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bitmaptext
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Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501
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2021-01-14 11:06:04 +00:00 |
blitter
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BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList
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2021-01-14 17:09:04 +00:00 |
components
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getPostPipeline will now return an array of them all if there is more than one instance
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2021-01-11 17:17:00 +00:00 |
container
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Fix parameter name bug
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2021-01-29 09:32:45 +08:00 |
domelement
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
events
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
extern
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
graphics
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
group
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All Game Objects will now listen for ADDED_TO_SCENE and REMOVED_FROM_SCENE events and call the handlers. Therefore, removed GO specific implementations.
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2020-12-11 11:44:21 +00:00 |
image
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
layer
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The Layer Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer , tabIndex , input and body . You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive , disableInteractive and removeInteractive . A Layer cannot be enabled for input or have a physics body. Fix #5459
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2021-01-04 16:11:33 +00:00 |
lights
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Fixed JSDocs
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2021-02-04 16:27:02 +00:00 |
mesh
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Update Mesh.js documentation around panZ
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2021-01-12 14:28:52 -05:00 |
particles
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
pathfollower
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
pointlight
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
rendertexture
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
rope
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
shader
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
shape
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
sprite
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
text
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
tilesprite
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
typedefs
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
video
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Call addToRenderList
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2021-01-07 14:52:08 +00:00 |
zone
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ESLint fix
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2021-02-04 16:11:09 +00:00 |
BuildGameObject.js
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
BuildGameObjectAnimation.js
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More integer to number changes
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2020-11-23 10:32:00 +00:00 |
DisplayList.js
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Added new displayList property and Layer documentation
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2020-11-27 11:13:59 +00:00 |
GameObject.js
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Use Scene Display List if not available
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2021-01-07 12:22:09 +00:00 |
GameObjectCreator.js
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GameObjectCreator.events is a new property that references the Scene's Event Emitter. This is now used internally.
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2020-08-24 19:19:19 +01:00 |
GameObjectFactory.js
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Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
GetCalcMatrix.js
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
index.js
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
UpdateList.js
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |