2022-07-07 00:33:15 +00:00
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using System;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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using System.Collections.Generic;
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2016-09-26 23:15:40 +00:00
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using System.Security.Cryptography;
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2022-01-03 05:35:59 +00:00
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using static System.Buffers.Binary.BinaryPrimitives;
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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namespace PKHeX.Core;
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/// <summary>
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/// Generation 3 <see cref="SaveFile"/> object for Pokémon Colosseum saves.
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/// </summary>
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public sealed class SAV3Colosseum : SaveFile, IGCSaveFile
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2016-09-26 23:15:40 +00:00
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{
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2022-06-18 18:04:24 +00:00
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protected internal override string ShortSummary => $"{OT} ({Version}) - {PlayTimeString}";
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public override string Extension => this.GCExtension();
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Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves
In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.
The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.
The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.
* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 23:15:27 +00:00
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public override IPersonalTable Personal => PersonalTable.RS;
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2022-06-18 18:04:24 +00:00
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_COLO;
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public SAV3GCMemoryCard? MemoryCard { get; init; }
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// 3 Save files are stored
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// 0x0000-0x6000 contains memory card data
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// 0x6000-0x60000 contains the 3 save slots
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// 0x5A000 / 3 = 0x1E000 per save slot
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// Checksum is SHA1 over 0-0x1DFD7, stored in the last 20 bytes of the save slot.
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// Another SHA1 hash is 0x1DFD8, for 20 bytes. Unknown purpose.
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// Checksum is used as the crypto key.
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private const int SLOT_SIZE = 0x1E000;
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private const int SLOT_START = 0x6000;
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private const int SLOT_COUNT = 3;
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private int SaveCount = -1;
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private int SaveIndex = -1;
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private readonly StrategyMemo StrategyMemo;
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public const int MaxShadowID = 0x80; // 128
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private int Memo;
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private readonly byte[] BAK;
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public SAV3Colosseum() : base(SaveUtil.SIZE_G3COLO)
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2016-09-26 23:15:40 +00:00
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{
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2022-06-18 18:04:24 +00:00
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BAK = Array.Empty<byte>();
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StrategyMemo = Initialize();
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ClearBoxes();
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}
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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public SAV3Colosseum(byte[] data) : base(data)
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{
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BAK = data;
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InitializeData();
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StrategyMemo = Initialize();
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}
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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private StrategyMemo Initialize()
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{
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// Trainer1 = 0x00078;
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Party = 0x000A8;
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PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases
Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization
* Handle bits more obviously without null
* Make SaveFile.BAK explicitly readonly again
* merge constructor methods to have readonly fields
* Inline some properties
* More nullable handling
* Rearrange box actions
define straightforward classes to not have any null properties
* Make extrabyte reference array immutable
* Move tooltip creation to designer
* Rearrange some logic to reduce nesting
* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum
* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case
* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable
* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator
* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever
* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)
* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
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2022-06-18 18:04:24 +00:00
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Box = 0x00B90;
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DaycareOffset = 0x08170;
