Commit graph

410 commits

Author SHA1 Message Date
Kurt
a7ba178005 Remove unreachable/const logic
Earlier compares result in some logic being unnecessary

The Gen7 level up move compare was actually an oversight, so it's a worthwhile fix :)
2020-06-27 22:44:14 -05:00
Kurt
19ff1f584a Show new trainer records
#2913
2020-06-27 13:48:45 -05:00
Kurt
a2d9f06350 Differentiate AbilityType from AbilityNumber
invert ability index favoring so that the first ability index is most favored

ability num:
-1=>0/1/2
0=>0/1,
1=>0
2 =>1
4=>2

Ability Type:
0,1,2=>0,1,2
3=>0/1
4=>0/1/2

Should probably get rid of AbilityNumber definition usage but it's so entwined in the trade/static definitions...
2020-06-22 22:01:42 -05:00
Kurt
4a5abab51f Fix raid dump syntax
Closes #2896
2020-06-22 21:28:02 -05:00
Matt
ed7d32f9bb
Fix Gigantamax1 get/set in Zukan8 (#2897)
Bit 0, not bit 1.
2020-06-22 13:06:25 -05:00
Kurt
b53a29a0af Add flag for urshifu-1 gmax pokedex
ty @sora10pls
2020-06-20 20:00:35 -05:00
Kurt
1ab7c916ce Clear mega slowbro seen 2020-06-20 14:31:47 -05:00
NPC-C83H
64be77f46c
Update legal raid counts (#2878) 2020-06-20 08:16:36 -05:00
Kurt
36dd5ece21 Initial Isle of Armor support
Co-Authored-By: sciresm <sciresm@users.noreply.github.com>
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
Co-Authored-By: Archit Date <architdate@gmail.com>
2020-06-19 18:51:15 -05:00
Kurt
2cdb5d26db Clean up some method signatures
rename things to be a little more consistent in naming conventions
2020-06-16 21:46:22 -05:00
Kurt
51a4001ce6
Update RaidSpawnList8.cs 2020-05-29 11:20:28 -07:00
Kurt
7f1039d155
Update RaidSpawnList8.cs 2020-05-29 11:19:49 -07:00
Matt
4d47e4ab83
Pretty up GP1 summary/filename (#2846) 2020-05-29 11:13:49 -07:00
Kurt
afa368823e Minor clean
handle some compiler messages
2020-05-26 16:59:47 -07:00
Kurt
46b443903d Fix SM dex form fetch for spewpa
Closes #2826

It doesn't find it in the SM table, but didn't return -1
rework logic flow to return when found, rather than after loop finishes.

Also fix display off-by-1 since we're not using zero indexing for our entry numbers.

Thanks @Ammako !
2020-05-24 20:42:45 -07:00
Kurt
9619306a8f Update BattleTree7.cs 2020-05-24 18:42:08 -07:00
Kurt
09cbe47240 Add battle tree scout edits
Closes #2833
2020-05-24 18:31:52 -07:00
Kurt
053eef2767 Add encount block
Closes #2840 -- access via Block Editor "Encount"
Tons of undecipherable junk in the roamer struct; looks like a mishmash of past gen code repurposed for their pseudo-stationary|roamer encounter.

ORAS has the same structure (same size/block), but the roamer portion isn't used
2020-05-24 17:31:10 -07:00
Kurt
8ce4f64239 Move files to their correct location 2020-05-24 17:11:39 -07:00
Kurt
6cce57d505 Add configsave to accessor
xy battle background makes up the other 5 bits; good to know!

reorder enum to match comments in properties (switch=0)
2020-04-26 15:17:58 -07:00
Kurt
ca48b4e617 Fix nick set
Closes #2817
2020-04-25 17:18:04 -07:00
Kurt
70e7c01896 Add more block-key settings
Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-04-16 13:37:48 -07:00
Kurt
ee1cfa8912 Hanle some compiler messages 2020-04-14 10:52:19 -07:00
Kurt
33bdacebe8 Minor tweaks
Handle some compiler/extension suggestions
2020-04-12 16:07:59 -07:00
Kurt
270d984130 Minor clean
Remove unnecessary null checks
Mark some methods with nullable type
2020-04-04 19:30:50 -07:00
Kurt
d65338557e Add hp stat 2020-03-24 11:44:54 -07:00
Kurt
429a3b1a08 Expose decoration list for editing
Closes #2785 , not making a GUI for this (someone else can do it)

