matthieu
10b20624f0
Remove 4 empty lines (when trigger evolution was the location)
2020-12-01 08:57:25 +01:00
Alessandro Pezzè
b9844c8c1b
sync: data
...
Contains data from @myoKun345 (https://github.com/PokeAPI/pokedex/pull/18 ) and @tomi-912 (https://github.com/PokeAPI/pokedex/pull/19 )
2020-11-30 20:44:37 +01:00
Alessandro Pezzè
fa4c09675a
bug: increment order
2020-11-23 21:22:04 +01:00
Alessandro Pezzè
d6a5568280
fix: 1
2020-11-23 21:04:19 +01:00
Alessandro Pezzè
4b346086da
fix: add evolution trigger
2020-11-23 20:37:44 +01:00
Alessandro Pezzè
8f5b45b96b
fix: add rain info
2020-11-23 19:57:33 +01:00
Alessandro Pezzè
d3f87bdfd7
feat: sync data
...
most of it is from @myoKun345 (https://github.com/PokeAPI/pokedex/pull/17 ) plus some leftovers I forgot
2020-11-23 19:37:38 +01:00
Alessandro Pezzè
5e803da514
fix: update ability description
2020-10-03 18:43:49 +02:00
Alessandro Pezzè
6b33ed2bc6
play: allow null values
2020-09-02 19:57:00 +02:00
Alessandro Pezzè
f6512caa72
feat: add missing commas
2020-09-02 19:42:48 +02:00
Alessandro Pezzè
e76b278774
Merge branch 'master' into lgpe-movenames
2020-09-02 15:35:30 +02:00
André Sousa
e1644f7d31
Add generated move data
2020-09-01 12:02:37 -03:00
Alessandro Pezzè
955fb8c209
feat: sync data
2020-08-31 18:58:23 +02:00
André Sousa
a7191d0f72
Adding info about the new attacks
2020-08-25 15:12:43 -03:00
Alessandro Pezzè
ca97f3528a
Merge branch 'master' into lgpe-movenames
2020-08-25 17:25:58 +02:00
Alessandro Pezzè
cec70507e3
fix: add is_baby
2020-08-25 00:20:05 +02:00
André Sousa
6da10edb15
Add move names for LGPE
2020-08-24 18:49:59 -03:00
Alessandro Pezzè
d3b5d6e0dc
fix: remove 0
2020-08-24 19:06:26 +02:00
Alessandro Pezzè
7a09776475
data: add 808 809 and legendary/mythical
2020-08-24 19:03:43 +02:00
Alessandro Pezzè
9cf9541942
Merge branch 'master' into master
2020-08-24 11:37:22 +02:00
Christian Garza
4e8b0da539
Extend pokemon sprites to include gen-vii and gen-viii icons
2020-08-23 20:05:22 -07:00
Christian Garza
089a5e3947
Update sprite submodule
2020-08-23 19:47:29 -07:00
Ashley Craddock
1ce9fa35c5
chore(data): added some gen 8 data.
2020-08-19 10:51:01 -07:00
Alessandro Pezzè
b2c381a89e
Merge branch 'master' into master
2020-08-15 21:32:56 +02:00
Alessandro Pezzè
6e9f123060
Merge branch 'master' into staging
2020-08-15 21:22:36 +02:00
Raghav Nair
02465f4ac4
Removing lineneding
2020-08-14 22:16:25 -07:00
Raghav Nair
1068c5b069
Adding empty line ending for csv
2020-08-14 22:15:37 -07:00
Raghav Nair
25e026cc6a
Removing ultrabeast column and only updating is_legendary and is_mythical
2020-08-14 22:14:09 -07:00
Christian Garza
afd4b6d9ec
Extend pokemon sprites to include gen-v animated sprites
2020-08-14 17:29:19 -07:00
Christian Garza
3f10a8ae95
Update sprite submodule
2020-08-14 16:58:59 -07:00
Alessandro Pezzè
314b619ba8
refactor: remove unused images
2020-08-12 22:45:23 +02:00
Alessandro Pezzè
41f6c39682
Merge branch 'master' into gen-8
2020-08-11 19:28:20 +02:00
Alessandro Pezzè
d36408c14b
feat: add pokemon stats
2020-08-10 20:06:11 +02:00
Alessandro Pezzè
a0a4701b2c
feat: add 3 pokemons
2020-08-10 20:06:01 +02:00
Alessandro Pezzè
028ae7f9d9
fix: @C-Garza fix
2020-08-10 20:05:39 +02:00
Raghav Nair
99dabe387c
Updating PokemonSpecies serializer, fields, tests
2020-08-09 12:35:45 -07:00
Christian Garza
03c7cb7f33
Update build.py
2020-08-08 14:12:34 -07:00
Raghav Nair
38b51c90fe
