Commit graph

1726 commits

Author SHA1 Message Date
Kurt
9d2be1da9f Add beginnings for 7b encounter asset fetch 2018-11-11 13:12:24 -08:00
Kurt
00af735afd Add personal table for gg 2018-11-11 13:11:07 -08:00
Kurt
1827b32d8f Add init function for wc7 gg files
pretty sure these will pop up soon as the pball plus doesn't send the
mew itself
2018-11-11 13:09:04 -08:00
Kurt
5ddf6f62ce Add eventflag notes
there's some "AHTB" files which contain the internal enum names; dump
out a few that seem useful
note they come from different tables, will need to figure out spacing &
if their order is absolute or uses that weird hash in front???
2018-11-10 21:53:25 -08:00
Kurt
f38c46f5ec Misc updates 2018-11-10 21:07:31 -08:00
Kurt
010134f6ff Add references for GG tutoring
Only pikachu/eevee forms so far, probably none else
2018-11-10 21:04:48 -08:00
Kurt
98ebf4c5cb Add sort pointer repointing
LGPE uses a list of pkm for boxes, and has pointers indicating where
each party member is at
need some logic for handling the sorting. Had suspected this a while
back so this pre-work came in handy (untested tho)

make eventflags offset ptr virtual, I might end up doing things
differently for event flags
2018-11-10 21:04:24 -08:00
Kurt
73ee5e5afd Add personal info structure update changes
One field added to indicate the GO species or whatever; the 891/892
meltan values match here. Might not be only for GO species translation,
might be for fetching models idk
2018-11-10 20:59:55 -08:00
Kurt
94c8b348c8 Add legal tables for gg
field_pocket.dat ez pouch indexes
2018-11-10 20:58:41 -08:00
Kurt
e6a9014243 Add text dumps from GG 2018-11-10 20:25:26 -08:00
Kurt
113eb550d4 Add IAwakened interface for future PB7 format 2018-11-10 20:21:36 -08:00
Kurt
453f43edd8 Allow shiny xd duking gifts
https://projectpokemon.org/home/forums/topic/48279-issue-with-ribbon-legality-shiny-dukings-and-japanese-text/
2018-11-08 18:58:52 -08:00
Evan Dixon
9c87ad2977 Port tests to .Net Core (#2156)
* Rewrite tests with XUnit and .Net Core
* Add better "because" message
* Skipping test that was not ready & convert the fact to a theory
* Tweak casing
* Convert select date tests to theories
* Make the GetStringList load lock safer
2018-11-06 15:25:35 -08:00
Kurt
d5c22b1e51 Add gen3 wc3 fixed OT egg length case
unhatched egg:
https://projectpokemon.org/home/forums/topic/48226-pichu-event-ilegal/
2018-11-03 12:44:03 -07:00
Kurt
daf41da91b Add more pokewalker moves
Thanks theSlayer!
2018-11-03 12:42:11 -07:00
Admiral-Fish
69b6ea57a3 More nature lock data (#2154)
* Fix lock data

Don't have data on Speal phenac, Spheal post, and Ursaring from colo so can't verify that.

* Fix e-reader data
2018-11-01 22:38:33 -07:00
Kurt
fe989d48fe Misc prep updates
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
2018-11-01 15:38:09 -07:00
Kurt
b53cc1b7f8 Merge branch 'master' of https://github.com/kwsch/PKHeX 2018-11-01 15:20:45 -07:00
Kurt
43d20581e4 Update some string resources
In anticipation of 2wks from now, might as well get some easy tedious
stuff out of the way
2018-11-01 15:18:33 -07:00
Admiral-Fish
6a5ee7bf6d Fix Electabuzz data (#2151) 2018-10-31 23:16:13 -07:00
Kurt
f709448220 Update 18.11.01
Update event binaries with latest from the Event Gallery
2018-10-31 14:08:58 -07:00
Kurt
8f9cc6cd7e Fix xmldoc ampersands 2018-10-31 13:52:09 -07:00
Kurt
7a021781e0 Add xmldoc, misc fixes
Fix compile error (lol github editing)
Add XD check CPU-PSV for nonshiny.
rename l->current for clearer intent
2018-10-30 17:45:21 -07:00
Kurt
bc788beef0
Fix spelling mistake in var name
Unused after assignment, but if I rework the validation check to return the teamlock result instead of a bool I can spit out the Species-PID generated list as extra info. Helps identify the as-generated conditions if there are multiple teamlocks possible for an encounter (multiple shadow mons, seen vs unseen).
2018-10-30 09:21:32 -07:00
Kurt
908c98b876 Switch lock checks to newer more complete check obj
Now accounts for the shiny locks & associated restrictions, abusing the
recursion by setting & unsetting the required CPU Trainer's shiny value.

