#include "../camera-suite.h" #include // Camera orientation, in degrees. const char* const orientation_text[4] = { "0", "90", "180", "270", }; const uint32_t orientation_value[4] = { CameraSuiteOrientation0, CameraSuiteOrientation90, CameraSuiteOrientation180, CameraSuiteOrientation270, }; const char* const haptic_text[2] = { "OFF", "ON", }; const uint32_t haptic_value[2] = { CameraSuiteHapticOff, CameraSuiteHapticOn, }; const char* const speaker_text[2] = { "OFF", "ON", }; const uint32_t speaker_value[2] = { CameraSuiteSpeakerOff, CameraSuiteSpeakerOn, }; const char* const led_text[2] = { "OFF", "ON", }; const uint32_t led_value[2] = { CameraSuiteLedOff, CameraSuiteLedOn, }; static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) { CameraSuite* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, orientation_text[index]); app->orientation = orientation_value[index]; } static void camera_suite_scene_settings_set_haptic(VariableItem* item) { CameraSuite* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, haptic_text[index]); app->haptic = haptic_value[index]; } static void camera_suite_scene_settings_set_speaker(VariableItem* item) { CameraSuite* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, speaker_text[index]); app->speaker = speaker_value[index]; } static void camera_suite_scene_settings_set_led(VariableItem* item) { CameraSuite* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, led_text[index]); app->led = led_value[index]; } void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) { CameraSuite* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void camera_suite_scene_settings_on_enter(void* context) { CameraSuite* app = context; VariableItem* item; uint8_t value_index; // Camera Orientation item = variable_item_list_add( app->variable_item_list, "Orientation:", 4, camera_suite_scene_settings_set_camera_orientation, app); value_index = value_index_uint32(app->orientation, orientation_value, 4); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, orientation_text[value_index]); // Haptic FX ON/OFF item = variable_item_list_add( app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app); value_index = value_index_uint32(app->haptic, haptic_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, haptic_text[value_index]); // Sound FX ON/OFF item = variable_item_list_add( app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app); value_index = value_index_uint32(app->speaker, speaker_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, speaker_text[value_index]); // LED FX ON/OFF item = variable_item_list_add( app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app); value_index = value_index_uint32(app->led, led_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, led_text[value_index]); view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings); } bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) { CameraSuite* app = context; UNUSED(app); bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { } return consumed; } void camera_suite_scene_settings_on_exit(void* context) { CameraSuite* app = context; variable_item_list_set_selected_item(app->variable_item_list, 0); variable_item_list_reset(app->variable_item_list); }