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Memo = 0x082B0;
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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// Since PartyCount is not stored in the save file,
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// Count up how many party slots are active.
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for (int i = 0; i < 6; i++)
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2019-01-05 23:37:06 +00:00
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{
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2022-06-18 18:04:24 +00:00
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if (GetPartySlot(Data, GetPartyOffset(i)).Species != 0)
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PartyCount++;
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2019-01-05 23:37:06 +00:00
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}
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2022-06-18 18:04:24 +00:00
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var memo = new StrategyMemo(Data, Memo, xd: false);
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return memo;
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}
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2019-03-08 02:05:55 +00:00
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2022-06-18 18:04:24 +00:00
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private void InitializeData()
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{
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// Scan all 3 save slots for the highest counter
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for (int i = 0; i < SLOT_COUNT; i++)
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{
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int slotOffset = SLOT_START + (i * SLOT_SIZE);
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int SaveCounter = ReadInt32BigEndian(Data.AsSpan(slotOffset + 4));
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if (SaveCounter <= SaveCount)
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continue;
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2019-03-08 02:05:55 +00:00
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2022-06-18 18:04:24 +00:00
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SaveCount = SaveCounter;
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SaveIndex = i;
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2019-03-08 02:05:55 +00:00
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}
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2022-06-18 18:04:24 +00:00
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// Decrypt most recent save slot
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2016-09-26 23:15:40 +00:00
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{
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2022-06-18 18:04:24 +00:00
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int slotOffset = SLOT_START + (SaveIndex * SLOT_SIZE);
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ReadOnlySpan<byte> slot = Data.AsSpan(slotOffset, SLOT_SIZE);
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2022-01-03 05:35:59 +00:00
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Span<byte> digest = stackalloc byte[20];
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slot[^20..].CopyTo(digest);
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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// Decrypt Slot
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Data = DecryptColosseum(slot, digest);
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2016-09-26 23:15:40 +00:00
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}
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2022-06-18 18:04:24 +00:00
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}
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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protected override byte[] GetFinalData()
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{
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var newFile = GetInnerData();
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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// Return the gci if Memory Card is not being exported
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if (MemoryCard is null)
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return newFile;
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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MemoryCard.WriteSaveGameData(newFile);
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return MemoryCard.Data;
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}
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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private byte[] GetInnerData()
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{
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StrategyMemo.Write().CopyTo(Data, Memo);
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SetChecksums();
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// Get updated save slot data
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ReadOnlySpan<byte> slot = Data;
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Span<byte> digest = stackalloc byte[20];
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slot[^20..].CopyTo(digest);
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byte[] newSAV = EncryptColosseum(slot, digest);
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// Put save slot back in original save data
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byte[] newFile = MemoryCard != null ? MemoryCard.ReadSaveGameData() : (byte[])BAK.Clone();
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Array.Copy(newSAV, 0, newFile, SLOT_START + (SaveIndex * SLOT_SIZE), newSAV.Length);
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return newFile;
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}
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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// Configuration
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protected override SaveFile CloneInternal()
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{