Repoint all test methods to use the new obj methods
2018-10-29 22:49:04 -07:00
Kurt
ef16e7037a Add lock check result object
A lot of internal information is nice to have saved; create a copy of
the static class's logic and pepper in some state variables (Required
CPU Shiny Value) to account for the weird edge cases.

Code is essentially the same as the static methods, except for more
fleshed out logic in the AllLock interrupt checking and the eventual
Trainer checks.
2018-10-29 21:28:22 -07:00
Kurt
b124a6e70d Extract seedframe to separate file
soon tm
2018-10-29 21:03:29 -07:00
Kurt
afffaaa43c Enable full shadow lock checks
If you find any edge cases (the code does not account for shiny locks
yet) pls lmk, would be nice to have confirmed tests :) :)
2018-10-29 19:44:30 -07:00
Kurt
35143630a0 Add ereader locks 2018-10-29 19:43:32 -07:00
Kurt
1b57acc6a7 Check all locks for legality checking
Single->All
2018-10-28 20:28:56 -07:00
Kurt
a728e97d40 Fix Butterfree lock
Ninetales is female
2018-10-28 20:28:02 -07:00
Kurt
7c0a74337e Update shadow lock checks
Passes all 3 lock3 cases in addition to some bulk checks
(VerifyPIDResults).
Lock4 has an issue on one; will have to investigate why.
2018-10-28 20:10:35 -07:00
Kurt
4268239c12 Continue work on shadow lock checks
Now gets count=2 tests working

yield return new SeedFrame { FrameID = ctr + (l.Seen ? 5 : 7), PID = pid
};
used to be ctr + 6, needs to alternate even-odd
all 2 lock cases pass, but didn't make lock3's pass. Something else is
still amiss :)

break out some classes for the solidified lock objects
2018-10-28 11:15:40 -07:00
Kurt
39f98a4a94 Misc qol updates
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
2018-10-27 21:59:31 -07:00
Kurt
ed3699fbb4 Update Ho-Oh mattle check
More languages than Italian have a rule-breaking name. Rework checks a
bit
Flag eggs more accurately
Update force hatch to move Link Trade met location to Egg Location

fix Ho-oh -> Ho-Oh text strings (correctness is key!)
2018-10-27 16:06:06 -07:00
Kurt
a3e7c4837e Rewrite trade OT/Nick verification, g4 shuckie
Shuckie in HG is not the same as Shuckie in SS.
Use the relatively-recent Nick/OT properties instead of digging through
the encounter table & strings. Ends up being slightly faster.

Thanks theSlayer!

https://projectpokemon.org/home/files/file/3048-kirks-shuckie/?tab=comments#comment-1424
2018-10-27 13:37:03 -07:00
Kurt
ed180f1b5f Allow traded eggs when checking g6+ receivability
As noted in the EncounterEgg generator, Gen6+ update the origin game to
the OT's when hatched.
Thanks Zaskarel!
2018-10-27 09:44:47 -07:00
Kurt
f91a1c1d31 Add gg species / maximum placeholder
Will eventually have to fill these in during gg update
pretty sure they've revealed all the new species; total move/item count
still unknown
2018-10-27 09:08:39 -07:00
Kurt
359a529870 Misc updates
Move some logic around, fix style warnings
2018-10-27 08:53:09 -07:00
Kurt
e8ad1e227f Update shadow lock table
Thanks @ijuintekka ! Closes #2148
Will check later for commented out tests that should pass.

