final lints

This commit is contained in:
phalt 2016-03-05 11:40:41 +00:00
parent 341b635332
commit 4bbb7b0a44
16 changed files with 2393 additions and 1716 deletions

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@ -1,5 +1,5 @@
# Docker settings
from .settings import *
from .settings import * # NOQA
DATABASES = {
'default': {

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@ -1,4 +1,4 @@
from .settings import *
from .settings import * # NOQA
DATABASES = {
'default': {

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@ -144,13 +144,11 @@ CORS_ALLOW_METHODS = (
)
REST_FRAMEWORK = {
'DEFAULT_RENDERER_CLASSES': (
'rest_framework.renderers.JSONRenderer',
),
'DEFAULT_PARSER_CLASSES': (
'rest_framework.parsers.JSONParser',
'DEFAULT_PARSER_CLASSES': (
'rest_framework.parsers.JSONParser',
),
'DEFAULT_PAGINATION_CLASS': 'rest_framework.pagination.LimitOffsetPagination',

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@ -26,30 +26,26 @@ urlpatterns = [
url(r'^$', 'config.views.home'),
url(r'^docsv1/$',
url(r'^docsv1/$',
TemplateView.as_view(template_name='pages/docsv1.html'),
name="documentation"
),
url(r'^docsv2/$',
),
url(r'^docsv2/$',
TemplateView.as_view(template_name='pages/docsv2.html'),
name="documentation_v2"
),
url(r'^404/$',
),
url(r'^404/$',
TemplateView.as_view(template_name='404.html'),
name="404"
),
url(r'^500/$',
),
url(r'^500/$',
TemplateView.as_view(template_name='500.html'),
name="500"
),
),
url(r'^about/$', 'config.views.about'),
url(r'^', include(pokemon_urls)),
url(r'^', include(pokemon_v2_urls)),
] + static(settings.MEDIA_URL, document_root=settings.MEDIA_ROOT) # + v2
] + static(settings.MEDIA_URL, document_root=settings.MEDIA_ROOT) # + v2

