.. |
actions
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Added SetTint (and Shuffle into the index)
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2017-11-17 18:29:51 +00:00 |
animations
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JSDoc blocks added.
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2017-10-13 12:12:59 +01:00 |
boot
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Added a TODO to print audio implementation in debug header
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2018-01-07 23:50:27 +01:00 |
cache
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Added new obj cache.
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2017-12-07 02:21:12 +00:00 |
camera
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Camera won't scroll out of bounds if bounds smaller than camera size. Fix #3133.
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2018-01-05 17:09:47 +00:00 |
create
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Tidying-up the namespace.
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2017-10-11 17:06:13 +01:00 |
curves
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Fix incorrect and unnecessary uses of closePath
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2017-11-03 13:45:55 +01:00 |
device
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Removed a resolved TODO
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2018-01-07 23:03:36 +01:00 |
display
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Canvas GeometryMask rendering
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2017-11-21 20:21:43 -03:00 |
dom
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JSDocs added.
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2017-10-12 15:09:52 +01:00 |
events
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Fixed bug with EventBinding which gets destroyed mid execution - removed logic that was already executed either through binding destroy call or dispatcher destroy call
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2018-01-05 19:38:51 +01:00 |
gameobjects
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Group methods now have optional addToScene and removeFromScene arguments
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2018-01-07 13:16:42 +00:00 |
geom
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Backface cull can be enabled per type
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2017-12-15 04:08:55 +00:00 |
input
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Pointer now records if the last input was from touch or mouse, and doesn't dispatch OUT and OVER events accordingly. Even though this goes against what the DOM does it's a far more common situation in games to ignore them.
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2018-01-08 09:58:17 +00:00 |
loader
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Preventing finishedLoading from being called multiple times
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2018-01-08 17:38:56 +01:00 |
math
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Exposed TransformXY via Phaser.Math.
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2018-01-04 15:42:12 +00:00 |
physics
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Function now takes x and y values directly instead of via a point. Returns vector2 if not defined.
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2018-01-04 15:42:13 +00:00 |
polyfills
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removing URL polyfill
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2017-10-11 17:10:02 +02:00 |
renderer
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Passed in snapshot options
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2018-01-07 21:15:58 +00:00 |
scene
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Inlined the depth sort
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2017-12-15 04:07:32 +00:00 |
sound
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Dispatching seek event after the source has been updated
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2018-01-08 14:04:21 +01:00 |
structs
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Added new ProcessQueue struct for classes that need this pattern a lot
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2017-11-09 23:55:59 +00:00 |
textures
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Removed redundant file and method and tidied up uv setter (#3119)
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2018-01-05 17:27:39 +00:00 |
time
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Fixed a bug in the destroy method
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2017-11-06 04:49:57 +00:00 |
tweens
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Set the default values in case there is a delay (stops getValue returning wrong value)
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2017-11-17 18:29:49 +00:00 |
utils
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If property is undefined fall back to the default value.
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2017-11-27 14:48:09 +00:00 |
const.js
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Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts.
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2017-08-02 17:06:27 +01:00 |
phaser.js
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Exposed Arcade Physics in the namespace
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2017-11-13 01:04:45 +00:00 |