Split gen3 memorycard into subfolder

This commit is contained in:
Kurt 2024-03-30 01:17:18 -05:00
parent 8b039ae786
commit a71d74b1ea
10 changed files with 433 additions and 439 deletions

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@ -0,0 +1,66 @@
using System;
using System.Buffers.Binary;
using System.Text;
namespace PKHeX.Core;
/// <summary>
/// GameCube Directory Entry structure
/// </summary>
/// <remarks>0x40 "header" of a GCI file.</remarks>
public readonly ref struct DEntry(Span<byte> data)
{
public const int SIZE = 0x40;
private readonly Span<byte> Data = data;
public Span<byte> GameCode => Data[..4];
public Span<byte> MakerCode => Data[4..6];
public ref byte Unused6 => ref Data[6];
public ref byte BannerAndIconFlags => ref Data[7];
public Span<byte> FileName => Data[8..0x28];
// Seconds since Jan 1, 2000
public uint ModificationTime { get => BinaryPrimitives.ReadUInt32BigEndian(Data[0x28..]); set => BinaryPrimitives.WriteUInt32BigEndian(Data[0x28..], value); }
public uint ImageOffset { get => BinaryPrimitives.ReadUInt32BigEndian(Data[0x2C..]); set => BinaryPrimitives.WriteUInt32BigEndian(Data[0x2C..], value); }
// 2 bits per icon
public ushort IconFormat { get => BinaryPrimitives.ReadUInt16BigEndian(Data[0x30..]); set => BinaryPrimitives.WriteUInt16BigEndian(Data[0x30..], value); }
public ushort AnimationSpeed { get => BinaryPrimitives.ReadUInt16BigEndian(Data[0x32..]); set => BinaryPrimitives.WriteUInt16BigEndian(Data[0x32..], value); }
public ref byte FilePermissions => ref Data[0x34];
public ref byte CopyCounter => ref Data[0x35];
public ushort FirstBlock { get => BinaryPrimitives.ReadUInt16BigEndian(Data[0x36..]); set => BinaryPrimitives.WriteUInt16BigEndian(Data[0x36..], value); }
public ushort BlockCount { get => BinaryPrimitives.ReadUInt16BigEndian(Data[0x38..]); set => BinaryPrimitives.WriteUInt16BigEndian(Data[0x38..], value); }
public ushort Unused3A { get => BinaryPrimitives.ReadUInt16BigEndian(Data[0x3A..]); set => BinaryPrimitives.WriteUInt16BigEndian(Data[0x3A..], value); }
public uint CommentsAddress { get => BinaryPrimitives.ReadUInt32BigEndian(Data[0x3C..]); set => BinaryPrimitives.WriteUInt32BigEndian(Data[0x3C..], value); }
public bool IsEmpty => BinaryPrimitives.ReadUInt32BigEndian(GameCode) is 0 or uint.MaxValue; // FF is "Uninitialized", but check for 0 to be sure.
public DateTime ModificationDate => Epoch.AddSeconds(ModificationTime);
public void CopyTo(DEntry savDEntry) => Data[..SIZE].CopyTo(savDEntry.Data[..SIZE]);
private static DateTime Epoch => new(2000, 1, 1);
public void SetModificationTime(DateTime dt) => ModificationTime = (uint)dt.Subtract(Epoch).TotalSeconds;
public int SaveDataOffset => FirstBlock * SAV3GCMemoryCard.BLOCK_SIZE;
public int SaveDataLength => BlockCount * SAV3GCMemoryCard.BLOCK_SIZE;
public bool IsStartInvalid => FirstBlock < 5; // 5 is the first block that can be used for data
public string GetSaveName(Encoding encoding)
{
Span<char> result = stackalloc char[4 + 1 + 2 + 1 + 0x20];
encoding.GetChars(GameCode, result); // 4 bytes
result[4] = '-';
encoding.GetChars(MakerCode, result[5..]); // 2 bytes
result[7] = '-';
encoding.GetChars(FileName, result[8..]); // 0x20 bytes (max)
var zero = result.IndexOf('\0');
if (zero >= 0)
result = result[..zero];
return result.ToString();
}
}

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@ -0,0 +1,14 @@
using System;
namespace PKHeX.Core;
[Flags]
public enum MemoryCardChecksumStatus
{
None = 0,
HeaderBad = 1 << 0,
DirectoryBad = 1 << 1,
DirectoryBackupBad = 1 << 2,
BlockAllocBad = 1 << 3,
BlockAllocBackupBad = 1 << 4,
}