Moves RTC3 to the appropriate folder
2020-03-17 12:14:01 -07:00
Kurt
1c6b99185d Ignore bits above the first 3
Some save files use bits 3-7?
2020-03-15 11:11:55 -07:00
pi1024e
8a1e73e5b3
Change OT_Class to have an expression body (#2759) 2020-03-13 10:28:50 -07:00
Kurt
fbd533092d Fix misspelling of the word "Received"
Closes #2757

Co-Authored-By: pi1024e <pi1024e@users.noreply.github.com>
2020-03-12 15:05:34 -07:00
Kurt
0aa6282d73 Sanity check value types via generic method 2020-03-11 16:31:53 -07:00
Kurt
f9bbeba3ad Add get/set for swsh current box
Closes #2742

Co-Authored-By: Matt <sora10pls@users.noreply.github.com>
2020-03-10 23:18:51 -07:00
Kurt
4fb33413e3 Only set display shiny of not owned
Closes #2740 ; we don't want to set display shiny if it's not shiny

we only want to set display-shiny if (!owned && shiny)

Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-02-28 17:35:50 -08:00
Kurt
d80d1598dc Only set displayed form if not previously owned
Closes #2739
2020-02-28 15:31:26 -08:00
Kurt
0d4cff81c6 Clean 2020-02-15 14:29:23 -08:00
CanoeHope
acb9cc2a9d
Add Gender to Gen 8 Trainer Card (#2694) 2020-02-10 12:02:52 -08:00
Kurt
1bf22467de Add Rental Team (gen8) reader 2020-02-07 17:23:26 -08:00
Kurt
a73f14836d Add HoF time block accessor object
Not gonna add it to the interface
Closes #2691

Co-Authored-By: canoehope <canoehope@users.noreply.github.com>
2020-02-07 15:59:36 -08:00
Kurt
7866958af8 Add dynamax crystal type, exclude from activation
Closes #2690

Co-Authored-By: slp32 <slp32@users.noreply.github.com>
2020-02-07 10:16:27 -08:00
Kurt
cc05a38548 Clear team slots on blank load
Closes #2688
2020-02-06 20:11:58 -08:00
Frank
e5286f3325
RaidSpawnList8 fix DenType and Flags (#2686)
* RaidSpawnList8 use enum RaidType for DenType

fix IsWishingPiece and add WattsHarvested

* Add check between RaidType.Event and IsEvent flag
2020-02-06 17:12:26 -08:00
Kurt
bc45660f99 Update legal raid clamp
https: //github.com/kwsch/PKHeX/issues/2681#issuecomment-582215498
Co-Authored-By: slp32 <slp32@users.noreply.github.com>
2020-02-04 19:06:33 -08:00
Kurt
2e1528b199 Merge branch 'master' of https://github.com/kwsch/PKHeX 2020-02-04 16:55:42 -08:00
Kurt
7e6cae4004 Clamp activating raids to available indexes
Closes #2681
2020-02-04 16:55:40 -08:00
CanoeHope
9b172d2666
Correct Day offset (#2679)
a1ae14325a (commitcomment-37103852)
2020-02-04 07:35:02 -08:00
Kurt
0e1fd49be1 Decrement runtime language if appropriate
Closes #2674
2020-02-03 19:16:30 -08:00
Kurt
a1ae14325a Add more block documentation
Ty @CanoeHope !
Closes #2677

To edit these values, use the Block Data editor and select the *Object Trainer Card

Co-Authored-By: CanoeHope <canoehope@users.noreply.github.com>
2020-02-03 18:56:35 -08:00
Kurt
b31f0428cf Add raidtype docs & wishing piece indication 2020-02-02 10:21:34 -08:00
Kurt
43036e7e94 Add team index recognition
lock by default until we find the location that locks team slots
2020-02-01 18:56:23 -08:00
Kurt
c301ce88ab Update Random to be a bit more thread safe
Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available.

Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method.

https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8
https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158
2020-01-25 21:49:52 -08:00
Kurt
46156b48c6 Add missing generation to accessor type name
Now matches Interface declaration style (iAccessorGenGame), and is consistently named with the other accessors already using the same naming style
plus they are now ordered in the file tree :)

no functional change
2020-01-23 23:22:54 -08:00
Kurt
2adbca628b Add raw value edits
Not done for Array types or Object types
muh reflection, such spooky

mark Offset as non-browsable so it doesn't show up in propertygrid if the block is being edited by a grid :)

I imagine a struct-type-sensitive array property grid edit could be done via Buffer.BlockCopy to a dest array, but there's so few Array blocks... so meh
2020-01-23 21:30:39 -08:00
Kurt
a88c7c4800 Add more trainer card/status fields & stats
Closes #2658 ty @CanoeHope !
Mostly just serves as documentation; with the amount of fields being editable increasing, hard-coded GUI might not be optimal here. I'm thinking something like a PropertyGrid based on the selected block which will pull up the Block object if the key matches... for fields, something like a dynamically populated list or something.
2020-01-23 18:31:10 -08:00
Kurt
4ea2be250f Add TitleScreen8 and Trainer Card team structs
Closes #2653 , ty @CanoeHope !

Editable from the Trainer Info button, comes with a Copy From Party button for each.
2020-01-21 23:23:27 -08:00
Egzon
9cce65e937 Fix Subway Super checks (#2652)
Oops, it's actually a byte...
2020-01-21 11:00:09 -08:00
Kurt
b84cae9ff5 Fix box name write for sav8swsh
only used via the view-all-boxes popup when switching boxes
ty anubis!
2020-01-20 22:04:52 -08:00
Kurt
6fdc71b2e4 Update tower record set
Record ID const declaration for reuse
Change 255->300 for streak max
Set record as well (ignore currently set value if modified via dropdown)
Closes #2649

Not sure if Money and BP can get a similar record-set treatment.
2020-01-20 18:16:46 -08:00
Egzon Qukovci Jusufi
ab5016bf7d Add Subway Scores edition (#2643)
* Add Subway Scores edition

* Changing the offsets handling

Simply use the block offset as the base and add them to it. Also allow edition on B2W2.
2020-01-18 19:31:36 -08:00
Kurt
843330a375 Remove unnecessary null checks
this is a null free project /s
dont provide null, else u deserve to get an exception
2020-01-18 16:57:25 -08:00
Kurt
9b0b0cb1a6 Add misc value r/w for trainer8
Closes #2639
casting object to generic T : struct isn't valid, so just cast the get/set appropriately
2020-01-17 23:25:02 -08:00
Kurt
2a7d475b5b Rearrange key list, add syntax sugar methods 2020-01-17 21:53:51 -08:00
Kurt
e4e1681e1c Clamp roto rally score to 99_999
https://github.com/kwsch/PKHeX/issues/2639#issuecomment-575863541
2020-01-17 21:09:54 -08:00
Kurt
41f909c08a Add Roto Rally score, copy Jersey # to other block
Closes #2635
2020-01-15 20:48:19 -08:00
Kurt
7e6edbaded Remove unnecessary constructor
Make key readonly
2020-01-11 14:18:11 -08:00
Kurt
3fa44361e6 Update block fetch & blank init
blanks: {key,size}
fetch: get block by key (index isnt the same between patches, as blocks with different keys get added). The savefile stores them as a SortedDictionary (by key), hence the shifting.
2020-01-09 08:59:26 -08:00
Kurt
3d581283c2 Minor clean
move Text.cs manual Courier new() to the designer, have it dispose when form is disposed. Set it as the numericupdown's font and just reuse that :)
2020-01-05 18:46:30 -08:00
Kurt
e21d108fb2 Split PokeCrypto from PKX
All logic in PokeCrypto is separate from the rest of the PKHeX.Core
library; makes it easy to just rip this portion out and reuse in other
projects without needing the entirety of PKHeX.Core logic

optimize out the CheckEncrypted to the actual path, separate methods.
Only usages of this method were with hardcoded Format values, so no
impact
2020-01-04 14:48:39 -08:00
Kurt
f4bafe0809 Add extension methods for gym team get/set for all
Closes #2607

SAV6XY/AO had GymTeams get/set, this now makes similar logic accessible
for even SAV5BW/B2W2.
2019-12-28 22:32:45 -08:00
Kurt
be50abcc44 Add SubEventLog block object, etc
Adds gym team records, remove from savefile properties
update block list documentation
2019-12-28 21:53:58 -08:00
Kurt
0ce6254cee Add GymTeam records for Gen5 saves 2019-12-28 21:51:10 -08:00
Kurt
9ee2b08ce5 Update rare flag logic
Closes #2601

