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bitmaptext
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
blitter
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
components
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
container
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Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
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2018-08-29 16:10:48 +01:00 |
domelement
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Recalc size on content change.
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2018-08-08 15:01:29 +01:00 |
graphics
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
group
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Updated @param notation that cause issues generating docs
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2018-08-26 12:54:18 +01:00 |
image
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
lights
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Correct LightsManager#addLight docs
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2018-08-22 13:07:41 -07:00 |
mesh
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
particles
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
pathfollower
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Documented most of the remaining PathFollower descriptions.
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2018-06-21 13:19:52 +01:00 |
quad
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The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161
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2018-07-09 13:42:33 +01:00 |
rendertexture
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
shape
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Added Grid Shape type with WebGL renderer
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2018-09-13 01:02:59 +01:00 |
sprite
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
text
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Added setLineSpacing method and docs.
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2018-09-12 16:29:38 +01:00 |
tilesprite
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
zone
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Zone now calls updateDisplayOrigin in its constructor, causing the displayOriginX and displayOriginY values to now be correct if you create a Zone and then don't resize it. Fix #3865
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2018-07-29 12:34:21 +01:00 |
BuildGameObject.js
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Documented the DisplayList and UpdateList plugins, and the BuildGameObject function.
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2018-06-01 11:36:12 +01:00 |
BuildGameObjectAnimation.js
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changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
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2018-06-16 18:15:29 +01:00 |
DisplayList.js
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Added getChildren to keep inline with Group
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2018-08-01 18:28:06 +01:00 |
GameObject.js
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Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time
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2018-09-12 15:06:13 +01:00 |
GameObjectCreator.js
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
GameObjectFactory.js
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
index.js
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Added Grid Shape type with WebGL renderer
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2018-09-13 01:02:59 +01:00 |
UpdateList.js
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Finished UpdateList and RetroFont.Config documentation.
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2018-06-06 15:11:40 +01:00 |