forgot to uncomment some things

This commit is contained in:
Zane Adickes 2016-02-16 01:47:05 -05:00
parent ec58b95478
commit 791d6853d6

View file

@ -1637,165 +1637,165 @@ def build_evolutions():
model.save()
# clear_table(EvolutionTrigger)
# data = load_data('evolution_triggers.csv')
clear_table(EvolutionTrigger)
data = load_data('evolution_triggers.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = EvolutionTrigger (
# id = int(info[0]),
# name = info[1]
# )
# model.save()
model = EvolutionTrigger (
id = int(info[0]),
name = info[1]
)
model.save()
# clear_table(EvolutionTriggerName)
# data = load_data('evolution_trigger_prose.csv')
clear_table(EvolutionTriggerName)
data = load_data('evolution_trigger_prose.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = EvolutionTriggerName (
# evolution_trigger = EvolutionTrigger.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2]
# )
# model.save()
model = EvolutionTriggerName (
evolution_trigger = EvolutionTrigger.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
# #############
# # POKEDEX #
# #############
#############
# POKEDEX #
#############
# def build_pokedexes():
# clear_table(Pokedex)
# data = load_data('pokedexes.csv')
def build_pokedexes():
clear_table(Pokedex)
data = load_data('pokedexes.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = Pokedex (
# id = int(info[0]),
# region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
# name = info[2],
# is_main_series = bool(int(info[3]))
# )
# model.save()
model = Pokedex (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2],
is_main_series = bool(int(info[3]))
)
model.save()
# clear_table(PokedexName)
# clear_table(PokedexDescription)
# data = load_data('pokedex_prose.csv')
clear_table(PokedexName)
clear_table(PokedexDescription)
data = load_data('pokedex_prose.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# name_model = PokedexName (
# pokedex = Pokedex.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2],
# )
# name_model.save()
name_model = PokedexName (
pokedex = Pokedex.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
)
name_model.save()
# description_model = PokedexDescription (
# pokedex = Pokedex.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# description = info[3]
# )
# description_model.save()
description_model = PokedexDescription (
pokedex = Pokedex.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = info[3]
)
description_model.save()
# clear_table(PokedexVersionGroup)
# data = load_data('pokedex_version_groups.csv')
clear_table(PokedexVersionGroup)
data = load_data('pokedex_version_groups.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokedexVersionGroup (
# pokedex = Pokedex.objects.get(pk = int(info[0])),
# version_group = VersionGroup.objects.get(pk = int(info[1]))
# )
# model.save()
model = PokedexVersionGroup (
pokedex = Pokedex.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1]))
)
model.save()
# ##############
# # LOCATION #
# ##############
##############
# LOCATION #
##############
# def build_locations():
# clear_table(Location)
# data = load_data('locations.csv')
def build_locations():
clear_table(Location)
data = load_data('locations.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = Location (
# id = int(info[0]),
# region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
# name = info[2]
# )
# model.save()
model = Location (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
name = info[2]
)
model.save()
# clear_table(LocationName)
# data = load_data('location_names.csv')
clear_table(LocationName)
data = load_data('location_names.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = LocationName (
# location = Location.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2]
# )
# model.save()
model = LocationName (
location = Location.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
# clear_table(LocationGameIndex)
# data = load_data('location_game_indices.csv')
clear_table(LocationGameIndex)
data = load_data('location_game_indices.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = LocationGameIndex (
# location = Location.objects.get(pk = int(info[0])),
# generation = Generation.objects.get(pk = int(info[1])),
# game_index = int(info[2])
# )
# model.save()
model = LocationGameIndex (
location = Location.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
# clear_table(LocationArea)
# data = load_data('location_areas.csv')
clear_table(LocationArea)
data = load_data('location_areas.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# location = Location.objects.get(pk = int(info[1]))
location = Location.objects.get(pk = int(info[1]))