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var data = GetInnerData();
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return new SAV3Colosseum(data) { MemoryCard = MemoryCard };
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}
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protected override int SIZE_STORED => PokeCrypto.SIZE_3CSTORED;
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protected override int SIZE_PARTY => PokeCrypto.SIZE_3CSTORED; // unused
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public override PKM BlankPKM => new CK3();
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public override Type PKMType => typeof(CK3);
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2022-08-27 06:43:36 +00:00
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public override ushort MaxMoveID => Legal.MaxMoveID_3;
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public override ushort MaxSpeciesID => Legal.MaxSpeciesID_3;
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2022-06-18 18:04:24 +00:00
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public override int MaxAbilityID => Legal.MaxAbilityID_3;
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public override int MaxBallID => Legal.MaxBallID_3;
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public override int MaxItemID => Legal.MaxItemID_3_COLO;
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public override int MaxGameID => Legal.MaxGameID_3;
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public override int MaxEV => 255;
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public override int Generation => 3;
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public override EntityContext Context => EntityContext.Gen3;
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protected override int GiftCountMax => 1;
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public override int OTLength => 10; // as evident by Mattle Ho-Oh
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public override int NickLength => 10;
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public override int MaxMoney => 9999999;
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public override int BoxCount => 3;
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public override bool IsPKMPresent(ReadOnlySpan<byte> data) => EntityDetection.IsPresentGC(data);
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private static byte[] EncryptColosseum(ReadOnlySpan<byte> input, Span<byte> digest)
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{
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if (input.Length != SLOT_SIZE)
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throw new ArgumentException(nameof(input));
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byte[] output = input.ToArray();
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// NOT key
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for (int i = 0; i < 20; i++)
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digest[i] = (byte)~digest[i];
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2018-09-15 05:37:47 +00:00
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2022-06-18 18:04:24 +00:00
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using var sha1 = SHA1.Create();
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for (int i = 0x18; i < 0x1DFD8; i += 20)
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2016-09-26 23:15:40 +00:00
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{
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2022-06-18 18:04:24 +00:00
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for (int j = 0; j < 20; j++)
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output[i + j] ^= digest[j];
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byte[] key = sha1.ComputeHash(output, i, 20); // update digest
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key.AsSpan(0, 20).CopyTo(digest); // for use in next loop
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}
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return output;
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}
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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private static byte[] DecryptColosseum(ReadOnlySpan<byte> input, Span<byte> digest)
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{
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if (input.Length != SLOT_SIZE)
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throw new ArgumentException(nameof(input));
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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byte[] output = input.ToArray();
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2016-09-26 23:15:40 +00:00
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2022-06-18 18:04:24 +00:00
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// NOT key
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for (int i = 0; i < 20; i++)
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digest[i] = (byte)~digest[i];
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using var sha1 = SHA1.Create();
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for (int i = 0x18; i < 0x1DFD8; i += 20)
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{
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byte[] key = sha1.ComputeHash(output, i, 20); // update digest
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for (int j = 0; j < 20; j++)
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output[i + j] ^= digest[j];
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key.AsSpan(0, 20).CopyTo(digest); // for use in next loop
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2016-09-26 23:15:40 +00:00
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}
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2022-06-18 18:04:24 +00:00
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return output;
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}
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protected override void SetChecksums()
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{
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// Clear Header Checksum
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var headerCHK = Data.AsSpan(12);
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WriteInt32BigEndian(headerCHK, 0);
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// Compute checksum of data
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using var sha1 = SHA1.Create();
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byte[] checksum = sha1.ComputeHash(Data, 0, 0x1DFD8);
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// Set Checksum to end
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var checkSpan = checksum.AsSpan();
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checkSpan.CopyTo(Data.AsSpan(Data.Length - checkSpan.Length));
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// Compute new header checksum
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var header = Data.AsSpan(0, 0x20);
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int newHC = 0;
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for (int i = 0; i < 0x18; i += 4)
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newHC -= ReadInt32BigEndian(header[i..]);
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newHC -= ReadInt32BigEndian(header[0x18..]) ^ ~ReadInt32BigEndian(checkSpan);
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newHC -= ReadInt32BigEndian(header[0x1C..]) ^ ~ReadInt32BigEndian(checkSpan[4..]);
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// Set Header Checksum
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WriteInt32BigEndian(headerCHK, newHC);
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}
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2018-09-15 05:37:47 +00:00
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2022-06-18 18:04:24 +00:00
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public override bool ChecksumsValid => !ChecksumInfo.Contains("Invalid");
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public override string ChecksumInfo
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{
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get
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2016-09-26 23:15:40 +00:00
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{
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2022-06-18 18:04:24 +00:00
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byte[] data = (byte[])Data.Clone();
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var hc = data.AsSpan(12);
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int oldHC = ReadInt32BigEndian(hc);
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2016-09-26 23:15:40 +00:00
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// Clear Header Checksum
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2022-06-18 18:04:24 +00:00
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WriteUInt32BigEndian(hc, 0);
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2021-01-08 08:32:04 +00:00
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using var sha1 = SHA1.Create();
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2022-06-18 18:04:24 +00:00
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byte[] checksum = sha1.ComputeHash(data, 0, 0x1DFD8);
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2022-02-07 03:17:46 +00:00
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var checkSpan = checksum.AsSpan();
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2016-09-26 23:15:40 +00:00
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// Compute new header checksum
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2022-06-18 18:04:24 +00:00
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var header = data.AsSpan(0, 0x20);
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2016-09-26 23:15:40 +00:00
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int newHC = 0;
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for (int i = 0; i < 0x18; i += 4)
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2022-01-03 05:35:59 +00:00
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newHC -= ReadInt32BigEndian(header[i..]);
|
2022-06-18 18:04:24 +00:00
|
|
|
|
2022-01-03 05:35:59 +00:00
|
|
|
newHC -= ReadInt32BigEndian(header[0x18..]) ^ ~ReadInt32BigEndian(checkSpan);
|
|
|
|
newHC -= ReadInt32BigEndian(header[0x1C..]) ^ ~ReadInt32BigEndian(checkSpan[4..]);
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
var chk = data.AsSpan(data.Length - 20, 20);
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
bool isHeaderValid = newHC == oldHC;
|
|
|
|
bool isBodyValid = chk.SequenceEqual(checkSpan);
|
|
|
|
static string valid(bool s) => s ? "Valid" : "Invalid";
|
|
|
|
return $"Header Checksum {valid(isHeaderValid)}, Body Checksum {valid(isBodyValid)}.";
|
2016-09-26 23:15:40 +00:00
|
|
|
}
|
2022-06-18 18:04:24 +00:00
|
|
|
}
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
// Trainer Info
|
|
|
|
public override GameVersion Version { get => GameVersion.COLO; protected set { } }
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
// Storage
|
|
|
|
public override int GetPartyOffset(int slot)
|
|
|
|
{
|
|
|
|
return Party + (SIZE_STORED * slot);
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override int GetBoxOffset(int box)
|
|
|
|
{
|
|
|
|
return Box + (((30 * SIZE_STORED) + 0x14)*box) + 0x14;
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override string GetBoxName(int box)
|
|
|
|
{
|
|
|
|
return GetString(Box + (0x24A4 * box), 16);
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override void SetBoxName(int box, string value)
|
|
|
|
{
|
|
|
|
SetString(Data.AsSpan(Box + (0x24A4 * box), 16), value.AsSpan(), 8, StringConverterOption.ClearZero);
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
protected override PKM GetPKM(byte[] data)
|
|
|
|
{
|
|
|
|
if (data.Length != SIZE_STORED)
|
|
|
|
Array.Resize(ref data, SIZE_STORED);
|
|
|
|
return new CK3(data);
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
protected override byte[] DecryptPKM(byte[] data) => data;
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
protected override void SetPKM(PKM pk, bool isParty = false)
|
|
|
|
{
|
|
|
|
if (pk is not CK3 ck3)
|
|
|
|
return;
|
2016-12-27 05:26:45 +00:00
|
|
|
|
2022-07-07 00:33:15 +00:00
|
|
