phaser/src/physics/arcade
2018-04-30 07:46:46 -04:00
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components More jsdoc fixes 2018-04-16 15:11:51 +01:00
tilemap More jsdoc fixes 2018-04-16 16:02:27 +01:00
ArcadeImage.js Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
ArcadePhysics.js destroy only called once, no matter how many times the Scene restarts. Fix #3581 2018-04-17 12:25:45 +01:00
ArcadeSprite.js jsdoc fixes 2018-04-18 13:29:22 +01:00
Body.js Container can now be assigned an arcade physics body 2018-04-11 13:37:38 +01:00
Collider.js arcade colliders take gameobjects, not arcade bodies 2018-04-30 07:46:46 -04:00
const.js Ignore consts 2018-03-30 14:38:58 +01:00
Factory.js arcade colliders take gameobjects, not arcade bodies 2018-04-30 07:46:46 -04:00
GetOverlapX.js Added jsdocs 2018-02-12 16:01:21 +00:00
GetOverlapY.js Added jsdocs 2018-02-12 16:01:21 +00:00
index.js Add callbacks on Physics 2018-03-19 21:42:07 +01:00
PhysicsGroup.js jsdoc fixes 2018-04-18 13:29:22 +01:00
SeparateX.js Added jsdocs 2018-02-12 16:01:21 +00:00
SeparateY.js Added jsdocs 2018-02-12 16:01:21 +00:00
StaticBody.js work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body? 2018-04-11 00:16:08 -04:00
StaticPhysicsGroup.js jsdoc fixes 2018-04-18 13:29:22 +01:00
World.js arcade colliders take gameobjects, not arcade bodies 2018-04-30 07:46:46 -04:00