phaser/src/gameobjects
2018-07-29 12:20:09 +01:00
..
bitmaptext Swapped to using getX / getY 2018-07-27 00:53:00 +01:00
blitter BlitterCanvasRenderer would fail to render a Bob in Canvas mode if it was flipped 2018-07-29 12:09:03 +01:00
components Typo 2018-07-27 02:13:41 +01:00
container Removed un-used imports 2018-07-19 13:26:11 +01:00
domelement Trying not rotate. Speed was the same :) 2018-07-20 17:50:01 +01:00
graphics Updated log and docs 2018-07-27 02:49:05 +01:00
group Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854 2018-07-23 13:29:39 +01:00
image GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
lights Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
mesh Swapped to using getX / getY 2018-07-27 00:53:00 +01:00
particles ParticleEmitter would fail to draw a textured particle in Canvas mode 2018-07-29 12:16:42 +01:00
pathfollower Documented most of the remaining PathFollower descriptions. 2018-06-21 13:19:52 +01:00
quad The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161 2018-07-09 13:42:33 +01:00
rendertexture RenderTexture.preDestroy will now release the canvas back to the CanvasPool if running in canvas mode 2018-07-29 12:20:09 +01:00
sprite GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
sprite3d Documented various missing descriptions for GameObject classes and functions. 2018-06-20 07:28:02 +01:00
text Removed un-used imports 2018-07-19 13:26:11 +01:00
tilesprite GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
zone Bumped version 2018-07-13 11:14:13 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
GameObject.js typo 2018-07-20 17:49:49 +01:00
GameObjectCreator.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
GameObjectFactory.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
index.js Added start of the new DOM Element Game Object 2018-07-18 17:23:04 +01:00
UpdateList.js Finished UpdateList and RetroFont.Config documentation. 2018-06-06 15:11:40 +01:00