phaser/v3/src
2018-01-08 19:33:23 +01:00
..
actions Added SetTint (and Shuffle into the index) 2017-11-17 18:29:51 +00:00
animations JSDoc blocks added. 2017-10-13 12:12:59 +01:00
boot Printing audio implementation type in debug header 2018-01-08 18:07:17 +01:00
cache Added new obj cache. 2017-12-07 02:21:12 +00:00
camera Camera won't scroll out of bounds if bounds smaller than camera size. Fix #3133. 2018-01-05 17:09:47 +00:00
create Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
curves Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
device Removed a resolved TODO 2018-01-07 23:03:36 +01:00
display Canvas GeometryMask rendering 2017-11-21 20:21:43 -03:00
dom JSDocs added. 2017-10-12 15:09:52 +01:00
events Fixed bug with EventBinding which gets destroyed mid execution - removed logic that was already executed either through binding destroy call or dispatcher destroy call 2018-01-05 19:38:51 +01:00
gameobjects Group methods now have optional addToScene and removeFromScene arguments 2018-01-07 13:16:42 +00:00
geom Backface cull can be enabled per type 2017-12-15 04:08:55 +00:00
input Pointer now records if the last input was from touch or mouse, and doesn't dispatch OUT and OVER events accordingly. Even though this goes against what the DOM does it's a far more common situation in games to ignore them. 2018-01-08 09:58:17 +00:00
loader Resolved a TODO 2018-01-08 18:06:36 +01:00
math Exposed TransformXY via Phaser.Math. 2018-01-04 15:42:12 +00:00
physics Function now takes x and y values directly instead of via a point. Returns vector2 if not defined. 2018-01-04 15:42:13 +00:00
polyfills removing URL polyfill 2017-10-11 17:10:02 +02:00
renderer Passed in snapshot options 2018-01-07 21:15:58 +00:00
scene Inlined the depth sort 2017-12-15 04:07:32 +00:00
sound Implemented volume property getter for HTML5AudioSoundManager class 2018-01-08 19:33:23 +01:00
structs Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
textures Removed redundant file and method and tidied up uv setter (#3119) 2018-01-05 17:27:39 +00:00
time Fixed a bug in the destroy method 2017-11-06 04:49:57 +00:00
tweens Set the default values in case there is a delay (stops getValue returning wrong value) 2017-11-17 18:29:49 +00:00
utils If property is undefined fall back to the default value. 2017-11-27 14:48:09 +00:00
const.js Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts. 2017-08-02 17:06:27 +01:00
phaser.js Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00