mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-25 20:23:07 +00:00
137 lines
No EOL
4.3 KiB
C
137 lines
No EOL
4.3 KiB
C
#include "../camera-suite.h"
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#include <lib/toolbox/value_index.h>
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// Camera orientation, in degrees.
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const char* const orientation_text[4] = {
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"0",
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"90",
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"180",
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"270",
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};
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const uint32_t orientation_value[4] = {
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CameraSuiteOrientation0,
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CameraSuiteOrientation90,
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CameraSuiteOrientation180,
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CameraSuiteOrientation270,
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};
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const char* const haptic_text[2] = {
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"OFF",
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"ON",
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};
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const uint32_t haptic_value[2] = {
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CameraSuiteHapticOff,
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CameraSuiteHapticOn,
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};
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const char* const speaker_text[2] = {
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"OFF",
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"ON",
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};
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const uint32_t speaker_value[2] = {
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CameraSuiteSpeakerOff,
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CameraSuiteSpeakerOn,
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};
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const char* const led_text[2] = {
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"OFF",
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"ON",
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};
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const uint32_t led_value[2] = {
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CameraSuiteLedOff,
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CameraSuiteLedOn,
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};
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static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, orientation_text[index]);
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app->orientation = orientation_value[index];
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}
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static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, haptic_text[index]);
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app->haptic = haptic_value[index];
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}
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static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, speaker_text[index]);
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app->speaker = speaker_value[index];
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}
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static void camera_suite_scene_settings_set_led(VariableItem* item) {
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CameraSuite* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, led_text[index]);
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app->led = led_value[index];
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}
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void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void camera_suite_scene_settings_on_enter(void* context) {
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CameraSuite* app = context;
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VariableItem* item;
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uint8_t value_index;
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// Camera Orientation
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item = variable_item_list_add(
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app->variable_item_list,
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"Orientation:",
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4,
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camera_suite_scene_settings_set_camera_orientation,
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app);
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value_index = value_index_uint32(app->orientation, orientation_value, 4);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, orientation_text[value_index]);
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// Haptic FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
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value_index = value_index_uint32(app->haptic, haptic_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, haptic_text[value_index]);
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// Sound FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
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value_index = value_index_uint32(app->speaker, speaker_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, speaker_text[value_index]);
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// LED FX ON/OFF
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item = variable_item_list_add(
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app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
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value_index = value_index_uint32(app->led, led_value, 2);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, led_text[value_index]);
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
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}
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bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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UNUSED(app);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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}
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return consumed;
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}
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void camera_suite_scene_settings_on_exit(void* context) {
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CameraSuite* app = context;
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variable_item_list_set_selected_item(app->variable_item_list, 0);
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variable_item_list_reset(app->variable_item_list);
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} |