespace PKHeX.Core
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}
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/// <summary>
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/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index & format.
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/// Sets the <see cref="PKM.HeldItem"/> value depending on the current format and the provided item index & format.
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/// </summary>
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/// <param name="pk">Pokémon to modify.</param>
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/// <param name="item">Held Item to apply</param>
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@ -609,7 +609,7 @@ namespace PKHeX.Core
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/// Gets a moveset for the provided <see cref="PKM"/> data.
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/// </summary>
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/// <param name="pkm">PKM to generate for</param>
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/// <param name="random">Full movepool & shuffling</param>
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/// <param name="random">Full movepool & shuffling</param>
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/// <param name="la">Precomputed optional</param>
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/// <returns>4 moves</returns>
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public static int[] GetMoveSet(this PKM pkm, bool random = false, LegalityAnalysis la = null)
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@ -163,7 +163,7 @@ namespace PKHeX.Core
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/// <summary>
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/// Sets the <see cref="EncounterSlot1.Version"/> value, for use in determining split-generation origins.
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/// </summary>
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/// <remarks>Only used for Gen 1 & 2, as <see cref="PKM.Version"/> data is not present.</remarks>
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/// <remarks>Only used for Gen 1 & 2, as <see cref="PKM.Version"/> data is not present.</remarks>
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/// <param name="Areas">Ingame encounter data</param>
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/// <param name="Version">Version ID to set</param>
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internal static void MarkEncountersVersion(IEnumerable<EncounterArea> Areas, GameVersion Version)
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@ -41,7 +41,7 @@
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/// </summary>
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/// <param name="slot">Slot Data</param>
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/// <param name="pkm">Ancillary pkm data for determining how to check level.</param>
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/// <returns>Slot number for this frame & lead value.</returns>
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/// <returns>Slot number for this frame & lead value.</returns>
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public bool IsSlotCompatibile(EncounterSlot slot, PKM pkm)
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{
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bool usesLevel = !slot.FixedLevel;
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@ -75,7 +75,7 @@
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/// Gets the slot value for the input slot.
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/// </summary>
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/// <param name="slot">Slot Data</param>
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/// <returns>Slot number for this frame & lead value.</returns>
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/// <returns>Slot number for this frame & lead value.</returns>
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private int GetSlot(EncounterSlot slot)
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{
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// Static and Magnet Pull do a slot search rather than slot mapping 0-99.
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@ -48,7 +48,7 @@ namespace PKHeX.Core
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/// <summary>
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/// Player Trainer Shiny Value
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/// </summary>
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/// <remarks>Only used by <see cref="GameVersion.XD"/> encounters, which disallow shiny shadow members for both player && CPU TSVs.</remarks>
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/// <remarks>Only used by <see cref="GameVersion.XD"/> encounters, which disallow shiny shadow members for both player & CPU TSVs.</remarks>
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private readonly int TSV;
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private readonly Stack<NPCLock> Locks;
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@ -21,7 +21,7 @@
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}
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/// <summary>
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/// Move specific <see cref="CheckResult"/> to contain in which Generation it was learned & source.
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/// Move specific <see cref="CheckResult"/> to contain in which Generation it was learned & source.
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/// </summary>
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public class CheckMoveResult : CheckResult
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{
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@ -17,10 +17,10 @@ namespace PKHeX.Core
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internal const int MaxItemID_7_USUM = 959;
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internal const int MaxAbilityID_7_USUM = 233;
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internal const int MaxSpeciesID_7_GG = 808;
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internal const int MaxSpeciesID_7_GG = 809;
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internal const int MaxMoveID_7_GG = 728; // todo
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internal const int MaxItemID_7_GG = 959; // todo
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internal const int MaxAbilityID_7_GG = 233;
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internal const int MaxAbilityID_7_GG = MaxAbilityID_7_USUM;
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#region Met Locations
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@ -215,7 +215,7 @@ namespace PKHeX.Core
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/// Gets a Friendship delta rating to indicate how much the <see cref="PKM.CurrentFriendship"/> has been raised vs its base Friendship value.
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/// </summary>
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/// <param name="pk">Pokémon data</param>
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/// <returns>255 if maxed, else the difference between current & base.</returns>
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/// <returns>255 if maxed, else the difference between current & base.</returns>
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private static int GetFriendshipDelta(PKM pk)
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{
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var currentFriendship = pk.CurrentFriendship;
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@ -63,7 +63,7 @@ namespace PKHeX.Core
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}
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/// <summary>
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/// Determines how many extra areas are available to enter. Areas 1 & 2 are already available by default.
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/// Determines how many extra areas are available to enter. Areas 1 & 2 are already available by default.
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/// </summary>
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public int Unlock38Areas
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{
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