Adding is_ultra_beast to pokemon_species
2020-08-08 10:32:40 -07:00
Alessandro Pezzè
f91b6b6b1a
feat: add latest Veekun data
2020-08-05 22:33:31 +02:00
Christian Garza
0bc8f09e1f
Extend pokemon sprites to include gen-ii to gen-vii and official artwork images
2020-08-04 03:17:48 -07:00
Christian Garza
c4b71bdeb0
Update sprite submodule
2020-08-04 01:56:59 -07:00
Alessandro Pezzè
6c307583b9
fix: use False for gender_diff
2020-08-01 12:57:57 +02:00
Alessandro Pezzè
7ceba2f1b1
refactor: apply black
2020-08-01 12:24:38 +02:00
Alessandro Pezzè
047575ff41
play: add some pokemon
2020-08-01 12:00:09 +02:00
Christian Garza
e45a9a6570
Extend pokemon sprites to include gray gen-i images
2020-07-28 02:48:01 -07:00
Christian Garza
7f19263e75
Extend pokemon sprites to include gen-i images
2020-07-27 17:22:15 -07:00
Alessandro Pezzè
c671ab264f
feat: update sprites
2020-07-26 16:44:03 +02:00
Alessandro Pezzè
1c67ac45a4
feat: allow null values in pokemon.csv
2020-07-25 21:18:10 +02:00
Alessandro Pezzè
be946f27b9
feat: remove pokemon not ready
2020-07-25 20:34:07 +02:00
Alessandro Pezzè
87cf85babb
fix: assign to regieleki an id
2020-07-25 20:25:56 +02:00
Alessandro Pezzè
c698ee33d9
feat: update pokemon.csv
2020-07-25 20:16:49 +02:00
Christian Garza
f44da153fb
Fix linting errors
2020-07-10 02:59:05 -07:00
Christian Garza
a14271a67a
Extend pokemon sprites to include dream-world images from submodule
2020-07-09 23:58:11 -07:00
Alessandro Pezzè
3fe176c99e
refactor: add sprites submodule
2020-07-08 21:37:04 +02:00
Alessandro Pezzè
0f1a68140b
refactor: remove sprites
2020-07-08 21:28:22 +02:00
Julian Lawrance
0180a15092
Add type data for Arceus and Silvally forms
2020-04-25 14:58:30 +01:00
Julian Lawrance
98d67b19ed
Create model, serialiser and migration for Pokemon form types
2020-04-25 14:10:50 +01:00
Julian Lawrance
5ce6547f74
Create CSV data for Pokemon form types
2020-04-25 14:10:42 +01:00
Alessandro Pezzè
4a6e519b39
feat: fix rare cases where description is ill formatted
2019-12-17 17:25:50 +01:00
Alessandro Pezzè
3d116fef9c
feat: update pokemon sprites
2019-12-17 12:38:39 +01:00
Alessandro Pezzè
f9f8a9bc1d
feat: update items sprites
2019-12-17 12:38:39 +01:00
Alessandro Pezzè
122f2519d7
feat: update CSVs
2019-12-17 12:38:39 +01:00
Julian Lawrance
e847276e9b
Add build step for past type efficacy
2019-12-01 12:39:30 +00:00
Julian Lawrance
c923d8844a
Create data for past type efficacy
2019-12-01 12:32:49 +00:00
Julian Lawrance
734d69d9d6
Add past type entries for Rotom forms
...
They were all Electric-Ghost type prior to Generation V
2019-11-30 23:03:00 +00:00
Julian Lawrance
385a2d62cc
Add build step for past Pokemon types
2019-11-30 20:49:55 +00:00
Julian Lawrance
eb5b0968eb
Create data for past Pokemon types
2019-11-30 20:42:34 +00:00
Alessandro Pezzè
46134774fc
feat: add updated data from Veekun
2018-10-29 23:29:45 +01:00
Charles Marttinen
63b4f9040b
chore: Configure PyLint and correct code formatting
2018-10-20 11:35:11 -04:00
Charles Marttinen
8832c819e3
chore: Remove python2 compatibility code
2018-10-20 11:35:11 -04:00
Charles Marttinen
3d64938a3f
chore: Upgrade to Python 3 and update Django to 2.0
2018-10-20 11:35:11 -04:00
Charles Marttinen
d25b66662e
chore: Remove API v1
2018-10-18 23:18:36 -04:00
Charles Marttinen
2cb886eee3
Implement suggested naming changes
2018-09-10 06:25:02 +10:00
Charles Marttinen
9d4f893a69
Improve performance of database build script
...
