phaser/src/display
2020-12-04 15:07:26 +00:00
..
align Replace integer with number 2020-11-23 10:22:13 +00:00
bounds Add Display.Bounds.GetBounds() 2020-07-03 11:17:21 -07:00
canvas Replace integer with number 2020-11-23 10:22:13 +00:00
color Added limit parameter 2020-11-30 16:12:55 +00:00
mask Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too 2020-12-04 15:07:26 +00:00
shader The BaseShader default vertex shader now includes the outTexCoord vec2 varying, mapped to be the same as that found in the pipeline shaders. Fix #5120 2020-08-24 19:51:20 +01:00
typedefs Display Types 2019-05-09 11:53:08 +01:00
ColorMatrix.js Multiply now optional for lots of combination effects 2020-11-16 11:32:34 +00:00
index.js Expose ColorMatrix 2020-11-12 12:56:46 +00:00
RGB.js Merged the Layer3D Game Object and pipeline back in for now 2020-10-07 17:44:36 +01:00