phaser/src/gameobjects
2018-09-13 01:02:59 +01:00
..
bitmaptext initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
blitter initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
components initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
container Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920 2018-08-29 16:10:48 +01:00
domelement Recalc size on content change. 2018-08-08 15:01:29 +01:00
graphics initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
group Updated @param notation that cause issues generating docs 2018-08-26 12:54:18 +01:00
image initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
lights Correct LightsManager#addLight docs 2018-08-22 13:07:41 -07:00
mesh initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
particles initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
pathfollower Documented most of the remaining PathFollower descriptions. 2018-06-21 13:19:52 +01:00
quad The Quad Game Object now has a new setFrame method that allows you to change the frame being rendered by the Quad, including using frames that are part of a texture atlas. Fix #3161 2018-07-09 13:42:33 +01:00
rendertexture initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
shape Added Grid Shape type with WebGL renderer 2018-09-13 01:02:59 +01:00
sprite initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
text Added setLineSpacing method and docs. 2018-09-12 16:29:38 +01:00
tilesprite initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified. 2018-09-05 11:19:02 +01:00
zone Zone now calls updateDisplayOrigin in its constructor, causing the displayOriginX and displayOriginY values to now be correct if you create a Zone and then don't resize it. Fix #3865 2018-07-29 12:34:21 +01:00
BuildGameObject.js Documented the DisplayList and UpdateList plugins, and the BuildGameObject function. 2018-06-01 11:36:12 +01:00
BuildGameObjectAnimation.js changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay()) 2018-06-16 18:15:29 +01:00
DisplayList.js Added getChildren to keep inline with Group 2018-08-01 18:28:06 +01:00
GameObject.js Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time 2018-09-12 15:06:13 +01:00
GameObjectCreator.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
GameObjectFactory.js All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
index.js Added Grid Shape type with WebGL renderer 2018-09-13 01:02:59 +01:00
UpdateList.js Finished UpdateList and RetroFont.Config documentation. 2018-06-06 15:11:40 +01:00