# model = LocationArea (
# id = int(info[0]),
# location = location,
# game_index = int(info[2]),
# name = '{}-{}'.format(location.name, info[3]) if info[3] else '{}-{}'.format(location.name, 'area')
# )
# model.save()
model = LocationArea (
id = int(info[0]),
location = location,
game_index = int(info[2]),
name = '{}-{}'.format(location.name, info[3]) if info[3] else '{}-{}'.format(location.name, 'area')
)
model.save()
# clear_table(LocationAreaName)
# data = load_data('location_area_prose.csv')
clear_table(LocationAreaName)
data = load_data('location_area_prose.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = LocationAreaName (
# location_area = LocationArea.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2]
# )
# model.save()
model = LocationAreaName (
location_area = LocationArea.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
@ -1805,72 +1805,72 @@ def build_evolutions():
def build_pokemons():
# clear_table(PokemonColor)
# data = load_data('pokemon_colors.csv')
clear_table(PokemonColor)
data = load_data('pokemon_colors.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonColor (
# id = int(info[0]),
# name = info[1]
# )
# model.save()
model = PokemonColor (
id = int(info[0]),
name = info[1]
)
model.save()
# clear_table(PokemonColorName)
# data = load_data('pokemon_color_names.csv')
clear_table(PokemonColorName)
data = load_data('pokemon_color_names.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonColorName (
# pokemon_color = PokemonColor.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2]
# )
# model.save()
model = PokemonColorName (
pokemon_color = PokemonColor.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
# clear_table(PokemonShape)
# data = load_data('pokemon_shapes.csv')
clear_table(PokemonShape)
data = load_data('pokemon_shapes.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonShape (
# id = int(info[0]),
# name = info[1]
# )
# model.save()
model = PokemonShape (
id = int(info[0]),
name = info[1]
)
model.save()
# clear_table(PokemonShapeName)
# data = load_data('pokemon_shape_prose.csv')
clear_table(PokemonShapeName)
data = load_data('pokemon_shape_prose.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonShapeName (
# pokemon_shape = PokemonShape.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2],
# awesome_name = info[3]
# )
# model.save()
model = PokemonShapeName (
pokemon_shape = PokemonShape.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
awesome_name = info[3]
)
model.save()
# clear_table(PokemonHabitat)
# data = load_data('pokemon_habitats.csv')
clear_table(PokemonHabitat)
data = load_data('pokemon_habitats.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonHabitat (
# id = int(info[0]),
# name = info[1]
# )
# model.save()
model = PokemonHabitat (
id = int(info[0]),
name = info[1]
)
model.save()
clear_table(PokemonSpecies)
@ -1900,61 +1900,61 @@ def build_pokemons():
)
model.save()
# data = load_data('pokemon_species.csv')
data = load_data('pokemon_species.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# evolves = PokemonSpecies.objects.get(pk = int(info[3])) if info[3] != '' else None
evolves = PokemonSpecies.objects.get(pk = int(info[3])) if info[3] != '' else None
# if evolves:
# species = PokemonSpecies.objects.get(pk = int(info[0]))
# species.evolves_from_species = evolves
# species.save()
if evolves:
species = PokemonSpecies.objects.get(pk = int(info[0]))
species.evolves_from_species = evolves
species.save()
# clear_table(PokemonSpeciesName)
# data = load_data('pokemon_species_names.csv')
clear_table(PokemonSpeciesName)
data = load_data('pokemon_species_names.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonSpeciesName (
# pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2],
# genus = info[3]
# )
# model.save()
model = PokemonSpeciesName (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
genus = info[3]
)
model.save()
# clear_table(PokemonSpeciesDescription)
# data = load_data('pokemon_species_prose.csv')
clear_table(PokemonSpeciesDescription)
data = load_data('pokemon_species_prose.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonSpeciesDescription (
# pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# description = scrubStr(info[2])
# )
# model.save()
model = PokemonSpeciesDescription (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
description = scrubStr(info[2])
)
model.save()
# clear_table(PokemonSpeciesFlavorText)
# data = load_data('pokemon_species_flavor_text.csv')
clear_table(PokemonSpeciesFlavorText)
data = load_data('pokemon_species_flavor_text.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonSpeciesFlavorText (
# pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
# version = Version.objects.get(pk = int(info[1])),
# language = Language.objects.get(pk = int(info[2])),
# flavor_text = info[3]
# )
# model.save()
model = PokemonSpeciesFlavorText (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
language = Language.objects.get(pk = int(info[2])),
flavor_text = info[3]
)
model.save()
clear_table(Pokemon)
@ -1997,77 +1997,77 @@ def build_pokemons():
)
imageModel.save()
# clear_table(PokemonAbility)
# data = load_data('pokemon_abilities.csv')
clear_table(PokemonAbility)
data = load_data('pokemon_abilities.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonAbility (
# pokemon = Pokemon.objects.get(pk = int(info[0])),
# ability = Ability.objects.get(pk = int(info[1])),
# is_hidden = bool(int(info[2])),
# slot = int(info[3])
# )
# model.save()
model = PokemonAbility (
pokemon = Pokemon.objects.get(pk = int(info[0])),
ability = Ability.objects.get(pk = int(info[1])),
is_hidden = bool(int(info[2])),
slot = int(info[3])
)
model.save()
# clear_table(PokemonDexNumber)
# data = load_data('pokemon_dex_numbers.csv')
clear_table(PokemonDexNumber)
data = load_data('pokemon_dex_numbers.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonDexNumber (
# pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
# pokedex = Pokedex.objects.get(pk = int(info[1])),
# pokedex_number = int(info[2])
# )
# model.save()
model = PokemonDexNumber (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
pokedex = Pokedex.objects.get(pk = int(info[1])),
pokedex_number = int(info[2])
)
model.save()
# clear_table(PokemonEggGroup)
# data = load_data('pokemon_egg_groups.csv')
clear_table(PokemonEggGroup)
data = load_data('pokemon_egg_groups.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonEggGroup (
# pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
# egg_group = EggGroup.objects.get(pk = int(info[1]))
# )
# model.save()
model = PokemonEggGroup (
pokemon_species = PokemonSpecies.objects.get(pk = int(info[0])),
egg_group = EggGroup.objects.get(pk = int(info[1]))
)
model.save()
# clear_table(PokemonEvolution)
# data = load_data('pokemon_evolution.csv')
clear_table(PokemonEvolution)
data = load_data('pokemon_evolution.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonEvolution (
# id = int(info[0]),
# evolved_species = PokemonSpecies.objects.get(pk = int(info[1])),
# evolution_trigger = EvolutionTrigger.objects.get(pk = int(info[2])),
# evolution_item = Item.objects.get(pk = int(info[3])) if info[3] != '' else None,
# min_level = int(info[4]) if info[4] != '' else None,
# gender = Gender.objects.get(pk = int(info[5])) if info[5] != '' else None,
# location = Location.objects.get(pk = int(info[6])) if info[6] != '' else None,
# held_item = Item.objects.get(pk = int(info[7])) if info[7] != '' else None,
# time_of_day = info[8],
# known_move = Move.objects.get(pk = int(info[9])) if info[9] != '' else None,
# known_move_type = Type.objects.get(pk = int(info[10])) if info[10] != '' else None,
# min_happiness = int(info[11]) if info[11] != '' else None,
# min_beauty = int(info[12]) if info[12] != '' else None,
# min_affection = int(info[13]) if info[13] != '' else None,
# relative_physical_stats = int(info[14]) if info[14] != '' else None,
# party_species = PokemonSpecies.objects.get(pk = int(info[15])) if info[15] != '' else None,
# party_type = Type.objects.get(pk = int(info[16])) if info[16] != '' else None,
# trade_species = PokemonSpecies.objects.get(pk = int(info[17])) if info[17] != '' else None,
# needs_overworld_rain = bool(int(info[18])),
# turn_upside_down = bool(int(info[19]))
# )
# model.save()
model = PokemonEvolution (
id = int(info[0]),
evolved_species = PokemonSpecies.objects.get(pk = int(info[1])),
evolution_trigger = EvolutionTrigger.objects.get(pk = int(info[2])),
evolution_item = Item.objects.get(pk = int(info[3])) if info[3] != '' else None,
min_level = int(info[4]) if info[4] != '' else None,
gender = Gender.objects.get(pk = int(info[5])) if info[5] != '' else None,
location = Location.objects.get(pk = int(info[6])) if info[6] != '' else None,
held_item = Item.objects.get(pk = int(info[7])) if info[7] != '' else None,
time_of_day = info[8],
known_move = Move.objects.get(pk = int(info[9])) if info[9] != '' else None,
known_move_type = Type.objects.get(pk = int(info[10])) if info[10] != '' else None,
min_happiness = int(info[11]) if info[11] != '' else None,
min_beauty = int(info[12]) if info[12] != '' else None,
min_affection = int(info[13]) if info[13] != '' else None,
relative_physical_stats = int(info[14]) if info[14] != '' else None,
party_species = PokemonSpecies.objects.get(pk = int(info[15])) if info[15] != '' else None,
party_type = Type.objects.get(pk = int(info[16])) if info[16] != '' else None,
trade_species = PokemonSpecies.objects.get(pk = int(info[17])) if info[17] != '' else None,
