phaser/v3/src
2018-01-08 22:34:45 -03:00
..
actions Added SetTint (and Shuffle into the index) 2017-11-17 18:29:51 +00:00
animations JSDoc blocks added. 2017-10-13 12:12:59 +01:00
boot Added a TODO to print audio implementation in debug header 2018-01-07 23:50:27 +01:00
cache Added new obj cache. 2017-12-07 02:21:12 +00:00
camera Camera won't scroll out of bounds if bounds smaller than camera size. Fix #3133. 2018-01-05 17:09:47 +00:00
create
curves Fix incorrect and unnecessary uses of closePath 2017-11-03 13:45:55 +01:00
device Removed a resolved TODO 2018-01-07 23:03:36 +01:00
display Canvas GeometryMask rendering 2017-11-21 20:21:43 -03:00
dom JSDocs added. 2017-10-12 15:09:52 +01:00
events Fixed bug with EventBinding which gets destroyed mid execution - removed logic that was already executed either through binding destroy call or dispatcher destroy call 2018-01-05 19:38:51 +01:00
gameobjects Group methods now have optional addToScene and removeFromScene arguments 2018-01-07 13:16:42 +00:00
geom Backface cull can be enabled per type 2017-12-15 04:08:55 +00:00
input Pointer now records if the last input was from touch or mouse, and doesn't dispatch OUT and OVER events accordingly. Even though this goes against what the DOM does it's a far more common situation in games to ignore them. 2018-01-08 09:58:17 +00:00
loader Brand new obj parser - far more complete, handles tris, quads and polys properly and returns a comprehensive model object 2017-12-14 02:01:16 +00:00
math Exposed TransformXY via Phaser.Math. 2018-01-04 15:42:12 +00:00
physics You can now pass an existing Game Object to Impact Physics and have it add a body to it. 2018-01-08 22:16:14 +00:00
plugins Working on new plugin system 2018-01-09 01:30:10 +00:00
polyfills
renderer BaseRenderer as a base definition for all 2D WebGL renderers and batches 2018-01-08 22:34:45 -03:00
scene Working on new plugin system 2018-01-09 01:30:10 +00:00
sound Removed webkit check since it is taken care of by polyfill 2018-01-07 23:04:11 +01:00
structs Added new ProcessQueue struct for classes that need this pattern a lot 2017-11-09 23:55:59 +00:00
textures Removed redundant file and method and tidied up uv setter (#3119) 2018-01-05 17:27:39 +00:00
time Fixed a bug in the destroy method 2017-11-06 04:49:57 +00:00
tweens Set the default values in case there is a delay (stops getValue returning wrong value) 2017-11-17 18:29:49 +00:00
utils If property is undefined fall back to the default value. 2017-11-27 14:48:09 +00:00
const.js
phaser.js Exposed Arcade Physics in the namespace 2017-11-13 01:04:45 +00:00