unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_move.c

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2.7 KiB
C
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#include "../infrared_app_i.h"
static int32_t infrared_scene_edit_move_task_callback(void* context) {
InfraredApp* infrared = context;
const bool success = infrared_remote_move_signal(
infrared->remote,
infrared->app_state.prev_button_index,
infrared->app_state.current_button_index);
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished);
return success;
}
static void infrared_scene_edit_move_button_callback(
uint32_t index_old,
uint32_t index_new,
void* context) {
InfraredApp* infrared = context;
furi_assert(infrared);
infrared->app_state.prev_button_index = index_old;
infrared->app_state.current_button_index = index_new;
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected);
}
void infrared_scene_edit_move_on_enter(void* context) {
InfraredApp* infrared = context;
InfraredRemote* remote = infrared->remote;
for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
infrared_move_view_add_item(
infrared->move_view, infrared_remote_get_signal_name(remote, i));
}
infrared_move_view_set_callback(
infrared->move_view, infrared_scene_edit_move_button_callback, infrared);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
}
bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeButtonSelected) {
// Move the button in a separate thread
infrared_blocking_task_start(infrared, infrared_scene_edit_move_task_callback);
} else if(event.event == InfraredCustomEventTypeTaskFinished) {
const bool task_success = infrared_blocking_task_finalize(infrared);
if(!task_success) {
const char* signal_name = infrared_remote_get_signal_name(
infrared->remote, infrared->app_state.current_button_index);
infrared_show_error_message(infrared, "Failed to move\n\"%s\"", signal_name);
scene_manager_search_and_switch_to_previous_scene(
infrared->scene_manager, InfraredSceneRemoteList);
} else {
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
}
}
consumed = true;
}
return consumed;
}
void infrared_scene_edit_move_on_exit(void* context) {
InfraredApp* infrared = context;
infrared_move_view_reset(infrared->move_view);
}