PKHeX/PKHeX.Core/Saves/SAV3Colosseum.cs

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using System;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 3 <see cref="SaveFile"/> object for Pokémon Colosseum saves.
/// </summary>
public sealed class SAV3Colosseum : SaveFile, IGCSaveFile, IBoxDetailName, IDaycareStorage, IDaycareExperience
{
protected internal override string ShortSummary => $"{OT} ({Version}) - {PlayTimeString}";
public override string Extension => this.GCExtension();
public override PersonalTable3 Personal => PersonalTable.RS;
public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_RS;
public SAV3GCMemoryCard? MemoryCard { get; init; }
private readonly Memory<byte> Raw;
private new Span<byte> Data => Raw.Span;
protected override Span<byte> BoxBuffer => Data;
protected override Span<byte> PartyBuffer => Data;
// 3 Save files are stored
// 0x0000-0x6000 contains memory card data
// 0x6000-0x60000 contains the 3 save slots
// 0x5A000 / 3 = 0x1E000 per save slot
// Checksum is SHA1 over 0-0x1DFD7, stored in the last 20 bytes of the save slot.
// Another SHA1 hash is 0x1DFD8, for 20 bytes. Unknown purpose.
// Checksum is used as the crypto key.
private readonly int SaveCount = -1;
private readonly int SaveIndex = -1;
private readonly StrategyMemo StrategyMemo;
public const int MaxShadowID = 0x80; // 128
private int Memo;
private int DaycareOffset;
private readonly bool Japanese;
public SAV3Colosseum(bool japanese = false)
{
Japanese = japanese;
Raw = new byte[ColoCrypto.SLOT_SIZE];
StrategyMemo = Initialize();
ClearBoxes();
}
public SAV3Colosseum(byte[] data) : base(data)
{
Japanese = data[0] == 0x83; // Japanese game name first character
// Decrypt most recent save slot
(SaveIndex, SaveCount) = ColoCrypto.DetectLatest(data);
Raw = ColoCrypto.GetSlot(data.AsMemory(), SaveIndex);
StrategyMemo = Initialize();
}
private StrategyMemo Initialize()
{
// Trainer1 = 0x00078;
Party = 0x000A8;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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Box = 0x00B90;
DaycareOffset = 0x08170;
Memo = 0x082B0;
// Since PartyCount is not stored in the save file,
// Count up how many party slots are active.
for (int i = 0; i < 6; i++)
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{
var ofs = GetPartyOffset(i);
var span = Data[ofs..];
if (ReadUInt16BigEndian(span) != 0) // species is at offset 0x00
PartyCount++;
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}
var memo = new StrategyMemo(Data[Memo..], xd: false);
return memo;
}
protected override byte[] GetFinalData()
{
var newFile = GetInnerData();
// Return the gci if Memory Card is not being exported
if (MemoryCard is null)
return newFile;
MemoryCard.WriteSaveGameData(newFile);
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return MemoryCard.Data.ToArray();
}
private byte[] GetInnerData()
{
StrategyMemo.Write().CopyTo(Data[Memo..]);
SetChecksums();
// Put save slot back in original save data
byte[] newFile = (byte[])base.Data.Clone();
ColoCrypto.SetSlot(newFile, SaveIndex, Data);
return newFile;
}
// Configuration
protected override SAV3Colosseum CloneInternal() => new(GetInnerData()) { MemoryCard = MemoryCard };
protected override int SIZE_STORED => PokeCrypto.SIZE_3CSTORED;
protected override int SIZE_PARTY => PokeCrypto.SIZE_3CSTORED; // unused
public override CK3 BlankPKM => new();
public override Type PKMType => typeof(CK3);
public override ushort MaxMoveID => Legal.MaxMoveID_3;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_3;
public override int MaxAbilityID => Legal.MaxAbilityID_3;
public override int MaxBallID => Legal.MaxBallID_3;
public override int MaxItemID => Legal.MaxItemID_3_COLO;
public override GameVersion MaxGameID => Legal.MaxGameID_3;