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@ -0,0 +1,17 @@
namespace PKHeX.Core;
/// <summary>
/// Flags for indicating what data is present in the Memory Card
/// </summary>
public enum MemoryCardSaveStatus : byte
{
Invalid,
NoPkmSaveGame,
SaveGameCOLO,
SaveGameXD,
SaveGameRSBOX,
MultipleSaveGame,
DuplicateCOLO,
DuplicateXD,
DuplicateRSBOX,
}

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@ -0,0 +1,324 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// GameCube save container which may or may not contain Generation 3 <see cref="SaveFile"/> objects.
/// </summary>
/// <remarks>
/// GameCube memory card format data, checksum and code to extract files based on Dolphin code, adapted from C++ to C#
/// https://github.com/dolphin-emu/dolphin/
/// </remarks>
public sealed class SAV3GCMemoryCard(Memory<byte> Raw)
{
public const int BLOCK_SIZE = 0x2000;
private const int MBIT_TO_BLOCKS = 0x10;
private const int DENTRY_SIZE = 0x40;
private const int NumEntries_Directory = (BLOCK_SIZE / DENTRY_SIZE) - 1; // 127
public Span<byte> Data => Raw.Span;
public static bool IsMemoryCardSize(long size)
{
if ((size & 0x7F8_0000) == 0) // 512KB - 64MB
return false;
return (size & (size - 1)) == 0; // size is a power of 2
}
public static bool IsMemoryCardSize(ReadOnlySpan<byte> data)
{
if (!IsMemoryCardSize(data.Length))
return false; // bad size
if (ReadUInt64BigEndian(data) == ulong.MaxValue)
return false; // uninitialized
// Size in megabits, not megabytes
int m_sizeMb = data.Length / BLOCK_SIZE / MBIT_TO_BLOCKS;
if (m_sizeMb != ReadUInt16BigEndian(data[0x22..])) // Memory card file size does not match the header size
return false;
return true;
}
// Control blocks
private const int Header_Block = 0;
private const int Directory_Block = 1;
private const int DirectoryBackup_Block = 2;
private const int BlockAlloc_Block = 3;
private const int BlockAllocBackup_Block = 4;
private const int Header = BLOCK_SIZE * Header_Block;
private const int Directory = BLOCK_SIZE * Directory_Block;
private const int DirectoryBAK = BLOCK_SIZE * DirectoryBackup_Block;
private const int BlockAlloc = BLOCK_SIZE * BlockAlloc_Block;
private const int BlockAllocBAK = BLOCK_SIZE * BlockAllocBackup_Block;
private Span<byte> SpanHeader => Data.Slice(Header, BLOCK_SIZE);
private Span<byte> SpanDirectory => Data.Slice(Directory, BLOCK_SIZE);
private Span<byte> SpanDirectoryBAK => Data.Slice(DirectoryBAK, BLOCK_SIZE);
private Span<byte> SpanDirectoryActive => Data.Slice(DirectoryBlock_Used * BLOCK_SIZE, BLOCK_SIZE);
private Span<byte> SpanBlockAlloc => Data.Slice(BlockAlloc, BLOCK_SIZE);
private Span<byte> SpanBlockAllocBAK => Data.Slice(BlockAllocBAK, BLOCK_SIZE);
// Checksums
private (ushort Checksum, ushort Inverse) GetChecksum(int block, int offset, [ConstantExpected(Min = 0)] int length)
{
var ofs = (block * BLOCK_SIZE) + offset;
var span = Data.Slice(ofs, length);
return GetChecksum(span);
}
private static (ushort Checksum, ushort Inverse) GetChecksum(ReadOnlySpan<byte> span)
{
ushort csum = 0;
ushort inv_csum = 0;
for (int i = 0; i < span.Length; i += 2)
{
var value = ReadUInt16BigEndian(span[i..]);
csum += value;
inv_csum += (ushort)~value;
}
if (csum == 0xffff)
csum = 0;
if (inv_csum == 0xffff)
inv_csum = 0;
return (csum, inv_csum);
}
private MemoryCardChecksumStatus VerifyChecksums()
{
MemoryCardChecksumStatus results = 0;
var (chk, inv) = GetChecksum(Header_Block, 0, 0x1FC);
