phaser/v3/src/physics/arcade
2017-12-03 17:12:43 +00:00
..
components You can now optionally set a gameobject as being inactive and invisible when disabling a body 2017-12-03 17:12:43 +00:00
events Added the new Arcade Physics Events 2017-11-09 04:00:17 +00:00
inc CollideObjects now handles the total setting and returning. 2017-11-09 17:03:21 +00:00
utils Added in the Arcade Physics utils functions. 2017-11-09 15:32:42 +00:00
Arcade.js Ported over Arcade Physics into V3 and started working through the classes and functions. 2017-11-08 17:18:41 +00:00
ArcadeImage.js Added Body.Enable component 2017-12-03 11:06:21 +00:00
ArcadeSprite.js Added Body.Enable component 2017-12-03 11:06:21 +00:00
Body.js Condensed collide check 2017-11-13 01:04:35 +00:00
Collider.js World is now using a process queue for the colliders 2017-11-09 23:56:28 +00:00
const.js Support both Dynamic and Static Body types now. 2017-11-09 15:32:45 +00:00
Factory.js Physics Group now added to the update list properly 2017-11-16 00:42:03 +00:00
index.js Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00
PhysicsGroup.js Physics Groups will now call refresh automatically for you after a config creation 2017-12-02 04:03:57 +00:00
StaticBody.js Uses new debug colors and reset now re-inserts into the static tree. 2017-11-09 16:32:31 +00:00
StaticPhysicsGroup.js Physics Groups will now call refresh automatically for you after a config creation 2017-12-02 04:03:57 +00:00
World.js Added setBoundsCollision method and World.remove to kill a body 2017-12-02 04:04:15 +00:00