needs_overworld_rain = bool(int(info[18])),
turn_upside_down = bool(int(info[19]))
)
model.save()
clear_table(PokemonForm)
@ -2118,122 +2118,122 @@ def build_pokemons():
imageModel.save()
# clear_table(PokemonFormName)
# data = load_data('pokemon_form_names.csv')
clear_table(PokemonFormName)
data = load_data('pokemon_form_names.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonFormName (
# pokemon_form = PokemonForm.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2],
# pokemon_name = info[3]
# )
# model.save()
model = PokemonFormName (
pokemon_form = PokemonForm.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2],
pokemon_name = info[3]
)
model.save()
# clear_table(PokemonFormGeneration)
# data = load_data('pokemon_form_generations.csv')
clear_table(PokemonFormGeneration)
data = load_data('pokemon_form_generations.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonFormGeneration (
# pokemon_form = PokemonForm.objects.get(pk = int(info[0])),
# generation = Generation.objects.get(pk = int(info[1])),
# game_index = int(info[2])
# )
# model.save()
model = PokemonFormGeneration (
pokemon_form = PokemonForm.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
# clear_table(PokemonGameIndex)
# data = load_data('pokemon_game_indices.csv')
clear_table(PokemonGameIndex)
data = load_data('pokemon_game_indices.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonGameIndex (
# pokemon = Pokemon.objects.get(pk = int(info[0])),
# version = Version.objects.get(pk = int(info[1])),
# game_index = int(info[2])
# )
# model.save()
model = PokemonGameIndex (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
game_index = int(info[2])
)
model.save()
# clear_table(PokemonHabitatName)
# data = load_data('pokemon_habitat_names.csv')
clear_table(PokemonHabitatName)
data = load_data('pokemon_habitat_names.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonHabitatName (
# pokemon_habitat = PokemonHabitat.objects.get(pk = int(info[0])),
# language = Language.objects.get(pk = int(info[1])),
# name = info[2]
# )
# model.save()
model = PokemonHabitatName (
pokemon_habitat = PokemonHabitat.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
name = info[2]
)
model.save()
# clear_table(PokemonItem)
# data = load_data('pokemon_items.csv')
clear_table(PokemonItem)
data = load_data('pokemon_items.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonItem (
# pokemon = Pokemon.objects.get(pk = int(info[0])),
# version = Version.objects.get(pk = int(info[1])),
# item = Item.objects.get(pk = int(info[2])),
# rarity = int(info[3])
# )
# model.save()
model = PokemonItem (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version = Version.objects.get(pk = int(info[1])),
item = Item.objects.get(pk = int(info[2])),
rarity = int(info[3])
)
model.save()
# clear_table(PokemonMove)
# data = load_data('pokemon_moves.csv')
clear_table(PokemonMove)
data = load_data('pokemon_moves.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonMove (
# pokemon = Pokemon.objects.get(pk = int(info[0])),
# version_group = VersionGroup.objects.get(pk = int(info[1])),
# move = Move.objects.get(pk = int(info[2])),
# move_learn_method = MoveLearnMethod.objects.get(pk = int(info[3])),
# level = int(info[4]),
# order = int(info[5]) if info[5] != '' else None,
# )
# model.save()
model = PokemonMove (
pokemon = Pokemon.objects.get(pk = int(info[0])),
version_group = VersionGroup.objects.get(pk = int(info[1])),
move = Move.objects.get(pk = int(info[2])),
move_learn_method = MoveLearnMethod.objects.get(pk = int(info[3])),
level = int(info[4]),
order = int(info[5]) if info[5] != '' else None,
)
model.save()
# clear_table(PokemonStat)
# data = load_data('pokemon_stats.csv')
clear_table(PokemonStat)
data = load_data('pokemon_stats.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonStat (
# pokemon = Pokemon.objects.get(pk = int(info[0])),
# stat = Stat.objects.get(pk = int(info[1])),
# base_stat = int(info[2]),
# effort = int(info[3])
# )
# model.save()
model = PokemonStat (
pokemon = Pokemon.objects.get(pk = int(info[0])),
stat = Stat.objects.get(pk = int(info[1])),
base_stat = int(info[2]),
effort = int(info[3])
)
model.save()
# clear_table(PokemonType)
# data = load_data('pokemon_types.csv')
clear_table(PokemonType)
data = load_data('pokemon_types.csv')
# for index, info in enumerate(data):
# if index > 0:
for index, info in enumerate(data):
if index > 0:
# model = PokemonType (
# pokemon = Pokemon.objects.get(pk = int(info[0])),
# type = Type.objects.get(pk = int(info[1])),
# slot = int(info[2])
# )
# model.save()
model = PokemonType (
pokemon = Pokemon.objects.get(pk = int(info[0])),
type = Type.objects.get(pk = int(info[1])),
slot = int(info[2])
)
model.save()