if (Header_Checksum != chk || Header_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.HeaderBad;
(chk, inv) = GetChecksum(Directory_Block, 0, 0x1FFC);
if (Directory_Checksum != chk || Directory_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.DirectoryBad;
(chk, inv) = GetChecksum(DirectoryBackup_Block, 0, 0x1FFC);
if (DirectoryBAK_Checksum != chk || DirectoryBAK_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.DirectoryBackupBad;
(chk, inv) = GetChecksum(BlockAlloc_Block, 4, 0x1FFC);
if (BlockAlloc_Checksum != chk || BlockAlloc_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.BlockAllocBad;
(chk, inv) = GetChecksum(BlockAllocBackup_Block, 4, 0x1FFC);
if ((BlockAllocBAK_Checksum != chk) || BlockAllocBAK_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.BlockAllocBackupBad;
return results;
}
// Structure
private int Header_Size => ReadUInt16BigEndian(SpanHeader[0x0022..]);
private int Header_Encoding => ReadUInt16BigEndian(SpanHeader[0x0024..]);
private ushort Header_Checksum => ReadUInt16BigEndian(SpanHeader[0x01fc..]);
private ushort Header_Checksum_Inv => ReadUInt16BigEndian(SpanHeader[0x01fe..]);
// Encoding (Windows-1252 or Shift JIS)
private bool Header_Japanese => Header_Encoding == 1;
public Encoding EncodingType => Header_Japanese ? Encoding.GetEncoding(1252) : Encoding.GetEncoding(932);
private int Directory_UpdateCounter => ReadUInt16BigEndian(SpanDirectory[0x1ffa..]);
private int Directory_Checksum => ReadUInt16BigEndian(SpanDirectory[0x1ffc..]);
private int Directory_Checksum_Inv => ReadUInt16BigEndian(SpanDirectory[0x1ffe..]);
private int DirectoryBAK_UpdateCounter => ReadUInt16BigEndian(SpanDirectoryBAK[0x1ffa..]);
private int DirectoryBAK_Checksum => ReadUInt16BigEndian(SpanDirectoryBAK[0x1ffc..]);
private int DirectoryBAK_Checksum_Inv => ReadUInt16BigEndian(SpanDirectoryBAK[0x1ffe..]);
private int BlockAlloc_Checksum => ReadUInt16BigEndian(SpanBlockAlloc);
private int BlockAlloc_Checksum_Inv => ReadUInt16BigEndian(SpanBlockAlloc[0x0002..]);
private int BlockAllocBAK_Checksum => ReadUInt16BigEndian(SpanBlockAllocBAK);
private int BlockAllocBAK_Checksum_Inv => ReadUInt16BigEndian(SpanBlockAllocBAK[0x0002..]);
private int DirectoryBlock_Used;
private int EntryCOLO = -1;
private int EntryXD = -1;
private int EntryRSBOX = -1;
private int EntrySelected = -1;
public bool HasCOLO => EntryCOLO >= 0;
public bool HasXD => EntryXD >= 0;
public bool HasRSBOX => EntryRSBOX >= 0;
public int SaveGameCount { get; private set; }
private bool IsCorruptedMemoryCard()
{
var csums = VerifyChecksums();
if (csums.HasFlag(MemoryCardChecksumStatus.HeaderBad))
return true;
if (csums.HasFlag(MemoryCardChecksumStatus.DirectoryBad))
{
if (csums.HasFlag(MemoryCardChecksumStatus.DirectoryBackupBad)) // backup is also wrong
return true; // Directory checksum and directory backup checksum failed
RestoreBackup(); // backup is correct, restore
csums = VerifyChecksums(); // update checksums
}
if (!csums.HasFlag(MemoryCardChecksumStatus.BlockAllocBad))
return false;
if (csums.HasFlag(MemoryCardChecksumStatus.BlockAllocBackupBad)) // backup is also wrong
return true;
RestoreBackup(); // backup is correct, restore
return false;
}
private void RestoreBackup()
{
SpanDirectoryBAK.CopyTo(SpanDirectory);
SpanBlockAllocBAK.CopyTo(SpanBlockAlloc);
}
public MemoryCardSaveStatus GetMemoryCardState()
{
if (!IsMemoryCardSize(Data))
return MemoryCardSaveStatus.Invalid; // Invalid size
if (IsCorruptedMemoryCard())