Add ComponentModel attributes for properties, add u64 typeconverter for
propertygrid
2019-12-26 13:39:07 -08:00
Kurt
0a8c791e10 Pad with null terminators rather than 0
Can have a single digit (not forced to 3), so null terminate I assume.
2019-12-25 21:31:49 -08:00
Kurt
97c3c6b610 Add raid/den detail browser
Hold alt when hitting activate all to dump instead
I've seen DenType=5 Event=2 for at least one raid so far... not sure if
the event/rare properties are accurate.
2019-12-23 23:30:21 -08:00
Kurt
ce463d057a Add Pikachu Beach Score editing for YW saves
Closes #2585
2019-12-21 15:17:05 -08:00
Kurt
4bf71de621 Minor clean
automatically update total_watt if insufficient
SAV8 is not SAV8SWSH
#2583
2019-12-12 22:58:18 -08:00
Atzgi
d9c59666e0 Add watt in trainer data editor (#2583) 2019-12-12 16:27:01 -08:00
Kurt
8acb336d51 Use enum for species comparisons
slightly easier to read with named values
2019-12-08 17:39:19 -08:00
Kurt
7b6d2bfa48 Fix trainerID trainer card write 2019-12-06 16:59:54 -08:00
Kurt
f45d730faf Add TrainerID for trainer card
Closes #2556
2019-12-03 19:54:34 -08:00
Kurt
e9b9141eda
Fix property name typo
efec331741 (r36246093)

ty @AnalogMan151
2019-12-03 10:39:57 -08:00
Frank
efec331741 add some customization options in MyStatus8 (#2552) 2019-12-02 13:40:09 -08:00
Kurt
89b4bc81b9 Update raid structure unknowns 2019-11-29 18:48:12 -08:00
Kurt
3c4e668d9a Add alcremie formArg gui
Closes #2538
Standardize nomenclature as FormArgument, add interface for those
exposing the property.
2019-11-29 10:44:52 -08:00
Kurt
48a87397ec Split daycare8 to its own file
Add method to fetch daycare seeds from metadata
2019-11-28 21:13:53 -08:00
Kurt
d3bd37a950 tweak last saved string format
ty @sora10pls for testing
2019-11-26 23:10:28 -08:00
Kurt
bac6032152 Update last saved parsing
year is years-since-1900
month is months-since-jan (jan=0)
2019-11-26 19:15:05 -08:00
Kurt
6627d7e2f4 Minor clean 2019-11-26 10:45:36 -08:00
Kurt
6987edd7a3 Simplify expression
no allocations
2019-11-25 23:34:49 -08:00
Kurt
c0270b18e4 Add trainer card number editing 2019-11-25 23:26:01 -08:00
Kurt
87a498ac05 Add flag api 2019-11-25 22:50:53 -08:00
Kurt
67565aa71d Update structure note comment 2019-11-23 07:12:20 -08:00
Kurt
5a38e118e8 Add raid spawn initial docs
linq dump code I used for ez vis:
var sav = new SAV8SWSH(File.ReadAllBytes(@"D:\Kurt\Downloads\main
(7)"));
var blocks = sav.Blocks;
var raid = blocks.Raid;
raid.GetAllRaids().Dump();
2019-11-21 22:55:21 -08:00
Kurt
1ffee3de02 Add raid/fashion block accessors
set breakpoint at end of ctor... immediate window dump:
System.IO.File.WriteAllBytes(@"E:\raid.bin", Raid.Data);
2019-11-21 22:26:24 -08:00
Kurt
adf33404b3 Add Trainer Card block 2019-11-18 17:57:18 -08:00
Kurt
fac5182d4b Add a ChangeAllCount to current value dropdown 2019-11-18 16:25:27 -08:00
Kurt
5cf58dbb5f Fix dex clearing on setting altform/gender 2019-11-18 16:21:11 -08:00
Ammako
acf5df07be Box Layout fixes (#2449)
* Enforce box name length in Box Layout

* Fix G4 box renaming

* Fix G7 box renaming
2019-11-18 16:01:36 -08:00
Kurt
d077d8549e Add alcremie form display for dex edit
Nothing for the PKM Editor; not sure how I want to handle the reused
FormDuration work value.

For the meantime, just use the Batch Editor for a targeted write.

Closes #2441
2019-11-17 09:34:04 -08:00
Kurt
0716e50fd6 Add Gigantamax owned flag logic
Closes #2430 ty @igniscitrinus !
2019-11-16 13:10:46 -08:00
Kurt
b172008981 Fix Check All behavior
- Gender specific forms now set the correct flags
- Regular click on Check All doesn't set shiny flags
- Shift click on Check All sets shiny flags too.

