phaser/src/gameobjects
2021-02-04 16:27:02 +00:00
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bitmaptext Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501 2021-01-14 11:06:04 +00:00
blitter BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList 2021-01-14 17:09:04 +00:00
components getPostPipeline will now return an array of them all if there is more than one instance 2021-01-11 17:17:00 +00:00
container Fix parameter name bug 2021-01-29 09:32:45 +08:00
domelement All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
events Replace integer with number 2020-11-23 10:22:13 +00:00
extern All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
graphics Call addToRenderList 2021-01-07 14:52:08 +00:00
group All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations. 2020-12-11 11:44:21 +00:00
image Call addToRenderList 2021-01-07 14:52:08 +00:00
layer The Layer Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer, tabIndex, input and body. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive, disableInteractive and removeInteractive. A Layer cannot be enabled for input or have a physics body. Fix #5459 2021-01-04 16:11:33 +00:00
lights Fixed JSDocs 2021-02-04 16:27:02 +00:00
mesh Update Mesh.js documentation around panZ 2021-01-12 14:28:52 -05:00
particles Call addToRenderList 2021-01-07 14:52:08 +00:00
pathfollower More integer to number changes 2020-11-23 10:32:00 +00:00
pointlight Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
rendertexture Call addToRenderList 2021-01-07 14:52:08 +00:00
rope Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
shader Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
shape Call addToRenderList 2021-01-07 14:52:08 +00:00
sprite Call addToRenderList 2021-01-07 14:52:08 +00:00
text Call addToRenderList 2021-01-07 14:52:08 +00:00
tilesprite Call addToRenderList 2021-01-07 14:52:08 +00:00
typedefs More integer to number changes 2020-11-23 10:32:00 +00:00
video Call addToRenderList 2021-01-07 14:52:08 +00:00
zone ESLint fix 2021-02-04 16:11:09 +00:00
BuildGameObject.js Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
BuildGameObjectAnimation.js More integer to number changes 2020-11-23 10:32:00 +00:00
DisplayList.js Added new displayList property and Layer documentation 2020-11-27 11:13:59 +00:00
GameObject.js Use Scene Display List if not available 2021-01-07 12:22:09 +00:00
GameObjectCreator.js GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally. 2020-08-24 19:19:19 +01:00
GameObjectFactory.js Update GameObjectFactory.js 2020-09-30 16:30:12 +01:00
GetCalcMatrix.js GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics, Mesh, Rope, Shader, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. This dramatically reduces the amount of duplicate code across the API. 2020-09-14 15:01:40 +01:00
index.js Fixed functions not appearing in the namespace. Fix #5432 2020-12-07 10:11:47 +00:00
UpdateList.js Replace integer with number 2020-11-23 10:22:13 +00:00