return MemoryCardSaveStatus.Invalid;
// Use the most recent directory block
DirectoryBlock_Used = DirectoryBAK_UpdateCounter > Directory_UpdateCounter
? DirectoryBackup_Block
: Directory_Block;
// Search for Pokémon saves in the directory
SaveGameCount = 0;
for (int i = 0; i < NumEntries_Directory; i++)
{
var dEntry = GetDEntry(i);
if (dEntry.IsEmpty) // empty entry
continue;
if (dEntry.IsStartInvalid)
continue;
if (dEntry.SaveDataOffset + dEntry.SaveDataLength > Data.Length)
continue; // Memory card directory contains info for deleted files with boundaries beyond memory card size, ignore
var version = SaveHandlerGCI.GetGameCode(dEntry.GameCode);
if (version == GameVersion.COLO)
{
if (HasCOLO) // another entry already exists
return MemoryCardSaveStatus.DuplicateCOLO;
EntryCOLO = i;
SaveGameCount++;
}
else if (version == GameVersion.XD)
{
if (HasXD) // another entry already exists
return MemoryCardSaveStatus.DuplicateXD;
EntryXD = i;
SaveGameCount++;
}
else if (version == GameVersion.RSBOX)
{
if (HasRSBOX) // another entry already exists
return MemoryCardSaveStatus.DuplicateRSBOX;
EntryRSBOX = i;
SaveGameCount++;
}
}
return AutoInferState();
}
private MemoryCardSaveStatus AutoInferState()
{
if (SaveGameCount == 0)
return MemoryCardSaveStatus.NoPkmSaveGame;
if (SaveGameCount > 1)
return MemoryCardSaveStatus.MultipleSaveGame;
if (HasCOLO)
{
EntrySelected = EntryCOLO;
return MemoryCardSaveStatus.SaveGameCOLO;
}
if (HasXD)
{
EntrySelected = EntryXD;
return MemoryCardSaveStatus.SaveGameXD;
}
EntrySelected = EntryRSBOX;
return MemoryCardSaveStatus.SaveGameRSBOX;
}
public GameVersion SelectedGameVersion
{
get
{
if (EntrySelected == EntryCOLO)
return GameVersion.COLO;
if (EntrySelected == EntryXD)
return GameVersion.XD;
if (EntrySelected == EntryRSBOX)
return GameVersion.RSBOX;
return GameVersion.Any; //Default for no game selected
}
}
public void SelectSaveGame(GameVersion Game)
{
switch (Game)
{
case GameVersion.COLO: if (HasCOLO) EntrySelected = EntryCOLO; break;
case GameVersion.XD: if (HasXD) EntrySelected = EntryXD; break;
case GameVersion.RSBOX: if (HasRSBOX) EntrySelected = EntryRSBOX; break;
}
}
public ReadOnlyMemory<byte> ReadSaveGameData()
{
var entry = EntrySelected;
if (entry < 0)
return default; // No entry selected
return ReadSaveGameData(entry);
}
private Memory<byte> GetSaveGame(DEntry entry) => Raw.Slice(entry.SaveDataOffset, entry.SaveDataLength);
public DEntry GetDEntry(int index)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual<uint>((uint)index, NumEntries_Directory, nameof(index));
return new DEntry(SpanDirectoryActive.Slice(index * DENTRY_SIZE, DENTRY_SIZE));
}
public ReadOnlyMemory<byte> ReadSaveGameData(int entry)
{
var dEntry = GetDEntry(entry);
return GetSaveGame(dEntry);
}
public void WriteSaveGameData(Span<byte> data)
{
var entry = EntrySelected;
if (entry < 0) // Can't write anywhere
return;
WriteSaveGameData(data, entry);
}
public void WriteSaveGameData(Span<byte> data, int entry)
{
var dEntry = GetDEntry(entry);
if (dEntry.SaveDataLength != data.Length) // File size should never change.
throw new ArgumentException("Save data size changed.", nameof(entry));
var dest = GetSaveGame(dEntry).Span;
data.CopyTo(dest);
var timestamp = EncounterDate.GetDateTimeGC();
dEntry.SetModificationTime(timestamp);
// Revise the DEntry of the injected save data to match that of the main DEntry
var savDEntry = new DEntry(dest[..DENTRY_SIZE]);
dEntry.CopyTo(savDEntry);
}
}