May end up turning on the first-shadow-lock check feature prior to
release.
2018-10-26 11:14:42 -05:00
Kurt
3d0d8fa649 Add first shadow lock check
Currently toggled off, can be optionally toggled on (I'm not sure that
it's perfect? Random save files have stuff flagged since they don't
match the lock; will have to investigate later)
2018-10-21 21:07:33 -05:00
Kurt
8c4a17335f Add first shadow lock test method
Everything should always pass the first lock check; will add shortly to
any cxd encounter checks
2018-10-21 20:55:02 -05:00
Ntonio36
ee3889b184 French translation update (#2147) 2018-10-21 08:27:33 -05:00
Kurt
66f082e4a0 Add shadow lugia sprite
Closes #2145
2018-10-20 23:05:15 -05:00
Kurt
c0aae6ab78 Add cxd lock check info & begin troubleshooting
commented out test calls = not working
will have to debug in more detail later; the first lock is always
working at least.

data sourced from
https://github.com/ijuintekka/Eligor/blob/master/Eligor/Spread.cs , not
sure if it's perfect.

can't cleanly condense deviating team appearances as double-shadow leads
can't be selectively encountered. didn't feel like modding lockfinder's
recursive algo to be smarter.
2018-10-20 21:03:04 -05:00
Kurt
06cca185e4 Add edge case for pidiv kor g4 pichu
Closes #2144
미케나 pichu 12179/20300
2018-10-19 22:27:18 -05:00
Kurt
93af3e61b7 Add handling for Mt Battle Ho-Oh (italian) edgecase
https://projectpokemon.org/home/forums/topic/47917-colosseum-italian-ho-oh/

there's no shadow ID, so it can have both the short (transferred back)
or full name (never transferred) as CK3 without side effects.

allow 10chars in pkmeditor
2018-10-13 08:07:15 -07:00
Kurt
f7f5d78beb Misc perf tweaks
hopefully resolves the image corruption issue (dont use unsafe?)
remove some linq
2018-10-13 08:02:55 -07:00
Kurt
b7acb7fa1d Add memory rarity table 2018-10-12 17:45:52 -07:00
Kurt
e8552affca More gb restriction relocations 2018-10-10 16:32:02 -07:00
Kurt
2db8daa07b Add specified ability no-hidden check
ability=0 allowed abil1/2 but not 4; catch that scenario
2018-10-10 16:31:40 -07:00
Kurt
2ad103dd46 Extract gb specific core logic to separate class 2018-10-09 21:07:13 -07:00
Kurt
0a62506e11 Micro optimization
wow such use
length eq to max will always pass
2018-10-09 19:28:18 -07:00
Kurt
b481358e92 Add number count check for OT/nick
https://projectpokemon.org/home/forums/topic/47850-legality-issue-names-with-multiple-numbers/
let me know if there's any implications for transferred content (name
reset on 1-3=>n?)
2018-10-08 17:57:34 -07:00
Kurt
47f20b8c0e Update fixed ability comparison for 6+
4aa44c90c1 only updated it for gens 3-5
Closes #2136
2018-10-08 15:26:43 -07:00
Kurt
f65bc2e984 Reduce allocations for gen1 move parse
use shared interfaces
2018-10-07 15:36:32 -07:00
Kurt
4aa44c90c1 Update fixed ability comparison
ignores <= 0 now
2018-10-07 15:36:04 -07:00
Kurt
fd1009476e Minor logic simplifications
reduce size of encountermoves, split into separate object
only execute gb movedata adjustments for gb
2018-10-06 19:44:50 -07:00
Kurt
4deb5080d1 Misc tweaks
rearrange getmove with respect to tutors; verifycurrentmoves was getting
tutor moves in levelup
extract not-found hint fetch
Expose gen5 block objects (so I can play with saves in linqpad)
2018-10-06 18:45:15 -07:00
Kurt
dc839333b7 Add more parse settings
allows consumers to tweak debatable settings
2018-10-06 13:43:05 -07:00
Kurt
66faa43e03 Add gen6+ fixed ability hot path
Closes #2135
2018-10-06 11:24:46 -07:00
Kurt
f507ab7081 Misc parse settings reorg
makes it more centralized for defining parsing settings, maybe can have
flags to change severity of certain preferential checks
2018-10-05 19:58:30 -07:00
Kurt
59af7fef35 Remove unnecessary properties 2018-10-05 19:57:45 -07:00
Kurt
ce9d3abbe4 Misc reorganization
Move logical checks using encounter data out of Core.cs