Closes #2425 thanks @igniscitrinus !
2019-11-16 09:28:32 -08:00
Kurt
cefb56a749 Sword/Shield Update 2019-11-15 17:52:08 -08:00
Kurt
a6b6383538 Handle more messages
un-nest some classes, tooltip/menu disposing
2019-10-27 20:39:15 -07:00
Kurt
9401b7a790 More readonly struct tweaks
help dat compiler
minor clean elsewhere
2019-10-26 23:18:25 -07:00
Kurt
46640d48a3 Misc clean
un-nest classes,
move some logic to core,
update some get-only properties that return arrays to methods
2019-10-26 12:58:55 -07:00
Kurt
e3efa65160 Cleanup
handle messages for dirty cleaning :)
2019-10-26 12:33:58 -07:00
Kurt
64a5c30356 Add 4th uint of fashion data
struct is really 16 bytes, and female uses 8 bits of the final uint
Closes #2407
2019-10-25 19:54:50 -07:00
Kurt
12a8dc66b6 Fix displayed bit set for gen6
Zukan5/6 was pushing 0 for the formBit, which was an incorrect value. I
probably should have abstracted things since gen5/6 don't behave the
same as gen7

rewrite the SetDisplayedFlag for more clarity, and to early-return
without checking displayed state if the flag is being cleared.
2019-10-19 18:24:37 -07:00
Kurt
923b581fed Fix language flag set
looks like it was unfinished
2019-10-19 18:18:44 -07:00
Kurt
d4ce0644c8 Simplify block property names
[...]Block -> [...]  since it's kinda redundant, we already know by its
type.
Rename offset ints that collide
2019-10-18 20:42:03 -07:00
Kurt
abe87eb369 Relocate maison stats to block access 2019-10-18 20:13:21 -07:00
Kurt
e05d75eeb7 More training bags
giff swsh
2019-10-17 23:02:01 -07:00
Kurt
c24851129f Add super training block details & to block access
Use some properties in the super training editor, not gonna rewrite that
even though it really needs it :)
2019-10-17 20:13:17 -07:00
Kurt
cf955e9fc7 Fix sav7 init
guess I never launched this format the entire week
2019-10-16 19:08:13 -07:00
Kurt
2367fbd69a Add docs for super training block 2019-10-16 18:49:01 -07:00
Kurt
02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00
Kurt
4baf745af8 Use some c#8 sugar
static local functions
switch expressions
using usings :)

nullable next?
2019-10-07 18:40:09 -07:00
Kurt
40db929166 Re-add resources for inventory editor
Closes #2398
2019-10-04 21:23:54 -07:00
Kurt
87f43a47d8 Bump lang version to 8
some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
d3b0c392b2 Minor tweaks
no functional change
2019-10-03 22:21:33 -07:00
Kurt
8d8adde2b1 sealed
sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
ffe3a4ba15 Relocate resource naming for sprite fetch to draw 2019-10-03 18:23:40 -07:00
Kurt
c0cdf81ca5 Default LGPE backgrounds to clean
Could iterate up and use the xy special backgrounds; just keep em simple
ty @sora10pls for pointing out this unintended behavior
2019-10-02 20:11:21 -07:00
Kurt
ab0b8979e9
Add swsh content placeholders (#2392)
placeholder content until real data is dumped
2019-09-23 16:56:47 -07:00
Kurt
7819c16792 Use slice operation instead of linq chain
Reuse IsRangeAll for smdemo detect
reset dragdrop on dropping folder (early returned)
2019-09-23 15:13:22 -07:00
Kurt
b41f2a3062 Extract logic from PKX
Extract Species Name logic to SpeciesName
Extract Language logic to Language
Remove FormConverter wrapper for string[] fetch
Rearrange some logic to more appropriate locations, update access
modifiers / types
Move some pkm array methods to arrayutil, make generic