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@ -88,7 +88,7 @@ public sealed class SAV3Colosseum : SaveFile, IGCSaveFile, IBoxDetailName, IDayc
return newFile;
MemoryCard.WriteSaveGameData(newFile);
return MemoryCard.Data;
return MemoryCard.Data.ToArray();
}
private byte[] GetInnerData()

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@ -1,427 +0,0 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/* GameCube memory card format data, checksum and code to extract files based on Dolphin code, adapted from C++ to C#
* https://github.com/dolphin-emu/dolphin/
*/
/// <summary>
/// Flags for indicating what data is present in the Memory Card
/// </summary>
public enum GCMemoryCardState
{
Invalid,
NoPkmSaveGame,
SaveGameCOLO,
SaveGameXD,
SaveGameRSBOX,
MultipleSaveGame,
DuplicateCOLO,
DuplicateXD,
DuplicateRSBOX,
}
/// <summary>
/// GameCube save container which may or may not contain Generation 3 <see cref="SaveFile"/> objects.
/// </summary>
public sealed class SAV3GCMemoryCard(byte[] Data)
{
private const int BLOCK_SIZE = 0x2000;
private const int MBIT_TO_BLOCKS = 0x10;
private const int DENTRY_STRLEN = 0x20;
private const int DENTRY_SIZE = 0x40;
private const int NumEntries_Directory = BLOCK_SIZE / DENTRY_SIZE; // 128
public static bool IsMemoryCardSize(long size)
{
if ((size & 0x7F8_0000) == 0) // 512KB - 64MB
return false;
return (size & (size - 1)) == 0; // size is a power of 2
}
public static bool IsMemoryCardSize(ReadOnlySpan<byte> Data)
{
if (!IsMemoryCardSize(Data.Length))
return false; // bad size
if (ReadUInt64BigEndian(Data) == ulong.MaxValue)
return false; // uninitialized
return true;
}
// Control blocks
private const int Header_Block = 0;
private const int Directory_Block = 1;
private const int DirectoryBackup_Block = 2;
private const int BlockAlloc_Block = 3;
private const int BlockAllocBackup_Block = 4;
private const int Header = BLOCK_SIZE * Header_Block;
private const int Directory = BLOCK_SIZE * Directory_Block;
private const int DirectoryBAK = BLOCK_SIZE * DirectoryBackup_Block;
private const int BlockAlloc = BLOCK_SIZE * BlockAlloc_Block;
private const int BlockAllocBAK = BLOCK_SIZE * BlockAllocBackup_Block;
// Checksums
private (ushort Checksum, ushort Inverse) GetChecksum(int block, int offset, [ConstantExpected(Min = 0)] int length)
{
var ofs = (block * BLOCK_SIZE) + offset;
var span = Data.AsSpan(ofs, length);
return GetChecksum(span);
}
private static (ushort Checksum, ushort Inverse) GetChecksum(ReadOnlySpan<byte> span)
{
ushort csum = 0;
ushort inv_csum = 0;
for (int i = 0; i < span.Length; i += 2)
{
var value = ReadUInt16BigEndian(span[i..]);
csum += value;
inv_csum += (ushort)~value;
}
if (csum == 0xffff)
csum = 0;
if (inv_csum == 0xffff)
inv_csum = 0;
return (csum, inv_csum);
}
private MemoryCardChecksumStatus VerifyChecksums()
{
MemoryCardChecksumStatus results = 0;
var (chk, inv) = GetChecksum(Header_Block, 0, 0x1FC);
if (Header_Checksum != chk || Header_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.HeaderBad;
(chk, inv) = GetChecksum(Directory_Block, 0, 0x1FFC);
if (Directory_Checksum != chk || Directory_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.DirectoryBad;
(chk, inv) = GetChecksum(DirectoryBackup_Block, 0, 0x1FFC);
if (DirectoryBAK_Checksum != chk || DirectoryBAK_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.DirectoryBackupBad;
(chk, inv) = GetChecksum(BlockAlloc_Block, 4, 0x1FFC);
if (BlockAlloc_Checksum != chk || BlockAlloc_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.BlockAllocBad;
(chk, inv) = GetChecksum(BlockAllocBackup_Block, 4, 0x1FFC);
if ((BlockAllocBAK_Checksum != chk) || BlockAllocBAK_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.BlockAllocBackupBad;
return results;
}
// Structure
private int Header_Size => ReadUInt16BigEndian(Data.AsSpan(Header + 0x0022));
private ushort Header_Checksum => ReadUInt16BigEndian(Data.AsSpan(Header + 0x01fc));
private ushort Header_Checksum_Inv => ReadUInt16BigEndian(Data.AsSpan(Header + 0x01fe));
// Encoding (Windows-1252 or Shift JIS)
private int Header_Encoding => ReadUInt16BigEndian(Data.AsSpan(Header + 0x0024));
private bool Header_Japanese => Header_Encoding == 1;
private Encoding EncodingType => Header_Japanese ? Encoding.GetEncoding(1252) : Encoding.GetEncoding(932);
private int Directory_UpdateCounter => ReadUInt16BigEndian(Data.AsSpan(Directory + 0x1ffa));