might be possible to excise legality checking objects from
Legal/PKHeX.Core so that a 'slimmer' core can be made
2018-10-04 18:52:00 -07:00
Kurt
03a05364ab Update colo suicune ++
location ID was originally added by:

afde4514e2 (diff-83a32d69355a64376bc77bd07e338a33R446)

I
have another save file that uses met location 110 (like this one) so I
assume it was originally a copypaste error from Sudowoodo.

Change Trade strings to not allocate separate empty arrays.
2018-10-04 08:14:53 -07:00
Kurt
4bbb1f54b9 Change burned tower suicune encounter type
was initially set by this commit

0e3815b048

field test resulted in Cave/HoO type
https://projectpokemon.org/home/files/file/2953-burned-tower-suicune/
2018-10-03 16:46:55 -07:00
Kurt
4fe1a5b4e0 Add more frlg flags
https://www.pokecommunity.com/showthread.php?t=302347
2018-09-30 21:53:06 -07:00
Kurt
2a2361220d Add more accurate daycare egg detection
uses eventflag, different index for each game

frlg:
https://www.pokecommunity.com/showthread.php?t=302347
"Flag 0x266 is set by the game engine if an Egg is in the Daycare."

emerald:
https://www.pokecommunity.com/showthread.php?t=330008
"0x86 : Daycare Centre has egg"

rs:
https://gist.github.com/rboninsegna/a4a63c2b66c42e371a94f860eae55361
" 0x86  Egg ready at Daycare"
2018-09-30 21:27:36 -07:00
Kurt
30851a0059 Add a bunch of useful emerald event flag names
will show up in editor
can toggle overworlds back to visible to rebattle
2018-09-30 21:23:15 -07:00
Kurt
5d6c932353 Spit out move learn generation on verbose
helps indicate any restrictions on learn source outside of the current
format
2018-09-30 11:50:08 -07:00
Kurt
78c7535dea Fix pk1->pk2 conversion 2018-09-29 21:03:34 -07:00
Kurt
827d7f8fb3 Misc tweaks
repoint to contains
2018-09-29 13:08:53 -07:00
Kurt
90f1d0cb09 Misc cleanup 2018-09-29 12:22:13 -07:00
Kurt
a3421a881d bounds check record set
closes #2129
2018-09-27 21:30:20 -07:00
Kurt
ca0a533779 Add frlg flag toggles from thread 2018-09-27 20:01:34 -07:00
Kurt
10d73d1bf3 Redirect eventflag r/w for frlg
can't just re-call base.SetEventFlag with an adjusted flag ID since the
exception checks max.
just override the geteventflag method with a silly adjustment -- we
can't be sure if Block2 is immediately after Block2, so just adjust the
flag r/w to a different offset&flag when appropriate.