The remainder of the build script has been converted to use
`bulk_create()`. Running the build script on my machine with a
PostgresQL database took only 5 minutes 40 seconds, and with
SQLite 26 minutes 18 seconds.
2018-09-10 06:25:02 +10:00
Charles Marttinen
def70662f1
Modify database build script to use bulk_create
(WIP)
2018-09-10 06:25:02 +10:00
Charles Marttinen
b12d8576d9
Fix v2 database build script to work on Windows
...
Image sprite paths should be Unix-style, but the build script used the
OS default, so the process failed on Windows.
2018-06-02 19:29:18 -04:00
Alessandro Pezzè
9203a0d286
Sun and moon data ( #305 )
...
* badges
* Added CSV from Veekun
* added sprites from Veekun website
* quick fixes for an Exception
* bumped dependencies version
* add comment on how to upgrade to Django 1.11
* added some reminds to caching, our official wrappers and the true cost of the server
* remove index.html from sprites
* update to conform django-rest-framework 3.3.0 guidelines
* lint
2017-10-21 13:21:23 +00:00
Peter Jeschke
4803d224ed
Fix wrong heights ( #219 )
...
See here: b5e4038f2d
Original commit by AxeBane
2016-06-28 11:27:28 +01:00
Akhil Indurti
9f61b53782
Added missing sprites for pokemon ids 10064-10090. ( #157 )
2016-06-05 22:17:30 -04:00
phalt
944af0455d
build script fixes
2016-03-05 12:25:50 +00:00
phalt
4bbb7b0a44
final lints
2016-03-05 11:40:41 +00:00
Zane Adickes
552ae130d1
sprites for v2-images
2016-02-25 00:09:40 -05:00
Zane Adickes
77c69889e1
clean merge
2016-02-25 00:02:51 -05:00
Paul Hallett
c9661531b0
Merge pull request #79 from zaneadix/New-Data
...
updated data with all of latest veekun updates
2016-02-23 10:06:21 +00:00
Zane Adickes
08c4e351e2
remove images for now
2016-02-18 00:04:49 -05:00
Zane Adickes
791d6853d6
forgot to uncomment some things
2016-02-16 01:47:05 -05:00
Zane Adickes
ec58b95478
images implemented for pokmon, pokemon forms and items
2016-02-16 01:31:19 -05:00
Zane Adickes
fdcfae9c5c
merge with phalt
2016-02-12 23:44:08 -05:00
Ben Chauvette
84b8e7c256
Fix leftover merge conflict from stash
2016-02-11 22:36:39 -05:00
Zane Adickes
396bbd45ae
adding some images
2016-02-10 08:09:36 -05:00
Zane Adickes
399643aa87
get started
2016-02-09 23:11:37 -05:00
Paul Hallett
1b59324630
Merge pull request #81 from zaneadix/new-ui
...
New ui
2016-01-31 12:03:26 +00:00
Zane Adickes
d6ca4a3f60
had a stash mistake on the last push. this should be a complete push
2016-01-26 21:09:44 -05:00
Zane Adickes
d0909e1cc3
updated data with all of latest veekun updates
2015-12-28 00:00:14 -05:00
Adickes
1f41e3c17f
remove templating from strings when building database
2015-12-27 00:42:41 -05:00
nimaje
33ae7a6073
avoid starimports
...
don't use starimports so don't use them in examples
2015-12-07 21:29:39 +01:00
Adickes
b58a5b76c3
a few doc changes
2015-12-07 15:17:33 -05:00
Courtney Strachan
41662657a1
Update build.py - remove duplicate data load
...
I noticed that there was a duplicate PokemonGameIndex import in the original build.py for the v2 import. It's still in your updated build.py so I edited it out.
2015-12-05 18:54:09 -08:00
Benjamin Takacs
35240b3ae5
renamed prozess_csv
to process_csv
2015-12-05 13:21:56 +01:00
Benjamin Takacs
5e5854fb7b
One function for each group of models¬
...
NOT TESTED YET! Buildscript has not finished yet (needed about 18h until now).
Made `data/v2/__init__.py` and `config/local.py` python3 compatible.
Writen helper functions because of repeating code:
+ `process_csv`
+ `build_generic`
useage demonstrated with `_build_languages`.
Writen `with_iter` for closing files automatical
when the processing has finished.
Writen for each group of models a function (named `build_`groupname)
and a function `build_all` which calls these functions.
2015-12-05 12:13:46 +01:00