private int Directory_Checksum => ReadUInt16BigEndian(Data.AsSpan(Directory + 0x1ffc));
private int Directory_Checksum_Inv => ReadUInt16BigEndian(Data.AsSpan(Directory + 0x1ffe));
private int DirectoryBAK_UpdateCounter => ReadUInt16BigEndian(Data.AsSpan(DirectoryBAK + 0x1ffa));
private int DirectoryBAK_Checksum => ReadUInt16BigEndian(Data.AsSpan(DirectoryBAK + 0x1ffc));
private int DirectoryBAK_Checksum_Inv => ReadUInt16BigEndian(Data.AsSpan(DirectoryBAK + 0x1ffe));
private int BlockAlloc_Checksum => ReadUInt16BigEndian(Data.AsSpan(BlockAlloc + 0x0000));
private int BlockAlloc_Checksum_Inv => ReadUInt16BigEndian(Data.AsSpan(BlockAlloc + 0x0002));
private int BlockAllocBAK_Checksum => ReadUInt16BigEndian(Data.AsSpan(BlockAllocBAK + 0x0000));
private int BlockAllocBAK_Checksum_Inv => ReadUInt16BigEndian(Data.AsSpan(BlockAllocBAK + 0x0002));
private int DirectoryBlock_Used;
private int EntryCOLO = -1;
private int EntryXD = -1;
private int EntryRSBOX = -1;
private int EntrySelected = -1;
public bool HasCOLO => EntryCOLO >= 0;
public bool HasXD => EntryXD >= 0;
public bool HasRSBOX => EntryRSBOX >= 0;
public int SaveGameCount { get; private set; }
[Flags]
public enum MemoryCardChecksumStatus
{
None = 0,
HeaderBad = 1 << 0,
DirectoryBad = 1 << 1,
DirectoryBackupBad = 1 << 2,
BlockAllocBad,
BlockAllocBackupBad,
}
private bool IsCorruptedMemoryCard()
{
var csums = VerifyChecksums();
if ((csums & MemoryCardChecksumStatus.HeaderBad) != 0)
return true;
if ((csums & MemoryCardChecksumStatus.DirectoryBad) != 0)
{
if ((csums & MemoryCardChecksumStatus.DirectoryBackupBad) != 0) // backup is also wrong
return true; // Directory checksum and directory backup checksum failed
// backup is correct, restore
RestoreBackup();
csums = VerifyChecksums(); // update checksums
}
if ((csums & MemoryCardChecksumStatus.BlockAllocBad) != 0)
{
if ((csums & MemoryCardChecksumStatus.BlockAllocBackupBad) != 0) // backup is also wrong
return true;
// backup is correct, restore
RestoreBackup();
}
return false;
}
private void RestoreBackup()
{
Array.Copy(Data, DirectoryBackup_Block*BLOCK_SIZE, Data, Directory_Block*BLOCK_SIZE, BLOCK_SIZE);
Array.Copy(Data, BlockAllocBackup_Block*BLOCK_SIZE, Data, BlockAlloc_Block*BLOCK_SIZE, BLOCK_SIZE);
}
public GCMemoryCardState GetMemoryCardState()
{
Span<byte> data = Data;
if (!IsMemoryCardSize(data))
return GCMemoryCardState.Invalid; // Invalid size
// Size in megabits, not megabytes
int m_sizeMb = data.Length / BLOCK_SIZE / MBIT_TO_BLOCKS;
if (m_sizeMb != Header_Size) // Memory card file size does not match the header size
return GCMemoryCardState.Invalid;
if (IsCorruptedMemoryCard())
return GCMemoryCardState.Invalid;
// Use the most recent directory block
DirectoryBlock_Used = DirectoryBAK_UpdateCounter > Directory_UpdateCounter
? DirectoryBackup_Block
: Directory_Block;
// Search for Pokémon saves in the directory
SaveGameCount = 0;
for (int i = 0; i < NumEntries_Directory; i++)
{
int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (i * DENTRY_SIZE);
var slice = data.Slice(offset, DENTRY_SIZE);
var dEntry = new DEntry(slice);
if (dEntry.IsEmpty) // empty entry
continue;
int firstBlock = dEntry.FirstBlock;
if (firstBlock < 5)
continue;
int blockCount = dEntry.BlockCount;
var dataEnd = (firstBlock + blockCount) * BLOCK_SIZE;
// Memory card directory contains info for deleted files with boundaries beyond memory card size, ignore
if (dataEnd > data.Length)
continue;
var version = SaveHandlerGCI.GetGameCode(dEntry.GameCode);
if (version == GameVersion.COLO)
{
if (HasCOLO) // another entry already exists
return GCMemoryCardState.DuplicateCOLO;
EntryCOLO = i;
SaveGameCount++;
}
else if (version == GameVersion.XD)
{
if (HasXD) // another entry already exists
return GCMemoryCardState.DuplicateXD;
EntryXD = i;
SaveGameCount++;
}
else if (version == GameVersion.RSBOX)
{
if (HasRSBOX) // another entry already exists
return GCMemoryCardState.DuplicateRSBOX;
EntryRSBOX = i;
SaveGameCount++;
}
}
if (SaveGameCount == 0)
return GCMemoryCardState.NoPkmSaveGame;
if (SaveGameCount > 1)
return GCMemoryCardState.MultipleSaveGame;
if (HasCOLO)
{
EntrySelected = EntryCOLO;
return GCMemoryCardState.SaveGameCOLO;
}
if (HasXD)
{
EntrySelected = EntryXD;
return GCMemoryCardState.SaveGameXD;
}
EntrySelected = EntryRSBOX;
return GCMemoryCardState.SaveGameRSBOX;
}
public GameVersion SelectedGameVersion
{
get
{
if (EntrySelected < 0)
return GameVersion.Any;