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@ -3,14 +3,8 @@
from django.shortcuts import render_to_response
from django.template import RequestContext
from django.contrib.auth.decorators import login_required
# from pokemon.models import (
# Pokemon, Sprite, Move, Description, Game,
# EggGroup, Type, Ability, MovePokemon
# )
from pokemon_v2.models import *
from pokemon_v2.models import * # NOQA
from hits.models import ResourceView
@ -23,22 +17,8 @@ def _total_site_data():
Using count() is drastically cheaper than len(objects.all())
"""
# v1
# data = dict(
# pokemon=Pokemon.objects.count(),
# sprites=Sprite.objects.count(),
# moves=Move.objects.count(),
# descriptions=Description.objects.count(),
# games=Game.objects.count(),
# egg_groups=EggGroup.objects.count(),
# types=Type.objects.count(),
# abilities=Ability.objects.count(),
# move_pokes=MovePokemon.objects.count()
# )
# v2 Sorry for the brute force. Theres probably a better way to do this.
data = dict (
data = dict(
abilities=Ability.objects.count(),
abilitie_names=AbilityName.objects.count(),
abilitie_effect_texts=AbilityEffectText.objects.count(),
@ -176,61 +156,60 @@ def _total_site_data():
version_groups=VersionGroup.objects.count(),
version_group_move_learn_methods=VersionGroupMoveLearnMethod.objects.count(),
version_group_regions=VersionGroupRegion.objects.count(),
)
)
lines = 0
for i in data.iteritems():
lines += i[1]
resources = 0
resources += data['abilities'];
resources += data['berries'];
resources += data['berry_flavors'];
resources += data['berry_firmnesses'];
resources += data['characteristics'];
resources += data['contest_types'];
resources += data['contest_effects'];
resources += data['egg_groups'];
resources += data['encounter_methods'];
resources += data['encounter_conditions'];
resources += data['encounter_condition_values'];
resources += data['evolution_chains'];
resources += data['evolution_triggers'];
resources += data['generations'];
resources += data['genders'];
resources += data['growth_rates'];
resources += data['items'];
resources += data['item_attributes'];
resources += data['item_categories'];
resources += data['item_fling_effects'];
resources += data['item_pockets'];
resources += data['languages'];
resources += data['locations'];
resources += data['location_areas'];
resources += data['moves'];
resources += data['move_ailments'];
resources += data['move_categories'];
resources += data['move_battle_styles'];
resources += data['move_damage_classes'];
resources += data['move_learn_methods'];
resources += data['move_targets'];
resources += data['natures'];
resources += data['pal_park_areas'];
resources += data['pokedexes'];
resources += data['pokemon'];
resources += data['pokemon_colors'];
resources += data['pokemon_forms'];
resources += data['pokemon_habitats'];
resources += data['pokemon_shapes'];
resources += data['pokemon_species'];
resources += data['pokeathlon_stats'];
resources += data['regions'];
resources += data['stats'];
resources += data['super_contest_effects'];
resources += data['types'];
resources += data['versions'];
resources += data['version_groups'];
resources += data['abilities']
resources += data['berries']
resources += data['berry_flavors']
resources += data['berry_firmnesses']
resources += data['characteristics']
resources += data['contest_types']
resources += data['contest_effects']
resources += data['egg_groups']
resources += data['encounter_methods']
resources += data['encounter_conditions']
resources += data['encounter_condition_values']
resources += data['evolution_chains']
resources += data['evolution_triggers']
resources += data['generations']
resources += data['genders']
resources += data['growth_rates']
resources += data['items']
resources += data['item_attributes']
resources += data['item_categories']
resources += data['item_fling_effects']
resources += data['item_pockets']
resources += data['languages']
resources += data['locations']
resources += data['location_areas']
resources += data['moves']
resources += data['move_ailment']
resources += data['move_categories']
resources += data['move_battle_styles']
resources += data['move_damage_classes']
resources += data['move_learn_methods']
resources += data['move_targets']
resources += data['natures']
resources += data['pal_park_areas']
resources += data['pokedexes']
resources += data['pokemon']
resources += data['pokemon_colors']
resources += data['pokemon_forms']
resources += data['pokemon_habitats']
resources += data['pokemon_shapes']
resources += data['pokemon_species']
resources += data['pokeathlon_stats']
resources += data['regions']
resources += data['stats']
resources += data['super_contest_effects']
resources += data['types']
resources += data['versions']
resources += data['version_groups']
data['total_lines'] = lines
data['total_resources'] = resources

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@ -14,6 +14,8 @@ framework.
"""
import os
from django.core.wsgi import get_wsgi_application
# We defer to a DJANGO_SETTINGS_MODULE already in the environment. This breaks
# if running multiple sites in the same mod_wsgi process. To fix this, use
@ -24,7 +26,6 @@ os.environ.setdefault("DJANGO_SETTINGS_MODULE", "config.settings")
# This application object is used by any WSGI server configured to use this
# file. This includes Django's development server, if the WSGI_APPLICATION
# setting points here.
from django.core.wsgi import get_wsgi_application
application = get_wsgi_application()
# Apply WSGI middleware here.

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@ -1 +1 @@
from build import *
from build import * # NOQA

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@ -1 +1 @@
from build import *
from build import * # NOQA

