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CollideObjects now handles the total setting and returning.
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916e59ceb9
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3 changed files with 6 additions and 10 deletions
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@ -4,11 +4,7 @@ var Collide = function (object1, object2, collideCallback, processCallback, call
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if (processCallback === undefined) { processCallback = null; }
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if (callbackContext === undefined) { callbackContext = collideCallback; }
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this._total = 0;
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this.collideObjects(object1, object2, collideCallback, processCallback, callbackContext, false);
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return (this._total > 0);
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return this.collideObjects(object1, object2, collideCallback, processCallback, callbackContext, false);
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};
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module.exports = Collide;
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@ -4,6 +4,8 @@ var CollideObjects = function (object1, object2, collideCallback, processCallbac
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var object1isArray = Array.isArray(object1);
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var object2isArray = Array.isArray(object2);
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this._total = 0;
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if (!object1isArray && !object2isArray)
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{
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// Neither of them are arrays - do this first as it's the most common use-case
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@ -36,6 +38,8 @@ var CollideObjects = function (object1, object2, collideCallback, processCallbac
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}
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}
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}
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return (this._total > 0);
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};
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module.exports = CollideObjects;
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@ -4,11 +4,7 @@ var Overlap = function (object1, object2, overlapCallback, processCallback, call
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if (processCallback === undefined) { processCallback = null; }
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if (callbackContext === undefined) { callbackContext = overlapCallback; }
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this._total = 0;
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this.collideObjects(object1, object2, overlapCallback, processCallback, callbackContext, true);
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return (this._total > 0);
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return this.collideObjects(object1, object2, overlapCallback, processCallback, callbackContext, true);
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};
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module.exports = Overlap;
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