PKX.GetVCLanguage was a dupe of _K12.GuessedLanguage() so just expose
the method

PKX is now back to pkm data manip only
2019-09-18 19:58:23 -07:00
Kurt
b9246ece37 Extract y2k datetime logic, also wardrobe tweak
swsh gonna have wardrobe, so rename class and relocate some logic in for
better docs
2019-09-15 22:12:32 -07:00
Kurt
0d9c18e1c6 Minor clean
dual bounds check -> single check via uint cast
pkx: keep array reference for reuse in next check
format return to second line to stick out more; lines of code are cheap
:)
2019-09-11 22:17:16 -07:00
Kurt
40cbbaa695 Relocate to more appropriate util class 2019-09-11 18:39:49 -07:00
Kurt
c5ebbbbe15 Minor clean
Magic number -> const usage
default(T) -> default (c#7.x feature)
remove some unused stuff
fix indentation in some spots
2019-09-10 22:07:50 -07:00
Kurt
62d08d7c30 Misc clean
split some methods with optional parameters=null
add more xmldoc
replace some magic numbers -> enum/const references
consolidate common array operations (span soon maybe?)
2019-09-10 00:21:51 -07:00
Kurt
b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00
Kurt
a133abc615 Add pokegear caller ID enum
#2379
Cheat as requested in issue not implemented yet; pending future changes
to split sav4.
2019-08-27 16:17:29 -07:00
Kurt
a608e0b252 Minor clean
Remove some unnecessary properties from SaveFile
Enumerate checksum flag results for GC memcard checking
Remove unnecessary checks on savefile type
Add some documentation
Decapitalize some method parameters
2019-07-14 15:06:45 -07:00
Kurt
839500a7ee Fix medicine offset for AO 2019-07-13 17:43:29 -07:00
Kurt
82f305cd36 Fix dex gender set again
Closes #2356
update test case to actually set a genderless gender
2019-07-12 23:43:12 -07:00
Kurt
face8d64a9 Fix gen5 dexflag set
Add unit tests to check
Closes #2356
2019-07-11 00:13:52 -07:00
Kurt
c64ff5dd76 Fix sav5 behavior
Closes #2356 ty @Ammako
2019-07-10 00:19:59 -07:00
Kurt
15c44139c3 Fix record read offset
Closes #2353
first 100 are u32, second 100 are u16; shift accordingly
2019-07-07 14:54:38 -07:00
Kurt
772a2715c0 Fix SecondsTo* read offset
copypasted from gen6's, oops
Thanks CreamatedReptile2018!
2019-07-07 08:43:04 -07:00
Kurt
9a61f0de0f Minor relocation of logic
and the gradual shift to full-oop continues
2019-07-05 21:39:47 -07:00
Kurt
c0eda5eb61 Add more dex bulk manip options
unused, not sure how an abstraction can work for all games (needs some
virtual methods to actually work, since 1-3 don't have langflags)
2019-07-05 18:49:43 -07:00
Kurt
aa94c70df2 Hide gen6 dex logic behind zukan class
Same as prior commit for gen5 & gen7
2019-07-05 18:04:36 -07:00
Kurt
adbb3e842a Hide gen7 dex logic behind zukan class
Same as prior commit for gen5
2019-07-05 17:05:42 -07:00
Kurt
79a9269fbe Hide gen5 dex logic in Zukan class
Didn't change any of the bulk modifications, but the data get/set is now
done via the Zukan object rather than raw data manipulation
2019-07-05 16:21:53 -07:00
Kurt
7f186048fb Really fix dex lang flag offset style
c345688f6d

base(x) -> base(x - y) resulted in incorrect offsets for LGPE. Great.
Just make PokeDexLanguageFlags a shift offset instead of absolute;
update all usages.

Closes #2348
2019-07-05 12:16:09 -07:00
pokecal
6b3d6999d1 update MailBoxEditor (#2344)
fixed FRLG offset, etc.
2019-07-04 21:48:18 -07:00
Kurt
5a8b421672 Add jp crystal eventflag offset
was pointing to an FF'd region, was added back via
e86b8c670f

Closes #2347
2019-07-04 15:07:37 -07:00
Kurt
c345688f6d Fix dex lang bitflag offset write
LangFlags is expected to be less than 0x500 or whatever, zero indexed to
the start of the dex block; NOT an absolute position.
I don't feel like making every usage consistent (gen5, gui editors)
which use the absolute position, so just adjust in the zukan
constructors
2019-06-22 16:53:25 -07:00
Kurt
de77f949da Prevent assert on non-exportable saves 2019-06-17 20:55:01 -07:00
Kurt
7225b2b87b Add more sav1/2 option properties
Closes #2321
Closes #2322
no gui as SimpleTrainer is kinda getting overloaded; use linqpad or wait
for someone to make a GUI for the specific games
2019-06-09 14:15:42 -07:00