|
ck3.CurrentRegion = (byte)CurrentRegion;
|
|
|
|
ck3.OriginalRegion = (byte)OriginalRegion;
|
2022-06-18 18:04:24 +00:00
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
protected override void SetDex(PKM pk)
|
|
|
|
{
|
|
|
|
if (pk.Species is 0 or > Legal.MaxSpeciesID_3)
|
|
|
|
return;
|
|
|
|
if (pk.IsEgg)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Dex Related
|
|
|
|
var entry = StrategyMemo.GetEntry(pk.Species);
|
|
|
|
if (entry.IsEmpty) // Populate
|
2016-10-01 02:05:35 +00:00
|
|
|
{
|
2022-06-18 18:04:24 +00:00
|
|
|
entry.Species = pk.Species;
|
|
|
|
entry.PID = pk.PID;
|
|
|
|
entry.TID = pk.TID;
|
|
|
|
entry.SID = pk.SID;
|
2016-10-01 02:05:35 +00:00
|
|
|
}
|
2022-06-18 18:04:24 +00:00
|
|
|
if (entry.Matches(pk.Species, pk.PID, pk.TID, pk.SID))
|
2016-09-26 23:15:40 +00:00
|
|
|
{
|
2022-06-18 18:04:24 +00:00
|
|
|
entry.Seen = true;
|
|
|
|
entry.Owned = true;
|
2016-09-26 23:15:40 +00:00
|
|
|
}
|
2022-06-18 18:04:24 +00:00
|
|
|
StrategyMemo.SetEntry(entry);
|
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-07-07 00:33:15 +00:00
|
|
|
// Config
|
|
|
|
private const int Config = 0x08;
|
|
|
|
|
|
|
|
public GCVersion GCGameIndex { get => (GCVersion)Data[Config + 0x00]; set => Data[Config + 0x00] = (byte)value; }
|
|
|
|
public GCRegion CurrentRegion { get => (GCRegion)Data[Config + 0x01]; set => Data[Config + 0x01] = (byte)value; }
|
|
|
|
public GCRegion OriginalRegion { get => (GCRegion)Data[Config + 0x02]; set => Data[Config + 0x02] = (byte)value; }
|
|
|
|
public LanguageGC GCLanguage { get => (LanguageGC)Data[Config + 0x03]; set => Data[Config + 0x03] = (byte)value; }
|
|
|
|
public override int Language { get => (int)GCLanguage.ToLanguageID(); set => GCLanguage = ((LanguageID)value).ToLanguageGC(); }
|
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
private TimeSpan PlayedSpan
|
|
|
|
{
|
2022-07-07 00:33:15 +00:00
|
|
|
get => TimeSpan.FromSeconds(ReadSingleBigEndian(Data.AsSpan(Config + 0x20)));
|
|
|
|
set => WriteSingleBigEndian(Data.AsSpan(Config + 0x20), (float)value.TotalSeconds);
|
2022-06-18 18:04:24 +00:00
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override int PlayedHours
|
|
|
|
{
|
2022-09-07 21:39:58 +00:00
|
|
|
get => (ushort)PlayedSpan.TotalHours;
|
|
|
|
set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromHours((int)time.TotalHours) + TimeSpan.FromHours(value); }
|
2022-06-18 18:04:24 +00:00
|
|
|
}
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override int PlayedMinutes
|
|
|
|
{
|
|
|
|
get => (byte)PlayedSpan.Minutes;
|
|
|
|
set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromMinutes(time.Minutes) + TimeSpan.FromMinutes(value); }
|
|
|
|
}
|
|
|
|
|
|
|
|
public override int PlayedSeconds
|
|
|
|
{
|
|
|
|
get => (byte)PlayedSpan.Seconds;
|
|
|
|
set { var time = PlayedSpan; PlayedSpan = time - TimeSpan.FromSeconds(time.Seconds) + TimeSpan.FromSeconds(value); }
|
|
|
|
}
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
// Trainer Info (offset 0x78, length 0xB18, end @ 0xB90)
|
|
|
|
public override string OT { get => GetString(0x78, 20); set { SetString(Data.AsSpan(0x78, 20), value.AsSpan(), 10, StringConverterOption.ClearZero); OT2 = value; } }
|
|
|
|
public string OT2 { get => GetString(0x8C, 20); set => SetString(Data.AsSpan(0x8C, 20), value.AsSpan(), 10, StringConverterOption.ClearZero); }
|
|
|
|
public override int SID { get => ReadUInt16BigEndian(Data.AsSpan(0xA4)); set => WriteUInt16BigEndian(Data.AsSpan(0xA4), (ushort)value); }
|
|
|
|
public override int TID { get => ReadUInt16BigEndian(Data.AsSpan(0xA6)); set => WriteUInt16BigEndian(Data.AsSpan(0xA6), (ushort)value); }
|
2017-05-13 03:32:36 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override int Gender { get => Data[0xAF8]; set => Data[0xAF8] = (byte)value; }
|
|
|
|
public override uint Money { get => ReadUInt32BigEndian(Data.AsSpan(0xAFC)); set => WriteUInt32BigEndian(Data.AsSpan(0xAFC), value); }
|
|
|
|
public uint Coupons { get => ReadUInt32BigEndian(Data.AsSpan(0xB00)); set => WriteUInt32BigEndian(Data.AsSpan(0xB00), value); }
|
|
|
|
public string RUI_Name { get => GetString(0xB3A, 20); set => SetString(Data.AsSpan(0xB3A, 20), value.AsSpan(), 10, StringConverterOption.ClearZero); }
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override IReadOnlyList<InventoryPouch> Inventory
|
|
|
|
{
|
|
|
|
get
|
2016-09-26 23:15:40 +00:00
|
|
|
{
|
2022-06-18 18:04:24 +00:00
|
|
|
InventoryPouch[] pouch =
|
2016-09-26 23:15:40 +00:00
|
|
|
{
|
2022-06-18 18:04:24 +00:00
|
|
|
new InventoryPouch3GC(InventoryType.Items, Legal.Pouch_Items_COLO, 99, 0x007F8, 20), // 20 COLO, 30 XD
|
|
|
|
new InventoryPouch3GC(InventoryType.KeyItems, Legal.Pouch_Key_COLO, 1, 0x00848, 43),
|
|
|
|
new InventoryPouch3GC(InventoryType.Balls, Legal.Pouch_Ball_RS, 99, 0x008F4, 16),
|
|
|
|
new InventoryPouch3GC(InventoryType.TMHMs, Legal.Pouch_TM_RS, 99, 0x00934, 64), // no HMs
|
|
|
|
new InventoryPouch3GC(InventoryType.Berries, Legal.Pouch_Berries_RS, 999, 0x00A34, 46),
|
|
|
|
new InventoryPouch3GC(InventoryType.Medicine, Legal.Pouch_Cologne_COLO, 99, 0x00AEC, 3), // Cologne
|
|
|
|
};
|
|
|
|
return pouch.LoadAll(Data);
|
2016-09-26 23:15:40 +00:00
|
|
|
}
|
2022-06-18 18:04:24 +00:00
|
|
|
set => value.SaveAll(Data);
|
|
|
|
}
|
2016-09-26 23:15:40 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
// Daycare Structure:
|
|
|
|
// 0x00 -- Occupied
|
|
|
|
// 0x01 -- Deposited Level
|
|
|
|
// 0x02-0x03 -- unused?
|
|
|
|
// 0x04-0x07 -- Initial EXP
|
|
|
|
public override int GetDaycareSlotOffset(int loc, int slot) { return DaycareOffset + 8; }
|
|
|
|
public override uint? GetDaycareEXP(int loc, int slot) { return null; }
|
|
|
|
public override bool? IsDaycareOccupied(int loc, int slot) { return null; }
|
|
|
|
public override void SetDaycareEXP(int loc, int slot, uint EXP) { }
|
|
|
|
public override void SetDaycareOccupied(int loc, int slot, bool occupied) { }
|
2017-06-18 01:37:19 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override string GetString(ReadOnlySpan<byte> data) => StringConverter3GC.GetString(data);
|
2018-09-15 05:37:47 +00:00
|
|
|
|
2022-06-18 18:04:24 +00:00
|
|
|
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
|
|
|
|
{
|
|
|
|
return StringConverter3GC.SetString(destBuffer, value, maxLength, option);
|
2016-09-26 23:15:40 +00:00
|
|
|
}
|
|
|
|
}
|