.. |
actions
|
Added SetTint (and Shuffle into the index)
|
2017-11-17 18:29:51 +00:00 |
animations
|
JSDoc blocks added.
|
2017-10-13 12:12:59 +01:00 |
boot
|
Added a TODO to print audio implementation in debug header
|
2018-01-07 23:50:27 +01:00 |
cache
|
Added new obj cache.
|
2017-12-07 02:21:12 +00:00 |
camera
|
Camera won't scroll out of bounds if bounds smaller than camera size. Fix #3133.
|
2018-01-05 17:09:47 +00:00 |
create
|
|
|
curves
|
Fix incorrect and unnecessary uses of closePath
|
2017-11-03 13:45:55 +01:00 |
device
|
Removed a resolved TODO
|
2018-01-07 23:03:36 +01:00 |
display
|
Canvas GeometryMask rendering
|
2017-11-21 20:21:43 -03:00 |
dom
|
JSDocs added.
|
2017-10-12 15:09:52 +01:00 |
events
|
Fixed bug with EventBinding which gets destroyed mid execution - removed logic that was already executed either through binding destroy call or dispatcher destroy call
|
2018-01-05 19:38:51 +01:00 |
gameobjects
|
Group methods now have optional addToScene and removeFromScene arguments
|
2018-01-07 13:16:42 +00:00 |
geom
|
Backface cull can be enabled per type
|
2017-12-15 04:08:55 +00:00 |
input
|
Pointer now records if the last input was from touch or mouse, and doesn't dispatch OUT and OVER events accordingly. Even though this goes against what the DOM does it's a far more common situation in games to ignore them.
|
2018-01-08 09:58:17 +00:00 |
loader
|
Brand new obj parser - far more complete, handles tris, quads and polys properly and returns a comprehensive model object
|
2017-12-14 02:01:16 +00:00 |
math
|
Exposed TransformXY via Phaser.Math.
|
2018-01-04 15:42:12 +00:00 |
physics
|
You can now pass an existing Game Object to Impact Physics and have it add a body to it.
|
2018-01-08 22:16:14 +00:00 |
plugins
|
Working on new plugin system
|
2018-01-09 01:30:10 +00:00 |
polyfills
|
|
|
renderer
|
BaseRenderer as a base definition for all 2D WebGL renderers and batches
|
2018-01-08 22:34:45 -03:00 |
scene
|
Working on new plugin system
|
2018-01-09 01:30:10 +00:00 |
sound
|
Removed webkit check since it is taken care of by polyfill
|
2018-01-07 23:04:11 +01:00 |
structs
|
Added new ProcessQueue struct for classes that need this pattern a lot
|
2017-11-09 23:55:59 +00:00 |
textures
|
Removed redundant file and method and tidied up uv setter (#3119)
|
2018-01-05 17:27:39 +00:00 |
time
|
Fixed a bug in the destroy method
|
2017-11-06 04:49:57 +00:00 |
tweens
|
Set the default values in case there is a delay (stops getValue returning wrong value)
|
2017-11-17 18:29:49 +00:00 |
utils
|
If property is undefined fall back to the default value.
|
2017-11-27 14:48:09 +00:00 |
const.js
|
|
|
phaser.js
|
Exposed Arcade Physics in the namespace
|
2017-11-13 01:04:45 +00:00 |