fixes r/s badgeflag get/set, oops, meant to modify FRLG's value in the
last commit.
2018-09-26 21:05:06 -07:00
Kurt
a38a0fed60 Update event flag index for frlg
was block2+0x64
8*((0xF80-0xEE0)+0x64) = 0x820

this highlights a critical flaw in event flag reading; it expects the
region to be contiguous in the savedata. it's not. that's super bad, and
event flag r/w for flags >1280 won't work until I work something out
2018-09-26 20:32:38 -07:00
Kurt
62d8abb69c Update frlg flag/var offset
https://www.pokecommunity.com/showthread.php?t=349936

https://projectpokemon.org/home/forums/topic/47715-help-frlg-flags-research/
2018-09-26 20:08:25 -07:00
Kurt
4a81f326eb Update trade/egg/capture record set
#2128
it's still an imprecise thing, as ingame gifts aren't counted by either
release count isn't tracked, so the number should be roughly >= total
box+party count.
2018-09-26 19:06:05 -07:00
Kurt
55de21afc4 Add records when setting to slot
Closes #2128
2018-09-26 19:00:52 -07:00
Kurt
40a0206a5d Misc style updates
whitespace / brackets
2018-09-26 18:56:29 -07:00
Kurt
5760860c8e Add check for uninitialized save data
a 512KB NDS save can be 'picked up' as a memory card if it's not
initialized; this also rejects the binary in that scenario
2018-09-26 12:42:39 -07:00
Kurt
13bcc4bdc7 Add more enum values
pr video stuff is meh, anyone can contribute that
2018-09-25 16:33:11 -07:00
Kurt
a7f02bf27b Enumerate some trainer appearance values
thanks @sora10pls for gathering resources
2018-09-24 21:20:55 -07:00
Kurt
4ac1cccaa1 Move fashion to another folder
incoming enums
2018-09-24 19:44:12 -07:00
Kurt
e0e628844f Update copyto protection
skip over write protected slots (locked/team), may eventually weaken the
GUI to allow modding boxdata with locked slots (which will be skipped).
2018-09-24 19:43:59 -07:00
Kurt
164a26e757 Misc reorg + skeleton for slot editor
SlotChangeManager is pretty glue-y, might eventually shift to this
implementation
2018-09-21 21:20:28 -07:00
Kurt
7715d7e14f Add boolean OrderByCustom overload
Closes #2125 ; final sorting is skipped as bool only yields two groups
instead of many, resulting in a preferentially poor sort result
2018-09-20 17:29:55 -07:00
Kurt
db30fea38c Remove gsc dodrio trade OT trailing space
Closes #2126
Rewrite trade OT validation by using the trade's OTs property
2018-09-19 19:09:29 -07:00
Kurt
d5816795bf Remove split gsc trade levels for tradeevo species
#2126
Receiving a lower leveled species from GSC will evolve it away from the
required species, ruling it unavailable.
Receiving a Machoke will evolve it, so can't reuse for Haunter trade
2018-09-19 19:08:10 -07:00
Kurt
39c3a0eea7 Rework sav3 version detect
Might still be flaky for FRLG, but can now (99.99999999%) determine RS
vs E...
2018-09-16 13:57:09 -07:00
Kurt
668b8611d5 Fix sav3 active partition detect logic
change < to >
the lower updated count is the backup partition, not the one to load
from

Closes #2122 , thanks @FaronBracy !
2018-09-16 12:49:00 -07:00
Kurt
3cd45cf5c4 Continue extracting logic 2018-09-16 12:44:00 -07:00
Kurt
41408a235c Add filename without extension property
for encrypting the pkm -> 'ekx'
2018-09-16 10:48:04 -07:00
Kurt
65272d460a stricter mysterygift references
results in:
- precomputed GetTable() reference
- no casting when iterating for matches
- no db null checks, as they are initally Array.Empty<T>();

reduces noise a little & slightly faster
2018-09-15 16:22:07 -07:00
Kurt
df321d14b5 Reorder checks
most common path is now first
2018-09-15 16:13:17 -07:00
Kurt
b280ffcfef style updates
should be pretty much it
2018-09-14 22:37:47 -07:00
Kurt
87b270dd17 add more gen7 record labels 2018-09-13 22:06:44 -07:00
Matt
165757d590 Fix Meteorite/Mega Cuff mixup (#2120)
Meteorite (2) is legal, Mega Cuff is not.
2018-09-12 22:10:13 -07:00
Kurt
ff25e3cbd0 Remove illegal items from legal key items 2018-09-12 21:52:09 -07:00