mirror of
https://github.com/photonstorm/phaser
synced 2025-01-10 20:28:56 +00:00
229 lines
5.1 KiB
JavaScript
229 lines
5.1 KiB
JavaScript
var Class = require('../../utils/Class');
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var TransformMatrix = new Class({
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initialize:
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function TransformMatrix (a, b, c, d, tx, ty)
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{
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if (a === undefined) { a = 1; }
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if (b === undefined) { b = 0; }
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if (c === undefined) { c = 0; }
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if (d === undefined) { d = 1; }
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if (tx === undefined) { tx = 0; }
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if (ty === undefined) { ty = 0; }
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this.matrix = new Float32Array([ a, b, c, d, tx, ty, 0, 0, 1 ]);
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this.decomposedMatrix = {
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translateX: 0,
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translateY: 0,
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scaleX: 1,
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scaleY: 1,
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rotation: 0
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};
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},
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loadIdentity: function ()
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{
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var matrix = this.matrix;
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matrix[0] = 1;
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matrix[1] = 0;
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matrix[2] = 0;
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matrix[3] = 1;
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matrix[4] = 0;
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matrix[5] = 0;
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return this;
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},
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translate: function (x, y)
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{
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var matrix = this.matrix;
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matrix[4] = matrix[0] * x + matrix[2] * y + matrix[4];
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matrix[5] = matrix[1] * x + matrix[3] * y + matrix[5];
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return this;
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},
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scale: function (x, y)
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{
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var matrix = this.matrix;
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matrix[0] *= x;
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matrix[1] *= x;
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matrix[2] *= y;
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matrix[3] *= y;
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return this;
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},
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rotate: function (radian)
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{
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var radianSin = Math.sin(radian);
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var radianCos = Math.cos(radian);
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return this.transform(radianCos, -radianSin, radianSin, radianCos, 0, 0);
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},
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multiply: function (otherMatrix)
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{
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var matrix = this.matrix;
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var a0 = matrix[0];
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var b0 = matrix[1];
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var c0 = matrix[2];
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var d0 = matrix[3];
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var tx0 = matrix[4];
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var ty0 = matrix[5];
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var a1 = otherMatrix[0];
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var b1 = otherMatrix[1];
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var c1 = otherMatrix[2];
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var d1 = otherMatrix[3];
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var tx1 = otherMatrix[4];
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var ty1 = otherMatrix[5];
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matrix[0] = a1 * a0 + b1 * c0;
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matrix[1] = a1 * b0 + b1 * d0;
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matrix[2] = c1 * a0 + d1 * c0;
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matrix[3] = c1 * b0 + d1 * d0;
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matrix[4] = tx1 * a0 + ty1 * c0 + tx0;
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matrix[5] = tx1 * b0 + ty1 * d0 + ty0;
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return this;
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},
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transform: function (a, b, c, d, tx, ty)
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{
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var matrix = this.matrix;
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var a0 = matrix[0];
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var b0 = matrix[1];
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var c0 = matrix[2];
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var d0 = matrix[3];
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var tx0 = matrix[4];
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var ty0 = matrix[5];
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matrix[0] = a * a0 + b * c0;
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matrix[1] = a * b0 + b * d0;
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matrix[2] = c * a0 + d * c0;
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matrix[3] = c * b0 + d * d0;
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matrix[4] = tx * a0 + ty * c0 + tx0;
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matrix[5] = tx * b0 + ty * d0 + ty0;
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return this;
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},
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transformPoint: function (x, y, point)
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{
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if (point === undefined) { point = { x: 0, y: 0 }; }
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var tx = matrix[4];
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var ty = matrix[5];
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point.x = x * a + y * c + tx;
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point.y = x * b + y * d + ty;
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return point;
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},
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invert: function ()
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{
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var tx = matrix[4];
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var ty = matrix[5];
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var n = a * d - b * c;
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matrix[0] = d / n;
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matrix[1] = -b / n;
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matrix[2] = -c / n;
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matrix[3] = a / n;
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matrix[4] = (c * ty - d * tx) / n;
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matrix[5] = -(a * ty - b * tx) / n;
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return this;
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},
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setTransform: function (a, b, c, d, tx, ty)
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{
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var matrix = this.matrix;
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matrix[0] = a;
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matrix[1] = b;
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matrix[2] = c;
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matrix[3] = d;
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matrix[4] = tx;
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matrix[5] = ty;
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return this;
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},
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decomposeMatrix: function ()
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{
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var decomposedMatrix = this.decomposedMatrix;
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var matrix = this.matrix;
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var a = matrix[0];
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var b = matrix[1];
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var c = matrix[2];
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var d = matrix[3];
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var a2 = a * a;
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var b2 = b * b;
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var c2 = c * c;
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var d2 = d * d;
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var sx = Math.sqrt(a2 + c2);
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var sy = Math.sqrt(b2 + d2);
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decomposedMatrix.translateX = matrix[4];
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decomposedMatrix.translateY = matrix[5];
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decomposedMatrix.scaleX = sx;
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decomposedMatrix.scaleY = sy;
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decomposedMatrix.rotation = Math.acos(a / sx) * (Math.atan(-c / a) < 0 ? -1 : 1);
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return decomposedMatrix;
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},
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/* identity + translate + rotate + scale */
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applyITRS: function (x, y, rotation, scaleX, scaleY)
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{
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var matrix = this.matrix;
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var sr = Math.sin(rotation);
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var cr = Math.cos(rotation);
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// Translate
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matrix[4] = x;
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matrix[5] = y;
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// Rotate and Scale
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matrix[0] = cr * scaleX;
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matrix[1] = -sr * scaleX;
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matrix[2] = sr * scaleY;
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matrix[3] = cr * scaleY;
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return this;
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}
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});
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module.exports = TransformMatrix;
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