#include "../infrared_app_i.h" static int32_t infrared_scene_edit_move_task_callback(void* context) { InfraredApp* infrared = context; const bool success = infrared_remote_move_signal( infrared->remote, infrared->app_state.prev_button_index, infrared->app_state.current_button_index); view_dispatcher_send_custom_event( infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished); return success; } static void infrared_scene_edit_move_button_callback( uint32_t index_old, uint32_t index_new, void* context) { InfraredApp* infrared = context; furi_assert(infrared); infrared->app_state.prev_button_index = index_old; infrared->app_state.current_button_index = index_new; view_dispatcher_send_custom_event( infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected); } void infrared_scene_edit_move_on_enter(void* context) { InfraredApp* infrared = context; InfraredRemote* remote = infrared->remote; for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) { infrared_move_view_add_item( infrared->move_view, infrared_remote_get_signal_name(remote, i)); } infrared_move_view_set_callback( infrared->move_view, infrared_scene_edit_move_button_callback, infrared); view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove); } bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) { InfraredApp* infrared = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == InfraredCustomEventTypeButtonSelected) { // Move the button in a separate thread infrared_blocking_task_start(infrared, infrared_scene_edit_move_task_callback); } else if(event.event == InfraredCustomEventTypeTaskFinished) { const bool task_success = infrared_blocking_task_finalize(infrared); if(!task_success) { const char* signal_name = infrared_remote_get_signal_name( infrared->remote, infrared->app_state.current_button_index); infrared_show_error_message(infrared, "Failed to move\n\"%s\"", signal_name); scene_manager_search_and_switch_to_previous_scene( infrared->scene_manager, InfraredSceneRemoteList); } else { view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove); } } consumed = true; } return consumed; } void infrared_scene_edit_move_on_exit(void* context) { InfraredApp* infrared = context; infrared_move_view_reset(infrared->move_view); }