phaser/src
2018-06-02 21:04:56 -07:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
boot Moved active pointers total to game config 2018-05-30 00:33:01 +01:00
cache The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not. 2018-04-25 17:07:39 +01:00
cameras Add Camera#centerX, Camera#centerY 2018-06-02 21:04:56 -07:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Updated method names 2018-05-23 23:09:31 +01:00
data Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
device Added additional check for node 2018-04-13 15:22:59 +02:00
display Bumping to 3.7.0 2018-05-04 18:51:02 +01:00
dom adding documentation to some files with only one [description] tag 2018-04-08 14:13:02 -05:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Fixed @return annotation spacing for GetBitmapTextSize. 2018-06-01 15:32:03 +01:00
geom Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside. 2018-05-31 15:17:59 +01:00
input Fixed lint error in InputManager.update(). 2018-05-31 15:19:35 +01:00
loader New mapping property 2018-05-18 18:43:35 +01:00
math Fixed an incorrect usage of Math.abs() in Quaternion.calculateW() (thanks @qxzkjp). 2018-05-31 18:05:31 +01:00
physics Added missing dx/dy properties 2018-06-01 19:52:52 +01:00
plugins Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
polyfills The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437 2018-05-24 23:17:33 +01:00
renderer The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707 2018-05-31 16:57:30 +01:00
scene New registerFileType argument, new Global Plugin mapping and createEntry method 2018-05-18 18:43:27 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594 2018-04-18 22:32:52 +01:00
textures All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
tilemaps Camera.shake would not effect dynamic tilemap layers. Fix #3669 2018-05-24 23:02:59 +01:00
time All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
tweens All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
utils Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658 2018-05-15 08:45:39 +01:00
const.js Preparing for 3.10 dev work 2018-05-25 00:21:01 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Remapped EventEmitter correctly to Phaser.Events.EventEmitter 2018-05-11 14:05:34 +01:00