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public override int MaxEV => EffortValues.Max255;
public override byte Generation => 3;
public override EntityContext Context => EntityContext.Gen3;
public override int MaxStringLengthTrainer => 10; // as evident by Mattle Ho-Oh
public override int MaxStringLengthNickname => 10;
public override int MaxMoney => 9999999;
public override int BoxCount => 3;
public override bool IsPKMPresent(ReadOnlySpan<byte> data) => EntityDetection.IsPresentGC(data);
protected override void SetChecksums() => ColoCrypto.SetChecksums(Data);
public override bool ChecksumsValid => !ChecksumInfo.Contains("Invalid");
public override string ChecksumInfo
{
get
{
(bool isHeaderValid, bool isBodyValid) = ColoCrypto.IsChecksumValid(Data);
static string valid(bool s) => s ? "Valid" : "Invalid";
return $"Header Checksum {valid(isHeaderValid)}, Body Checksum {valid(isBodyValid)}.";
}
}
// Trainer Info
public override GameVersion Version { get => GameVersion.COLO; set { } }
// Storage
public override int GetPartyOffset(int slot)
{
return Party + (SIZE_STORED * slot);
}
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public override int GetBoxOffset(int box)
{
return Box + (((30 * SIZE_STORED) + 0x14)*box) + 0x14;
}
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private Span<byte> GetBoxNameSpan(int box) => Data.Slice(Box + (0x24A4 * box), 16);
public string GetBoxName(int box)
{
return GetString(GetBoxNameSpan(box));
}
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public void SetBoxName(int box, ReadOnlySpan<char> value)
{
SetString(GetBoxNameSpan(box), value, 8, StringConverterOption.ClearZero);
}
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protected override CK3 GetPKM(byte[] data)
{
if (data.Length != SIZE_STORED)
Array.Resize(ref data, SIZE_STORED);
return new(data);
}
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protected override byte[] DecryptPKM(byte[] data) => data;
protected override void SetPKM(PKM pk, bool isParty = false)
{
if (pk is not CK3 ck3)
return;
var oldRegion = ck3.CurrentRegion;
ck3.CurrentRegion = CurrentRegion;
ck3.OriginalRegion = OriginalRegion;
StringConverter3GC.RemapGlyphsBetweenRegions3GC(ck3.NicknameTrash, oldRegion, ck3.CurrentRegion, ck3.Language);
StringConverter3GC.RemapGlyphsBetweenRegions3GC(ck3.OriginalTrainerTrash, oldRegion, ck3.CurrentRegion, ck3.Language);
ck3.ResetNicknameDisplay();
ck3.ForceCorrectFatefulState(Japanese, ck3.FatefulEncounter);
}
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protected override void SetDex(PKM pk)
{
if (pk.Species is 0 or > Legal.MaxSpeciesID_3)
return;
if (pk.IsEgg)
return;
// Dex Related
var entry = StrategyMemo.GetEntry(pk.Species);
if (entry.IsEmpty) // Populate
{
entry.Species = pk.Species;
entry.PID = pk.PID;
entry.ID32 = pk.ID32;
}
if (entry.Matches(pk.Species, pk.PID, pk.ID32))
{
entry.Seen = true;
entry.Owned = true;
}
StrategyMemo.SetEntry(entry);
}
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// Config
private const int Config = 0x08;
public GCVersion GCGameIndex { get => (GCVersion)Data[Config + 0x00]; set => Data[Config + 0x00] = (byte)value; }
public GCRegion CurrentRegion { get => (GCRegion)Data[Config + 0x01]; set => Data[Config + 0x01] = (byte)value; }
public GCRegion OriginalRegion { get => (GCRegion)Data[Config + 0x02]; set => Data[Config + 0x02] = (byte)value; }
public LanguageGC GCLanguage { get => (LanguageGC)Data[Config + 0x03]; set => Data[Config + 0x03] = (byte)value; }
public override int Language { get => (int)GCLanguage.ToLanguageID(); set => GCLanguage = ((LanguageID)value).ToLanguageGC(); }
private TimeSpan PlayedSpan
{
get => TimeSpan.FromSeconds(ReadSingleBigEndian(Data[(Config + 0x20)..]));