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@ -8,7 +8,7 @@
# $ build_all()
#
# Each time the build script is run it will iterate over each table in the database,
# wipe it and rewrite each row using the data found in data/v2/csv.
# wipe it and rewrite each r§ow using the data found in data/v2/csv.
# If you don't need all of the data just go into data/v2/build.py and
# just call one of the build functions found in this script
@ -21,8 +21,8 @@ import os
import os.path
import re
import json
from django.db import migrations, connection
from pokemon_v2.models import *
from django.db import connection
from pokemon_v2.models import * # NOQA
# why this way? how about use `__file__`
@ -39,10 +39,12 @@ imageDir = os.getcwd() + '/data/v2/sprites/'
resourceImages = []
for root, dirs, files in os.walk(imageDir):
for file in files:
resourceImages.append(os.path.join(root.replace(imageDir, ""), file));
resourceImages.append(os.path.join(root.replace(imageDir, ""), file))
mediaDir = '/media/sprites/{0}'
def filePathOrNone(fileName):
return mediaDir.format(fileName) if fileName in resourceImages else None
@ -66,14 +68,15 @@ def clear_table(model):
print('building ' + table_name)
# Reset DB auto increments to start at 1
if DB_VENDOR == 'sqlite':
db_cursor.execute("DELETE FROM sqlite_sequence WHERE name = " + "'" + table_name + "'" )
db_cursor.execute("DELETE FROM sqlite_sequence WHERE name = " + "'" + table_name + "'")
else:
db_cursor.execute("SELECT setval(pg_get_serial_sequence(" + "'" + table_name + "'" + ",'id'), 1, false);")
db_cursor.execute(
"SELECT setval(pg_get_serial_sequence(" + "'" + table_name + "'" + ",'id'), 1, false);")
def process_csv(file_name, data_to_models):
daten = load_data(file_name)
next(daten, None) # skip header
next(daten, None) # skip header
for data in daten:
for model in data_to_models(data):
model.save()
@ -87,7 +90,7 @@ def build_generic(model_classes, file_name, data_to_models):
def scrubStr(str):
"""
The purpose of this function is to scrub the weird template mark-up out of strings
The purpose of this function is to scrub the weird template mark-up out of strings
that Veekun is using for their pokedex.
Example:
[]{move:dragon-tail} will effect the opponents [HP]{mechanic:hp}.
@ -113,16 +116,17 @@ def scrubStr(str):
def _build_languages():
def data_to_language(info):
yield Language (
id = int(info[0]),
iso639 = info[1],
iso3166 = info[2],
name = info[3],
official = bool(int(info[4])),
order = info[5],
yield Language(
id=int(info[0]),
iso639=info[1],
iso3166=info[2],
name=info[3],
official=bool(int(info[4])),
order=info[5],
)
build_generic((Language,), 'languages.csv', data_to_language)
def build_languages():
_build_languages()
@ -132,20 +136,19 @@ def build_languages():
for index, info in enumerate(data):
if index > 0:
languageName = LanguageName (
language = Language.objects.get(pk = int(info[0])),
local_language = Language.objects.get(pk = int(info[1])),
name = info[2]
languageName = LanguageName(
language=Language.objects.get(pk=int(info[0])),
local_language=Language.objects.get(pk=int(info[1])),
nam=info[2]
)
languageName.save()
############
# REGION #
############
def build_regions():
clear_table(Region)
data = load_data('regions.csv')
@ -153,13 +156,12 @@ def build_regions():
for index, info in enumerate(data):
if index > 0:
model = Region (
id = int(info[0]),
name = info[1]
model = Region(
id=int(info[0]),
name=info[1]
)
model.save()
clear_table(RegionName)
data = load_data('region_names.csv')
@ -689,7 +691,7 @@ def build_items():
id = index,
item = Item.objects.get(pk=int(info[0])),
sprites = json.dumps(sprites)
)
)
imageModel.save()
@ -1489,20 +1491,20 @@ def build_natures():
for index, info in enumerate(data):
if index > 0:
decreased_stat = None
increased_stat = None
hates_flavor = None
likes_flavor = None
if (info[2] != info[3]):
decreased_stat = Stat.objects.get(pk = int(info[2]))
increased_stat = Stat.objects.get(pk = int(info[3]))
if (info[4] != info[5]):
hates_flavor = BerryFlavor.objects.get(pk = int(info[4]))
likes_flavor = BerryFlavor.objects.get(pk = int(info[5]))
nature = Nature (
id = int(info[0]),
name = info[1],
@ -1520,7 +1522,7 @@ def build_natures():
for index, info in enumerate(data):
if index > 0:
natureName = NatureName (
nature = Nature.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
@ -1534,7 +1536,7 @@ def build_natures():
for index, info in enumerate(data):
if index > 0:
naturePokeathlonStat = NaturePokeathlonStat (
nature = Nature.objects.get(pk = int(info[0])),
pokeathlon_stat = PokeathlonStat.objects.get(pk = int(info[1])),
@ -1548,7 +1550,7 @@ def build_natures():
for index, info in enumerate(data):
if index > 0:
model = NatureBattleStylePreference (
nature = Nature.objects.get(pk = int(info[0])),
move_battle_style = MoveBattleStyle.objects.get(pk = int(info[1])),
@ -1730,7 +1732,7 @@ def build_locations():
for index, info in enumerate(data):
if index > 0:
model = Location (
id = int(info[0]),
region = Region.objects.get(pk = int(info[1])) if info[1] != '' else None,
@ -1744,7 +1746,7 @@ def build_locations():
for index, info in enumerate(data):
if index > 0:
model = LocationName (
location = Location.objects.get(pk = int(info[0])),
language = Language.objects.get(pk = int(info[1])),
@ -1758,7 +1760,7 @@ def build_locations():
for index, info in enumerate(data):
if index > 0:
model = LocationGameIndex (
location = Location.objects.get(pk = int(info[0])),
generation = Generation.objects.get(pk = int(info[1])),
@ -1772,14 +1774,14 @@ def build_locations():
for index, info in enumerate(data):
if index > 0:
location = Location.objects.get(pk = int(info[1]))
model = LocationArea (
id = int(info[0]),
location = location,
game_index = int(info[2]),
name = '{}-{}'.format(location.name, info[3]) if info[3] else '{}-{}'.format(location.name, 'area')
name = '{}-{}'.format(location.name, info[3]) if info[3] else '{}-{}'.format(location.name, 'area')
)
model.save()
@ -1798,7 +1800,7 @@ def build_locations():
model.save()
#############
# POKEMON #
#############
@ -1994,7 +1996,7 @@ def build_pokemons():
id = index,
pokemon = Pokemon.objects.get(pk=int(info[0])),
sprites = json.dumps(sprites)
)
)
imageModel.save()
clear_table(PokemonAbility)
@ -2114,7 +2116,7 @@ def build_pokemons():
id = index,
pokemon_form = PokemonForm.objects.get(pk=int(info[0])),
sprites = json.dumps(sprites)
)
)
imageModel.save()
@ -2471,4 +2473,4 @@ def build_all():
build_pal_parks()
if __name__ == '__main__':
build_all()
build_all()

