Merge pull request #2107 from JackMorganNZ/master

Corrected spelling: 'mainted' to 'maintained'
This commit is contained in:
Richard Davey 2015-09-23 11:21:21 +03:00
commit cffc90ebbc
3 changed files with 4 additions and 4 deletions

View file

@ -4305,7 +4305,7 @@ This may be different in fullscreen - see <a href="Phaser.ScaleManager.html#crea
<dt><a href="Phaser.ScaleManager.html#.EXACT_FIT">Phaser.ScaleManager.EXACT_FIT</a></dt>
<dd>
The Game display area will be <em>stretched</em> to fill the entire size of the canvas's parent element and/or screen.
Proportions are not mainted.
Proportions are not maintained.
</dd>
<dt><a href="Phaser.ScaleManager.html#.SHOW_ALL">Phaser.ScaleManager.SHOW_ALL</a></dt>
<dd>
@ -7207,4 +7207,4 @@ device is reported to support fullscreen mode.</p>
</body>
</html>
</html>

View file

@ -3193,7 +3193,7 @@ Object.defineProperty(Phaser.ScaleManager.prototype, "boundingParent", {
* &lt;dt>{@link Phaser.ScaleManager.EXACT_FIT}&lt;/dt>
* &lt;dd>
* The Game display area will be _stretched_ to fill the entire size of the canvas's parent element and/or screen.
* Proportions are not mainted.
* Proportions are not maintained.
* &lt;/dd>
* &lt;dt>{@link Phaser.ScaleManager.SHOW_ALL}&lt;/dt>
* &lt;dd>

View file

@ -2097,7 +2097,7 @@ Object.defineProperty(Phaser.ScaleManager.prototype, "boundingParent", {
* <dt>{@link Phaser.ScaleManager.EXACT_FIT}</dt>
* <dd>
* The Game display area will be _stretched_ to fill the entire size of the canvas's parent element and/or screen.
* Proportions are not mainted.
* Proportions are not maintained.
* </dd>
* <dt>{@link Phaser.ScaleManager.SHOW_ALL}</dt>
* <dd>