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https://github.com/kwsch/PKHeX
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Random isn't thread safe; users of PKHeX.Core.dll might run multithreaded operations (see PKSM + ALM), so we need to have a thread-specific RNG available. Thread Local get; to improve performance, save the random object locally whenever it is used more than once in the method. https://docs.microsoft.com/en-us/dotnet/api/system.threading.threadlocal-1?redirectedfrom=MSDN&view=netframework-4.8 https://stackoverflow.com/questions/18333885/threadstatic-v-s-threadlocalt-is-generic-better-than-attribute/18337158#18337158 |
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Battle Videos | ||
Gen3 | ||
Gen4 | ||
Gen5 | ||
Gen6 | ||
Gen7 | ||
Gen8 | ||
Gen12 | ||
Inventory | ||
Misc | ||
OPower | ||
PokeDex | ||
ITrainerStatRecord.cs | ||
MysteryGiftAlbum.cs | ||
Records.cs |