unleashed-firmware/applications/external/camera-suite/scenes/camera_suite_scene_settings.c

137 lines
4.3 KiB
C
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#include "../camera-suite.h"
#include <lib/toolbox/value_index.h>
// Camera orientation, in degrees.
const char* const orientation_text[4] = {
"0",
"90",
"180",
"270",
};
const uint32_t orientation_value[4] = {
CameraSuiteOrientation0,
CameraSuiteOrientation90,
CameraSuiteOrientation180,
CameraSuiteOrientation270,
};
const char* const haptic_text[2] = {
"OFF",
"ON",
};
const uint32_t haptic_value[2] = {
CameraSuiteHapticOff,
CameraSuiteHapticOn,
};
const char* const speaker_text[2] = {
"OFF",
"ON",
};
const uint32_t speaker_value[2] = {
CameraSuiteSpeakerOff,
CameraSuiteSpeakerOn,
};
const char* const led_text[2] = {
"OFF",
"ON",
};
const uint32_t led_value[2] = {
CameraSuiteLedOff,
CameraSuiteLedOn,
};
static void camera_suite_scene_settings_set_camera_orientation(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, orientation_text[index]);
app->orientation = orientation_value[index];
}
static void camera_suite_scene_settings_set_haptic(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, haptic_text[index]);
app->haptic = haptic_value[index];
}
static void camera_suite_scene_settings_set_speaker(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, speaker_text[index]);
app->speaker = speaker_value[index];
}
static void camera_suite_scene_settings_set_led(VariableItem* item) {
CameraSuite* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, led_text[index]);
app->led = led_value[index];
}
void camera_suite_scene_settings_submenu_callback(void* context, uint32_t index) {
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void camera_suite_scene_settings_on_enter(void* context) {
CameraSuite* app = context;
VariableItem* item;
uint8_t value_index;
// Camera Orientation
item = variable_item_list_add(
app->variable_item_list,
"Orientation:",
4,
camera_suite_scene_settings_set_camera_orientation,
app);
value_index = value_index_uint32(app->orientation, orientation_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, orientation_text[value_index]);
// Haptic FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "Haptic FX:", 2, camera_suite_scene_settings_set_haptic, app);
value_index = value_index_uint32(app->haptic, haptic_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, haptic_text[value_index]);
// Sound FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "Sound FX:", 2, camera_suite_scene_settings_set_speaker, app);
value_index = value_index_uint32(app->speaker, speaker_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, speaker_text[value_index]);
// LED FX ON/OFF
item = variable_item_list_add(
app->variable_item_list, "LED FX:", 2, camera_suite_scene_settings_set_led, app);
value_index = value_index_uint32(app->led, led_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, led_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdSettings);
}
bool camera_suite_scene_settings_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
UNUSED(app);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
}
return consumed;
}
void camera_suite_scene_settings_on_exit(void* context) {
CameraSuite* app = context;
variable_item_list_set_selected_item(app->variable_item_list, 0);
variable_item_list_reset(app->variable_item_list);
}