phaser/src/gameobjects
2018-12-12 11:30:38 +00:00
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bitmaptext Merge pull request #4214 from matosummer/master 2018-12-12 11:27:00 +00:00
blitter Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
components Fixed typo 2018-12-06 16:59:53 +00:00
container Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
domelement Update DOMElementCSSRenderer.js 2018-11-04 11:22:02 +00:00
extern ESLint fixes 2018-11-20 11:02:19 +00:00
graphics The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
group update type param for group factory and creator methods 2018-12-05 11:32:47 -05:00
image Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
lights Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
mesh Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
particles Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
pathfollower Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way 2018-11-21 10:17:48 +00:00
quad Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
rendertexture Tidying up erase code 2018-11-13 15:27:42 +00:00
shape The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
sprite Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
text Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141 2018-11-22 09:40:10 +01:00
tilesprite Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
zone Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Removed sortGameObjects and getTopGameObject methods 2018-11-01 12:12:06 +00:00
GameObject.js Added setState method. 2018-11-21 02:24:54 +00:00
GameObjectCreator.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
GameObjectFactory.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
index.js Added the Extern Game Object 2018-10-29 23:07:30 +00:00
UpdateList.js Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00