Richard Davey
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1ac48afd5f
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Added Grid Shape type with WebGL renderer
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2018-09-13 01:02:59 +01:00 |
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Richard Davey
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00518eca39
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Fixed geom references
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2018-09-12 16:58:32 +01:00 |
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Richard Davey
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1aa7287062
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eslint fix
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2018-09-12 16:32:50 +01:00 |
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Richard Davey
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0a152949cb
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Added setLineSpacing method and docs.
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2018-09-12 16:29:38 +01:00 |
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Richard Davey
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6d7ca32e6d
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Game Objects would not remove themselves from the Scene's shutdown event handler when destroyed, leading to a build-up over time
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2018-09-12 15:06:13 +01:00 |
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Richard Davey
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14881bbe24
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Renamed data to geom to avoid DataManager clash. Added preDestroy .
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2018-09-12 12:37:18 +01:00 |
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Richard Davey
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490ca9c4b6
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Added setSize method
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2018-09-12 01:03:36 +01:00 |
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Richard Davey
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640d90cb09
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Added jsdocs
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2018-09-11 15:34:03 +01:00 |
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Richard Davey
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a68469dc5b
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Added jsdocs
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2018-09-11 15:21:22 +01:00 |
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Richard Davey
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2c4b38a794
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Missing path join
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2018-09-11 13:51:03 +01:00 |
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Richard Davey
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41d09fe646
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Typo
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2018-09-11 13:50:55 +01:00 |
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Richard Davey
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855e6babeb
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Lines use strokeColor only
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2018-09-11 13:50:43 +01:00 |
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Richard Davey
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2816f29bd1
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Fixed pathData
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2018-09-11 13:50:18 +01:00 |
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Richard Davey
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83fa5261e6
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Added missing Shape canvas render functions
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2018-09-11 13:50:01 +01:00 |
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Richard Davey
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30d51e5179
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Moved closePath to Shape
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2018-09-10 23:30:36 +01:00 |
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Richard Davey
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4b1c0eb697
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Added Canvas rendering functions
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2018-09-10 23:30:19 +01:00 |
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Richard Davey
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dfa40b866f
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Moved the common fill and stroke functions out
Also started finishing jsdocs
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2018-09-10 22:47:39 +01:00 |
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Richard Davey
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ecbee17c53
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Fixed property name
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2018-09-07 17:19:40 +01:00 |
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Richard Davey
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1f4c0b5809
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Added Curve Shape object
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2018-09-07 17:19:33 +01:00 |
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Richard Davey
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8bc4d06831
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Added IsoTriangle and project setting
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2018-09-07 14:23:25 +01:00 |
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Richard Davey
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266f993f62
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Added Line Shape
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2018-09-07 12:43:49 +01:00 |
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Richard Davey
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c5fa4efa57
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Added face toggle support
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2018-09-07 12:10:19 +01:00 |
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Richard Davey
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0d183143a7
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Removed tint component
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2018-09-07 12:10:08 +01:00 |
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Richard Davey
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b04d82d17f
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Added getters and setters for properties
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2018-09-07 12:09:57 +01:00 |
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Richard Davey
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687ec04802
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Added Star shape
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2018-09-06 22:40:56 +01:00 |
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Richard Davey
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04b5e917e0
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Bail if not filled
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2018-09-06 17:18:05 +01:00 |
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Richard Davey
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270864d974
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Added setFillStyle override
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2018-09-06 17:16:56 +01:00 |
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Richard Davey
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d25ad0cf68
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Added IsoBox shape
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2018-09-06 16:52:00 +01:00 |
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Richard Davey
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fb5bf5d9c1
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Added stroke rendering to all shapes
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2018-09-06 15:49:42 +01:00 |
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Richard Davey
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a508cd2195
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Added support for stroke rendering path data
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2018-09-06 15:09:15 +01:00 |
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Richard Davey
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2f5f5542fd
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Added more global properties
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2018-09-06 15:08:51 +01:00 |
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Richard Davey
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0918bc15c2
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Support for stroke rendering added
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2018-09-06 15:08:41 +01:00 |
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Richard Davey
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aac783064f
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Added per Shape factories
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2018-09-06 15:08:15 +01:00 |
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Richard Davey
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19a50eaa98
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Moving Shapes to their own folders to keep things tidy
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2018-09-06 11:26:50 +01:00 |
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Richard Davey
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d3181b41c5
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Added smooth method
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2018-09-06 00:17:07 +01:00 |
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Richard Davey
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7d4906bf73
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Added smoothing function
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2018-09-05 17:44:12 +01:00 |
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Richard Davey
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9820eb4e2d
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Added Ellipse
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2018-09-05 17:27:48 +01:00 |
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Richard Davey
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356e6f0753
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Added Polygon support
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2018-09-05 17:11:46 +01:00 |
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Richard Davey
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40a53f75b7
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Added Arc rendering and fixed version numbers
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2018-09-05 16:50:33 +01:00 |
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Richard Davey
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9f9043d881
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Added the new Shape base class and the Arc, Rectangle and Triangle primitives
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2018-09-05 16:20:25 +01:00 |
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Richard Davey
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dedc939fdd
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initPipeline now defaults to the Texture Tint Pipeline if nothing else is specified.
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2018-09-05 11:19:02 +01:00 |
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Richard Davey
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dff9bdef9f
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The Graphics Canvas Renderer will now automatically call beginPath on the target context before processing the command stack. This has the effect of clearing off any sub-paths that may have persisted on the stack from previous Graphics objects or frames.
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2018-09-04 23:33:38 +01:00 |
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Richard Davey
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424a1e328e
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-04 22:43:28 +01:00 |
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Richard Davey
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5b98386677
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Calling Text.setStyle would make the Text vanish if you didn't provide a resolution property in the style configuration object. Calling setStyle now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
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2018-09-04 22:43:25 +01:00 |
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Alexey Molchan
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2aba731f4a
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fixed incorrect properties assignment in setTileScale method
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2018-09-04 22:19:42 +03:00 |
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Richard Davey
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78ffd41704
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More specific includes
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2018-09-03 13:12:37 +01:00 |
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Richard Davey
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0a4fc5b026
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Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
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2018-08-31 18:45:50 +01:00 |
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Richard Davey
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e4a7977bb9
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The Transform Matrix has a new method applyInverse which will take an x/y position and inverse translate it through the current matrix.
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2018-08-29 16:11:59 +01:00 |
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Richard Davey
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91f7e27ae8
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Transform.getWorldTransformMatrix has been recoded to iterate the transform parents correctly, applying the matrix multiplications as it goes. This (along with some changes in the Input Manager) fix the issue with Game Objects inside of Containers failing hit tests between certain angles. Fix #3920
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2018-08-29 16:10:48 +01:00 |
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hypertrifle
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37da44f9c9
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Updated @param notation that cause issues generating docs
there was a double pipe - now there isn't
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2018-08-26 12:54:18 +01:00 |
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