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@ -1,6 +1,6 @@
from django.db import models
from datetime import date, timedelta
from datetime import date
class ViewManager(models.Manager):
@ -42,4 +42,3 @@ class ResourceView(models.Model):
count = models.IntegerField(max_length=1000, default=0)
version = models.IntegerField(max_length=1, default=1)
date = models.DateField(auto_now=True)

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@ -1,14 +1,14 @@
from __future__ import unicode_literals
from django.test import TestCase
class HeaderTest(TestCase):
def test_pokemon(self):
def test_pokemon(self):
response = self.client.get(
'/api/v1/pokemon/1/',
HTTP_ORIGIN="http://pokemon.com"
)
self.assertEqual(response['Access-Control-Allow-Origin'], '*')
response = self.client.get(
'/api/v1/pokemon/1/',
HTTP_ORIGIN="http://pokemon.com"
)
self.assertEqual(response['Access-Control-Allow-Origin'], '*')

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@ -2,17 +2,7 @@
# -*- coding: utf-8 -*-
from __future__ import unicode_literals
from django.conf.urls import patterns, include, url
from django.contrib import admin
admin.autodiscover()
##################################
#
# V1 API setup using Tastypie
#
##################################
from django.conf.urls import include, url
from tastypie.api import Api
@ -22,6 +12,16 @@ from pokemon.api import (
PokedexResource
)
from django.contrib import admin
admin.autodiscover()
##################################
#
# V1 API setup using Tastypie
#
##################################
api_resources = Api()
api_resources.register(PokemonResource())
api_resources.register(AbilityResource())
@ -36,4 +36,4 @@ api_resources.register(PokedexResource())
urlpatterns = [
url(r'^api/', include(api_resources.urls)),
]
]

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@ -1,16 +1,17 @@
from __future__ import unicode_literals
from django.test import TestCase
from pokemon_v2.models import *
from pokemon_v2.models import * # NOQA
class AbilityTestCase(TestCase):
def setUp(self):
Ability.objects.create(
name = "Smell",
generation_id = 3,
is_main_series = true
)
def setUp(self):
Ability.objects.create(
name="Smell",
generation_id=3,
is_main_series=True
)
def fields_are_valid(self):
smell = Ability.objects.get(name="Smell")
self.assertEqual(smell.generation_id, 3)
def fields_are_valid(self):
smell = Ability.objects.get(name="Smell")
self.assertEqual(smell.generation_id, 3)

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@ -1,4 +1,4 @@
[flake8]
exclude=*migrations*
exclude=*migrations*,*build.py
max-line-length = 100