phaser/src
Richard Davey 80f12ec074 Merge pull request #2571 from uboot/dev
Fixed Animation.setFrame() for sprite index argument
2016-06-21 22:20:24 +01:00
..
animation Fixed Animation.setFrame() for sprite index argument. 2016-06-17 22:34:11 +02:00
core Small tweaks to #2577 and TS defs. 2016-06-21 22:18:09 +01:00
gameobjects Revert "Clarified health property in component Health documentation that 'kill' will be called if it goes below zero." 2016-06-20 07:38:01 -07:00
geom Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs. 2016-06-16 17:01:51 +01:00
input Removed keyCode modifier (#2542) 2016-06-09 22:03:09 +01:00
loader Tidy up formatting for #2585 2016-06-21 22:00:59 +01:00
math Math.between will return a value between the given min and max values. 2016-06-03 16:18:35 +01:00
net Fixed jsdocs #2418 2016-04-11 08:55:24 +01:00
particles Merge pull request #2187 from BdR76/patch-1 2016-04-06 01:28:49 +01:00
physics Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs. 2016-06-16 17:01:51 +01:00
pixi The start of the PIXI re-documentation process. Time to remove the old YUIdoc syntax, and replace with JSDoc and more meaningful descriptions. 2016-06-20 15:50:51 +01:00
plugins/weapon Reorder Weapon.onFire argument order in documentation. 2016-06-19 20:39:51 -05:00
sound Sound.volume was accidentally repeated twice in the source (thanks @LoneStranger #2569) 2016-06-20 12:18:39 +01:00
stubs SoundManager.muteOnPause is a new boolean that allows you to control if the Sound system gets muted automatically when a Phaser game pauses, such as when it loses focus. You may need to set this to false if you wish to control the audio system from outside of your Phaser game, i.e. from DOM buttons or similar (#2382) 2016-04-06 02:09:22 +01:00
system Within RequestAnimationFrame both updateRAF and updateSetTimeout now only call game.update if isRunning is true. This should avoid asynchronous Game destroy errors under environments like Angular (thanks @flogvit #2521) 2016-06-03 13:00:45 +01:00
tilemap Remove assignment to obsolete tileColor property 2016-06-20 22:29:05 -04:00
time Update docstring for TimerEvent 2016-06-02 17:47:31 -07:00
tween Tween.update wouldn't dispatch an onLoop signal for Tweens with just one child, such as those created via Tween.to with -1 as the repeat value (thanks @ForgeableSum #2407) 2016-04-05 01:11:50 +01:00
utils Comment fix. 2016-06-09 15:37:03 +01:00
Intro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Outro.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
Phaser.js Preparing for 2.5.1 development. 2016-06-17 13:11:48 +01:00
PixiDefaults.js 2015 - 2016. 2016-04-04 22:16:16 +01:00
polyfills.js 2015 - 2016. 2016-04-04 22:16:16 +01:00