Commit graph

7389 commits

Author SHA1 Message Date
Kurt
4f7e34dd47 Simplify slot init to reduce re-allocation
Slap in friend safari at the end during object construction; saves about 1KB of allocation on startup (lol)

Change internal array types to match object types, similar to other encounter-generation definitions.
2020-11-29 15:05:53 -08:00
Kurt
5bc5b611cb Make RefreshAbility virtual, add overrides for gen3&5
Gen5: set HA bit if hidden ability
Gen3: prevent setting AbilityBit if it doesn't have 2 distinct abilities

Failed test now passes; all tests are passing!
2020-11-29 15:02:57 -08:00
Kurt
fefc38bacb Minor debug optimizations
Trees:
- Only retain the objects needed after calculation
- Reduce size of TreeCoordinates and remove allocation penalty (now a struct)

No more warnings for Release compilation :D
2020-11-28 14:55:09 -08:00
Kurt
0eb7bf7a4b Add alert if database load fails
Task is executed without reporting exceptions; continue after the task with another that checks if it failed.
2020-11-28 14:53:32 -08:00
Kurt
8778d8c6b7 Update 20.11.28 2020-11-27 21:40:36 -08:00
Kurt
3d6bb0ec00 Ignore bad evolution slots 2020-11-27 21:04:06 -08:00
Kurt
016ebb86ad Update AbilityVerifier.cs 2020-11-27 20:44:44 -08:00
Kurt
8eb582c997 Move species/move names to parsesettings 2020-11-27 18:45:06 -08:00
Kurt
67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
Kurt
e9075436b7 Split off g7 transporter string handling
Add katakana / hiragana sensitive transferring

var check = CheckKata("ぐリお") == "ぐりお";
check should be true, dugtrio case !
2020-11-27 15:37:55 -08:00
Kurt
110d25d50e Add placeholder duplicate relearn move check 2020-11-27 13:05:36 -08:00
Kurt
26d6143325 Indicate static encounters disallowed from marks
Includes gifts by default
2020-11-27 12:48:47 -08:00
Kurt
3680048c0a Add local pickle loading if compiled as debug
Same dangers about "what is the root path"

Bump the level cap while we're here.
2020-11-27 12:14:13 -08:00
Kurt
c2867f7899 Move EvoBase to Evolutions folder 2020-11-27 12:06:52 -08:00
Kurt
6ebeb73293 Rename split legality class files 2020-11-27 12:01:30 -08:00
Kurt
fa36b70b29 Split Analysis into two separate classes
Will rename in next commit
2020-11-27 12:00:49 -08:00
Kurt
9b178fefe2 Xmldoc, minor tweaks
Move form-info logic from FormConverter to AltFormInfo; now FormConverter is entirely form=>string[]
Add a bunch of xmldoc
Make pogo no-end-date cmp agaisnt UTCnow rather than local now.
2020-11-27 11:51:02 -08:00
sora10pls
a437cbb9ca Update FormConverter.cs
Display 0-9999 for Galarian Yamask formarg values.
2020-11-26 18:41:45 -05:00
Kurt
771086a222 Show all valid yamask-1 formarg values
from 319 (max HP-1) to 9999 (max saved value).

Causes a little bit of GUI lag when loading 10k items to the combobox; could be a number entry but meh. Lazily allocate the 10k strings; wait until it's requested.
2020-11-24 12:40:56 -08:00
Kurt
d6294d42f7 Update SAV1.cs 2020-11-24 10:51:31 -08:00
Kurt
1bde155c4d Move tolerance permissions to pget 2020-11-23 16:25:34 -08:00
Kurt
21669d3f77 Update EncounterTrade1.cs 2020-11-23 13:24:02 -08:00
sora10pls
8e8fa233ae Update Shiny Galarian Articuno sprite
As per 0253884c50
2020-11-23 16:21:04 -05:00
Kurt
624c65b937 Update EncounterMovesetGenerator.cs 2020-11-23 12:53:32 -08:00
ShadowMario3
80c0d73e18
Fix order of RB Ingame Trades (#3095)
* Fix Gen1 traded JPN Dugtrio nickname

* Fix order of RB Ingame Trades
2020-11-23 10:29:59 -08:00
ShadowMario3
ba8b8f706b
Fix Gen1 traded JPN Dugtrio nickname (#3094) 2020-11-23 08:44:15 -08:00
Kurt
69ad16c30f Remove has move check for static encounters
Event Move special encounters are yielded after static encounters by the generator, so this iterator-picker will never behave as originally intended.

