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actions
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
animations
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
cache
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
cameras
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Revert "Further fix roundPixels regression."
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2024-11-18 10:07:01 +13:00 |
core
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Revert "Further fix roundPixels regression."
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2024-11-18 10:07:01 +13:00 |
curves
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type errors fixed
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2024-11-14 23:06:27 +00:00 |
data
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
device
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v4.0.0 Alpha 1 merge
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2024-11-14 11:40:26 +00:00 |
display
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v4.0.0 Alpha 1 merge
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2024-11-14 11:40:26 +00:00 |
dom
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
events
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Updated copyright year, company and author
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2024-02-19 17:12:24 +00:00 |
filters
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Use UUID names for dynamic textures.
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2024-11-18 16:01:49 +13:00 |
gameobjects
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Add Filters component.
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2024-12-12 16:25:13 +13:00 |
geom
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Final removal of Point objects
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2024-11-14 21:37:49 +00:00 |
input
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Fixed method names
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2024-09-02 16:07:34 +01:00 |
loader
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type errors fixed
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2024-11-14 23:06:27 +00:00 |
math
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type errors fixed
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2024-11-14 23:06:27 +00:00 |
physics
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Fix TypeError rendering Matter Image/Sprite
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2024-11-20 10:32:58 -08:00 |
plugins
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Revert define changes as they don't work
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2024-02-21 13:23:52 +00:00 |
polyfills
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Removed outdated polyfills
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2024-11-14 17:20:43 +00:00 |
renderer
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Add RenderSteps component for customizing WebGL render steps.
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2024-12-12 15:40:34 +13:00 |
scale
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The EXPAND Scale Mode would cause the error "Framebuffer status: Incomplete Attachment" under WebGL if the Phaser game loaded into an iframe or element with a size of 0 on either axis, such as when you load the game into a 0x0 iframe before expanding it. It now protects against divide by zero errors.
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2024-10-10 16:54:46 +01:00 |
scene
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v4.0.0 Alpha 1 merge
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2024-11-14 11:40:26 +00:00 |
sound
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If you set a WebAudioSound to loop and set SoundManager.pauseOnBlur = false , then if you start the sound and tab away from Phaser, the sound wouldn't then loop on return to the game, if the loop _expired_ while the tab was out of focus. This was due to checking the audio source node target against the wrong internal property. Fix #6702
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2024-09-02 18:27:10 +01:00 |
structs
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Removes Set and moved to using JS native Set. Updated functions accordingly.
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2024-11-14 16:51:10 +00:00 |
textures
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Add RenderSteps component for customizing WebGL render steps.
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2024-12-12 15:40:34 +13:00 |
tilemaps
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v4.0.0 Alpha 1 merge
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2024-11-14 11:40:26 +00:00 |
time
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Fixed incorrect version numbers
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2024-09-05 09:50:39 +01:00 |
tweens
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Optimized TweenData.update to achieve the same result with my less repetition. Also fixes an issue where a Tween that used a custom ease callback would glitch when the final value was set, as it would be set outside of the ease callback. It's now passed through it, no matter what. Fix #6939
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2024-11-14 00:27:57 +00:00 |
utils
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Utils.String.RemoveAt would incorrectly calculate the slice index if it was > 0. It will now remove the correctly specified character.
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2024-10-14 12:49:15 +01:00 |
const.js
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Preparing for beta 3
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2024-11-19 16:19:07 +00:00 |
phaser-arcade-physics.js
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Removed 'create' namespace and palettes
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2024-11-14 17:14:10 +00:00 |
phaser-core.js
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v4.0.0 Alpha 1 merge
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2024-11-14 11:40:26 +00:00 |
phaser-esm.js
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Removed 'create' namespace and palettes
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2024-11-14 17:14:10 +00:00 |
phaser-no-physics.js
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Create phaser-no-physics.js
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2024-11-14 17:13:43 +00:00 |
phaser.js
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Removed 'create' namespace and palettes
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2024-11-14 17:14:10 +00:00 |