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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
boot
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Moved active pointers total to game config
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2018-05-30 00:33:01 +01:00 |
cache
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The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not.
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2018-04-25 17:07:39 +01:00 |
cameras
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Add Camera#centerX, Camera#centerY
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2018-06-02 21:04:56 -07:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Updated method names
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2018-05-23 23:09:31 +01:00 |
data
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
device
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Added additional check for node
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2018-04-13 15:22:59 +02:00 |
display
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Bumping to 3.7.0
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2018-05-04 18:51:02 +01:00 |
dom
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adding documentation to some files with only one [description] tag
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2018-04-08 14:13:02 -05:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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Fixed @return annotation spacing for GetBitmapTextSize.
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2018-06-01 15:32:03 +01:00 |
geom
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Documented almost all of Math.Quaternion. Fixed lint error in RandomOutside.
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2018-05-31 15:17:59 +01:00 |
input
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Fixed lint error in InputManager.update().
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2018-05-31 15:19:35 +01:00 |
loader
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New mapping property
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2018-05-18 18:43:35 +01:00 |
math
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Fixed an incorrect usage of Math.abs() in Quaternion.calculateW() (thanks @qxzkjp).
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2018-05-31 18:05:31 +01:00 |
physics
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Added missing dx/dy properties
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2018-06-01 19:52:52 +01:00 |
plugins
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Delete console.log call on PluginManager.
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2018-05-26 14:01:07 -03:00 |
polyfills
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The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
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2018-05-24 23:17:33 +01:00 |
renderer
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The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707
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2018-05-31 16:57:30 +01:00 |
scene
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New registerFileType argument, new Global Plugin mapping and createEntry method
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2018-05-18 18:43:27 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594
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2018-04-18 22:32:52 +01:00 |
textures
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
tilemaps
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Camera.shake would not effect dynamic tilemap layers. Fix #3669
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2018-05-24 23:02:59 +01:00 |
time
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
tweens
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
utils
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Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658
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2018-05-15 08:45:39 +01:00 |
const.js
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Preparing for 3.10 dev work
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2018-05-25 00:21:01 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Remapped EventEmitter correctly to Phaser.Events.EventEmitter
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2018-05-11 14:05:34 +01:00 |