phaser/src
2020-10-01 18:00:02 +01:00
..
actions Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering. 2020-09-03 17:34:16 +01:00
animations Fix return states 2020-09-30 09:23:58 +01:00
cache Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
cameras Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
core Fixed property name 2020-09-23 17:15:32 +01:00
create Finished JSDocs 2020-02-04 17:16:19 +00:00
curves Exposed on the main API namespace 2020-09-01 18:38:57 +01:00
data DataManager.Events.DESTROY is a new event that the Data Manager will _listen_ for from its parent and then call its own destroy method when received. 2020-09-11 12:21:39 +01:00
device Lint fixes 2020-07-13 14:16:52 +01:00
display Moved RGB class 2020-09-30 14:16:13 +01:00
dom The Scale Managers GetScreenOrientation function will now check for window.orientation first, because iOS mobile browsers have an incomplete implementation of the Screen API, forcing us to use the window value as a priority. This means the Scale Manager will now emit orientationchange events correctly on iOS. Fix #4361 #4914 2020-09-11 15:22:53 +01:00
events Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
gameobjects Moved old mesh pipeline and code into own folder 2020-10-01 17:56:49 +01:00
geom Moved old mesh pipeline and code into own folder 2020-10-01 17:56:49 +01:00
input When destroying an interactive Game Object that had useHandCursor enabled, it would reset the CSS cursor to default, even if the cursor wasn't over that Game Object. It will now only reset the cursor if it's over the Game Object being destroyed. Fix #5321 2020-09-22 22:40:56 +01:00
layer3d Expose Basic ShaderLib, add Program, Attribute and Uniform handlers 2020-10-01 17:19:13 +01:00
loader Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
math Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it. 2020-09-30 17:07:32 +01:00
physics Correct Arcade Body types 2020-09-28 11:42:21 -07:00
plugins Final set of namespace changes. Fix #5062 2020-09-01 20:28:42 +01:00
polyfills The requestAnimationFrame polyfill no longer expects a Browserify environment and uses window through-out. 2019-11-20 17:10:11 +00:00
renderer Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
scale The ScaleManager.resolution property has been removed and all internal use of it. 2020-09-12 11:59:30 +01:00
scene Refactored to use local vars 2020-09-11 16:27:21 +01:00
sound Default Phaser.Core.Config#audio; and refactor 2020-09-10 09:22:44 -07:00
structs Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
textures The TextureManager now generates a new texture with the key __WHITE durings its boot process. This is a pure white 4x4 texture used by the Graphics pipelines. 2020-09-14 14:54:58 +01:00
tilemaps Fix #4859 2020-09-23 12:59:03 +01:00
time Fix undefined TimerEvent 2020-09-11 07:45:22 -07:00
tweens Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292 2020-09-02 22:27:40 +01:00
utils Improved JSDocs 2020-09-15 10:37:19 +01:00
const.js Preparing for beta 8 2020-10-01 17:38:47 +01:00
phaser-arcade-physics.js Undo #5212 as it breaks all imports in webpack 2020-09-09 17:07:40 +01:00
phaser-core.js Undo #5212 as it breaks all imports in webpack 2020-09-09 17:07:40 +01:00
phaser.js Include Layer3D if feature enabled 2020-09-30 15:09:57 +01:00