phaser/src/core
Richard Davey cffc90ebbc Merge pull request #2107 from JackMorganNZ/master
Corrected spelling: 'mainted' to 'maintained'
2015-09-23 11:21:21 +03:00
..
Camera.js Camera.setBoundsToWorld only adjusts the bounds if it exists (thanks @prudolfs #2099) 2015-09-20 21:07:28 +01:00
Create.js Phaser 2.4 release. 2015-07-22 15:31:30 +01:00
Filter.js Filter.addToWorld allows you to quickly create a Phaser.Image object at the given position and size, with the Filter ready applied to it. This can eliminate lots of duplicate code. 2015-09-03 00:46:47 +01:00
FlexGrid.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
FlexLayer.js Copyright date change. 2015-02-25 03:36:23 +00:00
FrameDebugger.js Fixed lint errors. 2015-09-16 13:55:33 +01:00
Game.js Lots more work on the FrameDebugger. Just need texture preview and then can test it properly. 2015-09-16 13:17:06 +01:00
Group.js jsdoc updates. 2015-09-10 15:57:55 +01:00
Plugin.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
PluginManager.js Change splice.call(arguments, ..) to use slice 2015-08-26 23:50:16 -07:00
ScaleManager.js Corrected spelling: 'mainted' to 'maintained' 2015-09-23 12:03:54 +12:00
Signal.js doc(Signal): fix typo 2015-08-06 13:34:14 +02:00
SignalBinding.js All Signals now have the ability to carry extra custom arguments with them, which are passed on to the callback you define after any internal arguments. For example a Phaser.Key has an onDown signal. When dispatched onDown sends a reference to the Key as the first and only argument. But you can now set the callback like this: fireKey.onDown.add(shoot, this, 0, 'lazer', 64). So when the onDown signal is dispatched internally the callback (shoot in this case) will receive 3 arguments: the Key reference that is raised internally and the string 'lazer' and value 64, which were the custom arguments provided when setting-up the callback. 2015-07-09 21:15:00 +01:00
Stage.js Sorted out setting the Stage backgroundColor. Much more concise now. 2015-09-15 13:34:07 +01:00
State.js Added the missing preRender function to the Phaser.State class template. 2015-04-15 01:37:18 +01:00
StateManager.js :) 2015-09-16 02:25:40 +01:00
World.js All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00