#include "../subbrute_i.h" #include "subbrute_scene.h" #define TAG "SubBruteSceneRunAttack" static void subbrute_scene_run_attack_callback(SubBruteCustomEvent event, void* context) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; view_dispatcher_send_custom_event(instance->view_dispatcher, event); } static void subbrute_scene_run_attack_device_state_changed(void* context, SubBruteWorkerState state) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; if(state == SubBruteWorkerStateIDLE) { // Can't be IDLE on this step! view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError); } else if(state == SubBruteWorkerStateFinished) { view_dispatcher_send_custom_event( instance->view_dispatcher, SubBruteCustomEventTypeTransmitFinished); } } void subbrute_scene_run_attack_on_exit(void* context) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; subbrute_worker_stop(instance->worker); notification_message(instance->notifications, &sequence_blink_stop); } void subbrute_scene_run_attack_on_enter(void* context) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; SubBruteAttackView* view = instance->view_attack; instance->current_view = SubBruteViewAttack; subbrute_attack_view_set_callback(view, subbrute_scene_run_attack_callback, instance); view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view); subbrute_worker_set_callback( instance->worker, subbrute_scene_run_attack_device_state_changed, instance); if(!subbrute_worker_is_running(instance->worker)) { subbrute_worker_start(instance->worker); } } bool subbrute_scene_run_attack_on_event(void* context, SceneManagerEvent event) { SubBruteState* instance = (SubBruteState*)context; SubBruteAttackView* view = instance->view_attack; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker)); if(event.event == SubBruteCustomEventTypeTransmitFinished) { notification_message(instance->notifications, &sequence_display_backlight_on); notification_message(instance->notifications, &sequence_single_vibro); scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack); } else if( event.event == SubBruteCustomEventTypeTransmitNotStarted || event.event == SubBruteCustomEventTypeBackPressed) { // Stop transmit scene_manager_search_and_switch_to_previous_scene( instance->scene_manager, SubBruteSceneSetupAttack); } else if(event.event == SubBruteCustomEventTypeError) { notification_message(instance->notifications, &sequence_error); } else if(event.event == SubBruteCustomEventTypeUpdateView) { //subbrute_attack_view_set_current_step(view, instance->device->key_index); } consumed = true; } else if(event.type == SceneManagerEventTypeTick) { subbrute_attack_view_set_current_step(view, subbrute_worker_get_step(instance->worker)); consumed = true; } return consumed; }