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https://github.com/photonstorm/phaser
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b1806fd721
This might be causing some issues with context restore, and seems entirely unnecessary.
9 lines
565 B
Markdown
9 lines
565 B
Markdown
# Version 3.80.1 - Nino - 27 February 2024
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# Bug Fixes
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* Fix `RenderTexture` crashing in the presence of a light.
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* Fix failure to restore compressed textures after WebGL context loss.
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* Fix a single WebGL error, with no visual side-effects, from occurring while calling `Shader.setRenderToTexture()` after the game has started running. Actually, the root cause was leaving new WebGL textures bound after creation.
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* Ensure that `TextureSource.setFlipY` always updates the texture.
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* Remove unsynced `flipY` from render textures in `Shader` and `DynamicTexture`.
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