set => WriteSingleBigEndian(Data[(Config + 0x20)..], (float)value.TotalSeconds);
}
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public override int PlayedHours
{
get => (ushort)PlayedSpan.TotalHours;
set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromHours((int)time.TotalHours) + TimeSpan.FromHours(value); }
}
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public override int PlayedMinutes
{
get => (byte)PlayedSpan.Minutes;
set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromMinutes(time.Minutes) + TimeSpan.FromMinutes(value); }
}
public override int PlayedSeconds
{
get => (byte)PlayedSpan.Seconds;
set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromSeconds(time.Seconds) + TimeSpan.FromSeconds(value); }
}
// Trainer Info (offset 0x78, length 0xB18, end @ 0xB90)
public override string OT { get => GetString(Data.Slice(0x78, 20)); set { SetString(Data.Slice(0x78, 20), value, 10, StringConverterOption.ClearZero); OT2 = value; } }
public string OT2 { get => GetString(Data.Slice(0x8C, 20)); set => SetString(Data.Slice(0x8C, 20), value, 10, StringConverterOption.ClearZero); }
public override uint ID32 { get => ReadUInt32BigEndian(Data[0xA4..]); set => WriteUInt32BigEndian(Data[0xA4..], value); }
public override ushort SID16 { get => ReadUInt16BigEndian(Data[0xA4..]); set => WriteUInt16BigEndian(Data[0xA4..], value); }
public override ushort TID16 { get => ReadUInt16BigEndian(Data[0xA6..]); set => WriteUInt16BigEndian(Data[0xA6..], value); }
public override byte Gender { get => Data[0xAF8]; set => Data[0xAF8] = value; }
public override uint Money { get => ReadUInt32BigEndian(Data[0xAFC..]); set => WriteUInt32BigEndian(Data[0xAFC..], value); }
public uint Coupons { get => ReadUInt32BigEndian(Data[0xB00..]); set => WriteUInt32BigEndian(Data[0xB00..], value); }
public string RUI_Name { get => GetString(Data.Slice(0xB3A, 20)); set => SetString(Data.Slice(0xB3A, 20), value, 10, StringConverterOption.ClearZero); }
public override IReadOnlyList<InventoryPouch> Inventory
{
get
{
var info = ItemStorage3Colo.Instance;
InventoryPouch[] pouch =
[
new InventoryPouch3GC(InventoryType.Items, info, 99, 0x007F8, 20), // 20 COLO, 30 XD
new InventoryPouch3GC(InventoryType.KeyItems, info, 1, 0x00848, 43),
new InventoryPouch3GC(InventoryType.Balls, info, 99, 0x008F4, 16),
new InventoryPouch3GC(InventoryType.TMHMs, info, 99, 0x00934, 64), // no HMs
new InventoryPouch3GC(InventoryType.Berries, info, 999, 0x00A34, 46),
new InventoryPouch3GC(InventoryType.Medicine, info, 99, 0x00AEC, 3), // Cologne
];
return pouch.LoadAll(Data);
}
set => value.SaveAll(Data);
}
// Daycare Structure:
// 0x00 -- Occupied
// 0x01 -- Deposited Level
// 0x02-0x03 -- unused?
// 0x04-0x07 -- Initial EXP
public int DaycareSlotCount => 1;
public bool IsDaycareOccupied(int slot) => Data[DaycareOffset] != 0;
public void SetDaycareOccupied(int slot, bool occupied) => Data[DaycareOffset] = (byte)(occupied ? 1 : 0);
public byte DaycareDepositLevel { get => Data[DaycareOffset + 1]; set => Data[DaycareOffset + 1] = value; }
public uint GetDaycareEXP(int index) => ReadUInt32BigEndian(Data[(DaycareOffset + 4)..]);
public void SetDaycareEXP(int index, uint value) => WriteUInt32BigEndian(Data[(DaycareOffset + 4)..], value);
public Memory<byte> GetDaycareSlot(int slot) => Raw.Slice(DaycareOffset + 8, PokeCrypto.SIZE_3CSTORED);
public override string GetString(ReadOnlySpan<byte> data)
=> StringConverter3GC.GetString(data);
public override int LoadString(ReadOnlySpan<byte> data, Span<char> destBuffer)
=> StringConverter3GC.LoadString(data, destBuffer);
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
=> StringConverter3GC.SetString(destBuffer, value, maxLength, option);
}