LGPE uses a list of pkm for boxes, and has pointers indicating where
each party member is at
need some logic for handling the sorting. Had suspected this a while
back so this pre-work came in handy (untested tho)
make eventflags offset ptr virtual, I might end up doing things
differently for event flags
Update comments / xmldoc
Add a savefile storage compressor (ie array[] with empty interstitials
-> list); return true if the compression moved anything (repopulate
views), and the count of occupied slots in the list.
Add saveblock base class; I haven't really liked how SAV6/7 do all the
logic; I'll still expose properties that will then point to a saveblock.
Cuts down clutter.
Add template Dex manipulator, with gen6/7 implementations
Speculate sequential gp/ge gameversion IDs
Check max case for level first, then iterate upwards (eliminates inner
if)
change wc* nature to sbyte (update comparisons, 0xFF too magic-y)
use Rand.Next(x) instead of (0, x)
More languages than Italian have a rule-breaking name. Rework checks a
bit
Flag eggs more accurately
Update force hatch to move Link Trade met location to Egg Location
fix Ho-oh -> Ho-Oh text strings (correctness is key!)
0, [9,19] are set (didn't see 15), but there's also a switch case which
references all values 0-19.
these values are used by a 80 sbyte array (4*20) in the Resort.cro
remove usages of "goto case"
Logic is essentially identical; implement a base class and have the
generation specific structures implment the differences.
Reduce the verbosity a little
pk1 boxdata stores current level & current hp, which is only present in
pk2 party data.
if the user drops in pk2(boxdata), the transfer leaves 0 for both
values, which isn't correct.
detect stat_level to determine if values should be regenerated or not.
Thanks HaxAras for finding this :)
Remove unnecessary floor operation, don't fetch stat arrays for each
stat
Current HP is a box stat in pk1 format (offset 0x1), which isn't stored
in box pk2's. If the hp is zero, set it to the current HP.
Thanks HaxAras for the conversion tip!
extract GetFormDuration to method, remove unused GetIsCompatible
specialized variant (there's a generalized version in SAVUtil.cs,
IsPKMCompatible -- might do another round of WinForms->Core absorption