Richard Davey
|
7ea03169e7
|
Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
|
2018-12-12 11:30:38 +00:00 |
|
Richard Davey
|
5c6d1cbe17
|
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
|
2018-12-12 11:27:00 +00:00 |
|
Richard Davey
|
4b27b37a0c
|
Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
|
2018-12-12 11:08:52 +00:00 |
|
Richard Davey
|
d70ecfca8c
|
Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
|
2018-12-08 15:02:13 +00:00 |
|
Richard Davey
|
da0d9802de
|
Fixed typo
|
2018-12-06 16:59:53 +00:00 |
|
Richard Davey
|
2fe4d536a9
|
Updated docs
|
2018-12-06 15:59:22 +00:00 |
|
Richard Davey
|
e6f5d0144e
|
Added Animation.chain method to queue an animation to start when the current one ends.
|
2018-12-06 15:57:52 +00:00 |
|
Richard Davey
|
cd80b27ea6
|
Updated jsdocs
|
2018-12-06 15:39:57 +00:00 |
|
Richard Davey
|
8fe2e30635
|
Removed update event
|
2018-12-06 15:34:15 +00:00 |
|
Richard Davey
|
9e78553a48
|
reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key.
|
2018-12-06 15:28:32 +00:00 |
|
Bill Reed
|
df9365cae6
|
update type param for group factory and creator methods
|
2018-12-05 11:32:47 -05:00 |
|
Mato
|
87be97aaf0
|
Add link to bitmaptext
|
2018-12-05 16:29:18 +07:00 |
|
Richard Davey
|
6f8759c186
|
Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
|
2018-11-30 10:27:25 +00:00 |
|
Richard Davey
|
b0df6892b5
|
The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
|
2018-11-27 13:54:59 +00:00 |
|
Taran van Groenigen
|
e181a98aa2
|
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
I noticed this while investigating photonstorm/phaser#4141
|
2018-11-22 09:40:10 +01:00 |
|
Richard Davey
|
18af31ffb7
|
Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort.
|
2018-11-21 11:53:46 +00:00 |
|
Richard Davey
|
fca695f632
|
Removed Particle.index as it's no longer required
|
2018-11-21 11:53:21 +00:00 |
|
Richard Davey
|
db0be54737
|
Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way
|
2018-11-21 10:17:48 +00:00 |
|
Richard Davey
|
ab85d480a7
|
Added setState method.
|
2018-11-21 02:24:54 +00:00 |
|
Richard Davey
|
f1fdc5dcf5
|
Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin , allowing you to resize TileSprites dynamically in both Canvas and WebGL.
|
2018-11-20 15:32:15 +00:00 |
|
Richard Davey
|
c1771ecdac
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-11-20 11:02:31 +00:00 |
|
Richard Davey
|
8cd45a72b2
|
ESLint fixes
|
2018-11-20 11:02:19 +00:00 |
|
Richard Davey
|
96b9db5cb7
|
Merge pull request #4150 from samme/docs/misc
Docs updates
|
2018-11-20 10:45:54 +00:00 |
|
Diego Teixeira
|
f45ee83fc4
|
Using statAt
Including usage to startAt for startFollow method
|
2018-11-19 14:54:56 -02:00 |
|
Richard Davey
|
a6ef139f20
|
Added fill method.
|
2018-11-19 11:10:27 +00:00 |
|
Richard Davey
|
51223c518a
|
Added Graphics.fill and Graphics.stroke
|
2018-11-19 11:09:53 +00:00 |
|
Richard Davey
|
202c6c9c1a
|
Added nextFrame and previousFrame to the Animation component
|
2018-11-16 14:34:09 +00:00 |
|
Richard Davey
|
e584fbfb8f
|
Tidying up erase code
|
2018-11-13 15:27:42 +00:00 |
|
Richard Davey
|
5147fb281a
|
Added new Blend Modes.
|
2018-11-13 15:10:25 +00:00 |
|
Richard Davey
|
76918e76b0
|
ERASE tests
|
2018-11-13 10:32:24 +00:00 |
|
Richard Davey
|
a1273e42b8
|
Added ERASE blend mode
|
2018-11-13 10:31:56 +00:00 |
|
Richard Davey
|
06688eedd8
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-11-10 04:22:51 +00:00 |
|
Richard Davey
|
ceb9910780
|
Added erase method for clearing parts of a Render Texture.
|
2018-11-10 04:22:47 +00:00 |
|
samme
|
83e2de2baf
|
Docs for Group
Add GroupClassTypeConstructor type
|
2018-11-07 09:40:31 -08:00 |
|
Richard Davey
|
43e76a7c45
|
Merge pull request #4129 from samme/docs/events
Docs for input and physics events
|
2018-11-07 16:18:17 +00:00 |
|
Richard Davey
|
885e45391c
|
Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
Array of dead particles is now being filled up with dead particles.
|
2018-11-07 16:15:02 +00:00 |
|
Richard Davey
|
929aca014a
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-11-07 16:13:10 +00:00 |
|
Richard Davey
|
01bcb6b91f
|
Merge pull request #4144 from stuartkeith/patch-1
fixed - cameraFilter bitmask doesn't work for values < 0
|
2018-11-07 16:12:37 +00:00 |
|
Richard Davey
|
979fc7341f
|
The cameraFilter property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0
|
2018-11-07 16:12:28 +00:00 |
|
Richard Davey
|
8ea2bffb9c
|
Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
|
2018-11-07 16:01:21 +00:00 |
|
Richard Davey
|
601c7696c3
|
Game Objects have a new property called state .
|
2018-11-07 15:11:59 +00:00 |
|
Stuart Keith
|
3b422260ea
|
Update DOMElementCSSRenderer.js
|
2018-11-04 11:22:02 +00:00 |
|
Richard Davey
|
e34d759928
|
Removed sortGameObjects and getTopGameObject methods
|
2018-11-01 12:12:06 +00:00 |
|
Richard Davey
|
d912189b91
|
Added the Extern Game Object
|
2018-10-29 23:07:30 +00:00 |
|
Piotr 'Waclaw I' Hanusiak
|
893310d5bb
|
array of dead particles is now being filled up with dead particles.
|
2018-10-29 22:19:57 +01:00 |
|
Richard Davey
|
d740ca2302
|
Use QR decomposition or it all goes wrong!
|
2018-10-26 19:38:30 +01:00 |
|
Richard Davey
|
7441ff90ae
|
The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does.
|
2018-10-25 14:11:23 +01:00 |
|
Richard Davey
|
4c73be9dbd
|
The data object being sent to the Dynamic Bitmap Text callback now has a new property parent , which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth)
|
2018-10-25 14:10:12 +01:00 |
|
samme
|
7ff8d51f98
|
Docs for input and physics events
|
2018-10-24 12:14:44 -07:00 |
|
Richard Davey
|
d13984f460
|
Added jsdocs
|
2018-10-19 18:32:10 +01:00 |
|