Since the encounter generator works fine for these events in its current form, we can just remove it. If we need to prefer GB era events before static, then we'd reinstate the priority and move the GenerateGBEvents before the static yielder.

bla bla bla this is just a cleanup from old preference code where we wanted to recognize the encounter as an event/trade as they're more recognizable. We just want to track the progress of the iterator so that g1/g2 follow a merged yielding order
2020-11-22 17:03:30 -08:00
Kurt
37782f0ce4 Consolidate EncounterTrade1 level objects
Adds Nickname checks, thanks @ShadowMario3 for grabbing these into separate text files from Bulbapedia.

I reordered all the encounters to match Bulbapedia; each level is denoted if different if it can be sourced from RBY.
2020-11-22 16:19:03 -08:00
Kurt
e701bf2725 Add Frostpoint Field for dens 175/176
Closes #3091
2020-11-20 18:20:00 -08:00
sora10pls
dea6c57dc1 Add Shiny Sprites for Crown Tundra
Many thanks to @msikma for these sprites!
2020-11-20 12:13:06 -05:00
Kurt
dba7dc9911 Forest distribution raids 2020-11-19 16:06:43 -08:00
Kurt
038903a2f9 Update BoxMenuStrip.cs
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2020-11-19 15:59:33 -08:00
Lusamine
6a91dfbaba
Fix parsing SID error (#3090) 2020-11-19 15:38:56 -08:00
Kurt
ce17fd4050 Minor tweaks
Enc static 4 should check met location, since locations are flexible for roamers
Simplify expressions
Disallow 0 moves in "needed moves" list.
2020-11-19 15:34:06 -08:00
Kurt
9d8b528437 Update EncounterMovesetGenerator.cs 2020-11-19 07:33:35 -08:00
Kurt
0af0c05bac Update go slot list yield and move fetch 2020-11-18 21:34:40 -08:00
sora10pls
f8dd2cf977 Update PogoType.cs 2020-11-18 21:05:46 -05:00
zzzzRuby
34321ee52c
Add some event flag of gift pokemon for Platinum version (#3088) 2020-11-18 08:28:38 -08:00
sora10pls
3b66e2e9b1 Add min. Level requirement for PogoType FieldP
Mew, Celebi, Jirachi and Victini (one-time Mythicals) require Lv. 15 with at least 10/10/10 IVs.
2020-11-17 21:56:47 -05:00
Kurt
4a8ad8b149 Expose raw evolution chain methods 2020-11-17 14:23:15 -08:00
Kurt
037db7b8a3 Add xmldoc for new obj/func related to GO legality 2020-11-16 21:17:45 -08:00
Kurt
e6a60ec210 Add single day tolerance to end of appearance period 2020-11-16 15:41:39 -08:00
Kurt
26e0f31c95 Include date legality parameters for LGPE
Extract common abstract class for GO transferred encounters
Clamp minlevel instead of met level
Add optional parameter for GO IV randomization
Update go legality binaries with latest
2020-11-16 15:32:22 -08:00
Kurt
770f7584c9 Behavior tweaks 2020-11-16 14:33:21 -08:00
Kurt
f25a7c7cf2 Apply valid ball on create 2020-11-15 20:51:07 -08:00
Kurt
d393773fb0 Update EncounterSlot8GO.cs 2020-11-15 18:32:30 -08:00
Kurt
d7dc69104b Fix year check
still testing
2020-11-15 18:12:58 -08:00
Kurt
0ba2f6a53a Update EncounterSlot8GO.cs 2020-11-15 17:44:13 -08:00
sora10pls
a4125472f4 Add PogoType for GO Battle League Mythicals
Covers Darkrai and any other future Mythical rewards from GBL.
2020-11-15 18:48:33 -05:00
Kurt
b1ae53ec63 Set empty slots if party not full
Closes #3086
2020-11-15 14:31:33 -08:00