mirror of
https://github.com/photonstorm/phaser
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23 lines
849 B
JavaScript
23 lines
849 B
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* This is a stub function for Mesh.Render. There is no Canvas renderer for Mesh objects.
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*
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* @method Phaser.GameObjects.Mesh#renderCanvas
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* @since 3.0.0
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* @private
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*
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* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
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* @param {Phaser.GameObjects.Mesh} src - The Game Object being rendered in this call.
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* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
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*/
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var MeshCanvasRenderer = function ()
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{
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};
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module.exports = MeshCanvasRenderer;
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