if (EntrySelected == EntryCOLO)
return GameVersion.COLO;
if (EntrySelected == EntryXD)
return GameVersion.XD;
if (EntrySelected == EntryRSBOX)
return GameVersion.RSBOX;
return GameVersion.Any; //Default for no game selected
}
}
public void SelectSaveGame(GameVersion Game)
{
switch (Game)
{
case GameVersion.COLO: if (HasCOLO) EntrySelected = EntryCOLO; break;
case GameVersion.XD: if (HasXD) EntrySelected = EntryXD; break;
case GameVersion.RSBOX: if (HasRSBOX) EntrySelected = EntryRSBOX; break;
}
}
public string GCISaveName => GCISaveGameName();
public readonly byte[] Data = Data;
private string GCISaveGameName()
{
int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (EntrySelected * DENTRY_SIZE);
var span = Data.AsSpan(offset, DENTRY_SIZE);
var dEntry = new DEntry(span);
return GetSaveName(EncodingType, dEntry);
}
private static string GetSaveName(Encoding encoding, DEntry dEntry)
{
Span<char> result = stackalloc char[4 + 1 + 2 + 1 + DENTRY_STRLEN];
encoding.GetChars(dEntry.GameCode, result); // 4 bytes
result[4] = '-';
encoding.GetChars(dEntry.MakerCode, result[5..]); // 2 bytes
result[7] = '-';
encoding.GetChars(dEntry.FileName, result[8..]); // 0x20 bytes (max)
var zero = result.IndexOf('\0');
if (zero >= 0)
result = result[..zero];
return result.ToString();
}
public ReadOnlyMemory<byte> ReadSaveGameData()
{
var entry = EntrySelected;
if (entry < 0)
return default; // No entry selected
return ReadSaveGameData(entry);
}
private ReadOnlyMemory<byte> ReadSaveGameData(int entry)
{
int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (entry * DENTRY_SIZE);
var span = Data.AsSpan(offset, DENTRY_SIZE);
var dEntry = new DEntry(span);
return Data.AsMemory(dEntry.FirstBlock * BLOCK_SIZE, dEntry.BlockCount * BLOCK_SIZE);
}
public void WriteSaveGameData(Span<byte> data)
{
var entry = EntrySelected;
if (entry < 0) // Can't write anywhere
return;
WriteSaveGameData(data, entry);
}
private static DateTime Epoch => new(2000, 1, 1);
private void WriteSaveGameData(Span<byte> data, int entry)
{
int offset = (DirectoryBlock_Used * BLOCK_SIZE) + (entry * DENTRY_SIZE);
var span = Data.AsSpan(offset, DENTRY_SIZE);
var dEntry = new DEntry(span);
var blockFirst = dEntry.FirstBlock;
var blockCount = dEntry.BlockCount;
if (data.Length != blockCount * BLOCK_SIZE) // Invalid File Size
return;
var timestamp = (uint)EncounterDate.GetDateTimeGC().Subtract(Epoch).TotalSeconds;
var dest = Data.AsSpan(blockFirst * BLOCK_SIZE);
data[..(blockCount * BLOCK_SIZE)].CopyTo(dest);
dEntry.ModificationTime = timestamp;
// Revise the DEntry of the injected save data to match that of the main DEntry
_ = new DEntry(dest[..DENTRY_SIZE])
{
ModificationTime = timestamp,
FirstBlock = blockFirst,
BlockCount = blockCount,
};
}
private readonly ref struct DEntry(Span<byte> data)
{
public const int SIZE = 0x40;
private readonly Span<byte> Data = data;
public Span<byte> GameCode => Data[..4];
public Span<byte> MakerCode => Data[4..6];
public ref byte Unused6 => ref Data[6];
public ref byte BannerAndIconFlags => ref Data[7];
public Span<byte> FileName => Data[8..0x28];
// Seconds since Jan 1, 2000
public uint ModificationTime { get => ReadUInt32BigEndian(Data[0x28..]); set => WriteUInt32BigEndian(Data[0x28..], value); }
public uint ImageOffset { get => ReadUInt32BigEndian(Data[0x2C..]); set => WriteUInt32BigEndian(Data[0x2C..], value); }
// 2 bits per icon
public ushort IconFormat { get => ReadUInt16BigEndian(Data[0x30..]); set => WriteUInt16BigEndian(Data[0x30..], value); }
public ushort AnimationSpeed { get => ReadUInt16BigEndian(Data[0x32..]); set => WriteUInt16BigEndian(Data[0x32..], value); }
public ref byte FilePermissions => ref Data[0x34];
public ref byte CopyCounter => ref Data[0x35];
public ushort FirstBlock { get => ReadUInt16BigEndian(Data[0x36..]); set => WriteUInt16BigEndian(Data[0x36..], value); }
public ushort BlockCount { get => ReadUInt16BigEndian(Data[0x38..]); set => WriteUInt16BigEndian(Data[0x38..], value); }
public ushort Unused3A { get => ReadUInt16BigEndian(Data[0x3A..]); set => WriteUInt16BigEndian(Data[0x3A..], value); }
public uint CommentsAddress { get => ReadUInt32BigEndian(Data[0x3C..]); set => WriteUInt32BigEndian(Data[0x3C..], value); }
public bool IsEmpty => ReadUInt32BigEndian(GameCode) is 0 or uint.MaxValue; // FF is "Uninitialized", but check for 0 to be sure.
public DateTime ModificationDate => Epoch.AddSeconds(ModificationTime);
}
}

