.. |
bitmaptext
|
Merge pull request #4214 from matosummer/master
|
2018-12-12 11:27:00 +00:00 |
blitter
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
components
|
Fixed typo
|
2018-12-06 16:59:53 +00:00 |
container
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
domelement
|
Update DOMElementCSSRenderer.js
|
2018-11-04 11:22:02 +00:00 |
extern
|
ESLint fixes
|
2018-11-20 11:02:19 +00:00 |
graphics
|
The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
|
2018-11-27 13:54:59 +00:00 |
group
|
update type param for group factory and creator methods
|
2018-12-05 11:32:47 -05:00 |
image
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
lights
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
mesh
|
Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
|
2018-11-30 10:27:25 +00:00 |
particles
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
pathfollower
|
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
|
2018-11-21 10:17:48 +00:00 |
quad
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
rendertexture
|
Tidying up erase code
|
2018-11-13 15:27:42 +00:00 |
shape
|
The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
|
2018-11-27 13:54:59 +00:00 |
sprite
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
text
|
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
|
2018-11-22 09:40:10 +01:00 |
tilesprite
|
Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin , allowing you to resize TileSprites dynamically in both Canvas and WebGL.
|
2018-11-20 15:32:15 +00:00 |
zone
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
BuildGameObject.js
|
Documented the DisplayList and UpdateList plugins, and the BuildGameObject function.
|
2018-06-01 11:36:12 +01:00 |
BuildGameObjectAnimation.js
|
changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
|
2018-06-16 18:15:29 +01:00 |
DisplayList.js
|
Removed sortGameObjects and getTopGameObject methods
|
2018-11-01 12:12:06 +00:00 |
GameObject.js
|
Added setState method.
|
2018-11-21 02:24:54 +00:00 |
GameObjectCreator.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
GameObjectFactory.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
index.js
|
Added the Extern Game Object
|
2018-10-29 23:07:30 +00:00 |
UpdateList.js
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |