2022-09-24 17:47:21 +00:00
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#include "../subbrute_i.h"
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2022-09-30 14:36:56 +00:00
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#include "subbrute_scene.h"
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2022-09-24 17:47:21 +00:00
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2022-09-26 14:27:58 +00:00
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#define TAG "SubBruteSceneRunAttack"
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2022-09-24 17:47:21 +00:00
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static void subbrute_scene_run_attack_callback(SubBruteCustomEvent event, void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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view_dispatcher_send_custom_event(instance->view_dispatcher, event);
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}
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static void
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subbrute_scene_run_attack_device_state_changed(void* context, SubBruteWorkerState state) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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if(state == SubBruteWorkerStateIDLE) {
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// Can't be IDLE on this step!
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view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError);
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} else if(state == SubBruteWorkerStateFinished) {
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view_dispatcher_send_custom_event(
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instance->view_dispatcher, SubBruteCustomEventTypeTransmitFinished);
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}
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}
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void subbrute_scene_run_attack_on_exit(void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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subbrute_worker_stop(instance->worker);
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notification_message(instance->notifications, &sequence_blink_stop);
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}
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void subbrute_scene_run_attack_on_enter(void* context) {
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furi_assert(context);
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SubBruteState* instance = (SubBruteState*)context;
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SubBruteAttackView* view = instance->view_attack;
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instance->current_view = SubBruteViewAttack;
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subbrute_attack_view_set_callback(view, subbrute_scene_run_attack_callback, instance);
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view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
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subbrute_worker_set_callback(
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instance->worker, subbrute_scene_run_attack_device_state_changed, instance);
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if(!subbrute_worker_is_running(instance->worker)) {
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subbrute_worker_start(instance->worker);
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}
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}
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bool subbrute_scene_run_attack_on_event(void* context, SceneManagerEvent event) {
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SubBruteState* instance = (SubBruteState*)context;
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SubBruteAttackView* view = instance->view_attack;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker));
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if(event.event == SubBruteCustomEventTypeTransmitFinished) {
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notification_message(instance->notifications, &sequence_display_backlight_on);
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notification_message(instance->notifications, &sequence_single_vibro);
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
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} else if(
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event.event == SubBruteCustomEventTypeTransmitNotStarted ||
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event.event == SubBruteCustomEventTypeBackPressed) {
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// Stop transmit
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scene_manager_search_and_switch_to_previous_scene(
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instance->scene_manager, SubBruteSceneSetupAttack);
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} else if(event.event == SubBruteCustomEventTypeError) {
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notification_message(instance->notifications, &sequence_error);
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} else if(event.event == SubBruteCustomEventTypeUpdateView) {
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//subbrute_attack_view_set_current_step(view, instance->device->key_index);
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}
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consumed = true;
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} else if(event.type == SceneManagerEventTypeTick) {
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subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker));
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consumed = true;
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}
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return consumed;
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}
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