View file

@ -82,7 +82,7 @@ public sealed class SAV3RSBox : SaveFile, IGCSaveFile, IBoxDetailName, IBoxDetai
return newFile;
MemoryCard.WriteSaveGameData(newFile);
return MemoryCard.Data;
return MemoryCard.Data.ToArray();
}
private byte[] GetInnerData()

View file

@ -148,7 +148,7 @@ public sealed class SAV3XD : SaveFile, IGCSaveFile, IBoxDetailName, IDaycareStor
return newFile;
MemoryCard.WriteSaveGameData(newFile);
return MemoryCard.Data;
return MemoryCard.Data.ToArray();
}
private byte[] GetInnerData()

View file

@ -714,26 +714,26 @@ public partial class Main : Form
var state = memCard.GetMemoryCardState();
switch (state)
{
case GCMemoryCardState.NoPkmSaveGame:
case MemoryCardSaveStatus.NoPkmSaveGame:
WinFormsUtil.Error(MsgFileGameCubeNoGames, path);
return false;
case GCMemoryCardState.DuplicateCOLO:
case GCMemoryCardState.DuplicateXD:
case GCMemoryCardState.DuplicateRSBOX:
case MemoryCardSaveStatus.DuplicateCOLO:
case MemoryCardSaveStatus.DuplicateXD:
case MemoryCardSaveStatus.DuplicateRSBOX:
WinFormsUtil.Error(MsgFileGameCubeDuplicate, path);
return false;
case GCMemoryCardState.MultipleSaveGame:
case MemoryCardSaveStatus.MultipleSaveGame:
var game = SelectMemoryCardSaveGame(memCard);
if (game == GameVersion.Invalid) //Cancel
return false;
memCard.SelectSaveGame(game);
break;
case GCMemoryCardState.SaveGameCOLO: memCard.SelectSaveGame(GameVersion.COLO); break;
case GCMemoryCardState.SaveGameXD: memCard.SelectSaveGame(GameVersion.XD); break;
case GCMemoryCardState.SaveGameRSBOX: memCard.SelectSaveGame(GameVersion.RSBOX); break;
case MemoryCardSaveStatus.SaveGameCOLO: memCard.SelectSaveGame(GameVersion.COLO); break;
case MemoryCardSaveStatus.SaveGameXD: memCard.SelectSaveGame(GameVersion.XD); break;
case MemoryCardSaveStatus.SaveGameRSBOX: memCard.SelectSaveGame(GameVersion.RSBOX); break;
default:
WinFormsUtil.Error(!SaveUtil.IsSizeValid(memCard.Data.Length) ? MsgFileGameCubeBad : GetHintInvalidFile(memCard.Data, path), path);

View file

@ -444,7 +444,7 @@ public partial class SAV_Database : Form
private static void TryAddPKMsFromMemoryCard(ConcurrentBag<SlotCache> dbTemp, SAV3GCMemoryCard mc, string file)
{
var state = mc.GetMemoryCardState();
if (state == GCMemoryCardState.Invalid)
if (state == MemoryCardSaveStatus.Invalid)
return;
if (mc.HasCOLO)