phaser/src/gameobjects
2018-08-31 18:45:50 +01:00
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bitmaptext Wrong bounds/displayTextOrigin on BitmapText text change 2018-08-14 12:15:59 +02:00
blitter The CanvasRenderer.BlitImage function has been removed, as has the associated blitImage property from the Canvas Renderer as they're no longer used. 2018-08-06 15:29:27 +01:00
components Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite. 2018-08-31 18:45:50 +01:00
container Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
domelement Recalc size on content change. 2018-08-08 15:01:29 +01:00
graphics Fixed the way the arc overshoot works. 2018-08-23 12:31:55 +01:00
group Updated @param notation that cause issues generating docs 2018-08-26 12:54:18 +01:00
image The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
lights Correct LightsManager#addLight docs 2018-08-22 13:07:41 -07:00
mesh Swapped to using getX / getY 2018-07-27 00:53:00 +01:00
particles eslint fixes 2018-08-03 19:37:42 +01:00
pathfollower Documented most of the remaining PathFollower descriptions. 2018-06-21 13:19:52 +01:00
quad The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161 2018-07-09 13:42:33 +01:00
rendertexture RenderTexture: Texture is always destroyed (canvas) 2018-08-22 15:57:57 +02:00
sprite The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers. 2018-08-03 18:53:50 +01:00
text Previously, changing a Text object by setting its text property directly wouldn't change the text being rendered as using setText was the expected way to change what was being displayed. Internally the text property has been renamed to _text and flagged as private, and a new getter / setter for text has been added, which hands over to the setText method, meaning you can now use both ways of setting the text. Fix #3919 2018-08-20 17:41:05 +01:00
tilesprite Now calls the correct frame resize method. Fix #3913 2018-08-20 17:06:06 +01:00
zone Zone now calls updateDisplayOrigin in its constructor, causing the displayOriginX and displayOriginY values to now be correct if you create a Zone and then don't resize it. Fix #3865 2018-07-29 12:34:21 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Added getChildren to keep inline with Group 2018-08-01 18:28:06 +01:00
GameObject.js Updated jsdocs. Fix #3849 2018-08-21 23:48:03 +01:00
GameObjectCreator.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
GameObjectFactory.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
index.js DOM Elements moved behind experimental flag for now 2018-08-23 18:11:10 +01:00
UpdateList.js Finished UpdateList and RetroFont.Config documentation. 2018-06-06 15:11:40 +01:00